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<channel>
<title>SEnet - SEIV News</title>
<link>http://www.spaceempires.net/article-topic-3.html</link>
<description>Latest 25 news articles from SpaceEmpires.net.</description>
<language>en-us</language>
<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>New SE4 Shipset Released: Gamilon Empire [Atrocities]</title>
<description><![CDATA[Atrocities has released a new shipset for SE4, the Gamilon Empire [Atrocities].<br />
<br />
The Gamilons are an aggressive race of xenophobic blue-skinned humanoids who seek to conquer and colonize the planet Earth.<br />
<br />
  <br />
]]></description>
<pubDate>Mon, 14 Feb 2011 03:32:57 GMT</pubDate>
<link>http://www.spaceempires.net/article434.html</link>
<guid>http://www.spaceempires.net/article434.html</guid>
</item>

<item>
<title>Ultimate Vehicle Size Mod Updated</title>
<description><![CDATA[Due to a suggestion of using the Ultimate Vehicle Mod in a PBW game, I took a look at it. The result, is with Black Knyghts help, I modernised it and we added  a number of new weapons and extended the levels of others to compliment the massive ship sizes up to 65000kT<br />
<br />
Before I forget to paste the link, here it is pending inclusion in the downloads section > http://files.spaceempires.net/user/1528/UltimateVehicleSizeABK.7z<br />
<br />
This makes use of Component Pack 32 (not 33 as mentioned elsewhere - ops) and has space yards extended from just 3 levels to 10, with an expansion yard added as well.<br />
<br />
Fighter Bays have been extended also to 10 levels. AI has been tweaked slightly as well.<br />
<br />
Two new weapons have been added to the Religious trait, please read the Readme file for more details. Enjoy, and consider joining the PBW game :-)<br />
<br />
]]></description>
<pubDate>Sun, 13 Jun 2010 22:50:10 GMT</pubDate>
<link>http://www.spaceempires.net/article425.html</link>
<guid>http://www.spaceempires.net/article425.html</guid>
</item>

<item>
<title>Skywalker V1.4</title>
<description><![CDATA[Latest version of this mod is now available. Added some specialised ship types, namely Command Ship, Fleet Leader Ship, Rangefinder ship, and Molecular Disturbance ship. Also new satellite types, Outpost (generates shields around a planet), Repair Satellite as well as a missile that actually destroys satellites!<br />
<br />
All new warp points also included. This version assumes you have a previous version and excludes any pics included previously to keep size down. Email me if you need anything a_roberts@activ8.net.au<br />
<br />
<br />
Shipsets not included, but all necessary AI files are. Note AI's will research all fields including the extra ancient tech I have added. Any bugs, please let me know. :-)]]></description>
<pubDate>Sun, 06 Jun 2010 01:46:15 GMT</pubDate>
<link>http://www.spaceempires.net/article423.html</link>
<guid>http://www.spaceempires.net/article423.html</guid>
</item>

<item>
<title>Star Trek Multiplayer Scenario</title>
<description><![CDATA[I have just completed a scenario for the Star Trek Mod 197, and it is a multiplayer scenario for 4 human players with 4 AI players. One for each player to destroy, plus there is a main goal to accomplish. Details can be found in the Star Trek Mod forum as well as the zip file required which is also here > http://files.spaceempires.net/user/1528/Star_Trek-Scenarios.7z<br />
<br />
Enjoy. Any bugs please let me know <br />
<br />
]]></description>
<pubDate>Wed, 20 Jan 2010 07:21:31 GMT</pubDate>
<link>http://www.spaceempires.net/article416.html</link>
<guid>http://www.spaceempires.net/article416.html</guid>
</item>

<item>
<title>SE IV 2009</title>
<description><![CDATA[News Flash! Stock SE IV re-vamped. Well just a little :-) I've updated the pics to use those in the new component pack, so engines now have an exhaust rather than a stick up... Using more colors, and more detail should give the game a new more modern look.<br />
<br />
<br />
Download here<br />
<br />
No major changes, except that all AI races can now research EVERYTHING, and in a sensible order. None of this waiting to end game to research CSM 2 - 10. They now research troops mines etc etc. I've increased their Intel and research limits, so the AI shouldn't be so easy anymore.<br />
<br />
6 additional ancient ruins added, which the AI will also research. ABK Quad files included, but provision made for playing older versions of the galaxy included.<br />
<br />
Hopefully I've included all the new facility pics required, facility.bmp included as well. Most AI races have had their own research file added in and should research all areas they need and in a balanced fashion.]]></description>
<pubDate>Fri, 16 Oct 2009 22:23:20 GMT</pubDate>
<link>http://www.spaceempires.net/article410.html</link>
<guid>http://www.spaceempires.net/article410.html</guid>
</item>

<item>
<title>Introdicing the RIG Mod for SEIV</title>
<description><![CDATA[The RIG (Rock-Ice-Gas) Mod gives unique components to Rock, Ice, and Gas races, making each race play differently. No extra actions required by the user. Just play the game as normal and your race will have access to the appropriate technology. This is done using the Colony Tech Mod 2's method of automatically selecting colonization techs, so the additional techs are added automatically to each race, without the need to select a racial trait.<br />
<br />
<br />
<br />
Rock races play similarly to stock races and start with a bonus armor component.<br />
<br />
Ice races need more minerals and have smaller ships, but start with a bonus ECM component and don't require as many organics and radioactives, and ships have extra combat bonuses.<br />
<br />
Gas races use fewer minerals and have larger ships, but Bridge, Life Support, and Crew Quarters components are larger. Gas races start with a bonus shield component.<br />
<br />
Download here<br />
<br />
Discussion here]]></description>
<pubDate>Mon, 13 Jul 2009 21:48:19 GMT</pubDate>
<link>http://www.spaceempires.net/article401.html</link>
<guid>http://www.spaceempires.net/article401.html</guid>
</item>

<item>
<title>Latest Skywalker Mod Released by Alikiwi</title>
<description><![CDATA[Finally the newest Version is ready. More new graphics, from standard components polished, new facilities (in Mod), nebulaes, storms, comets, even an ugly space weed! New hulls, ie Armed transport ship with boarding ability. worldships over 6,000 kt, world carrier ship, plus troop / tanks to 90 kt, and even a Mash Unit!<br />
<br />
<br />
Also more ancient tech to find, an extra race - Hyach, re-written to suit the Mod, and EMP files for all of them! Comes in 3 sections, so see the forum of Skywalker. <br />
<br />
download here]]></description>
<pubDate>Mon, 13 Jul 2009 13:59:17 GMT</pubDate>
<link>http://www.spaceempires.net/article400.html</link>
<guid>http://www.spaceempires.net/article400.html</guid>
</item>

<item>
<title>New SE4 Shipset Released: Terran Confederation</title>
<description><![CDATA[Alienboy has released a new shipset for SE4, the Terran Confederation.<br />
<br />
Terrans are an aggressive species which seek to expand their economy to every corner of the galaxy. <br />
<br />
  <br />
]]></description>
<pubDate>Sun, 05 Apr 2009 18:00:55 GMT</pubDate>
<link>http://www.spaceempires.net/article394.html</link>
<guid>http://www.spaceempires.net/article394.html</guid>
</item>

<item>
<title>New SE4 Shipset Released: United Nations Space Command</title>
<description><![CDATA[IceBite has released a new shipset for SE4, the United Nations Space Command.<br />
<br />
A group of humans caught in a pincer of Rebel Forces and an Alien civilization bent on their destruction.  From Halo.<br />
<br />
  <br />
]]></description>
<pubDate>Sun, 05 Apr 2009 17:19:01 GMT</pubDate>
<link>http://www.spaceempires.net/article391.html</link>
<guid>http://www.spaceempires.net/article391.html</guid>
</item>

<item>
<title>Skywalker Mod v1.2 for SEIV released</title>
<description><![CDATA[The Skywalker Mod has been revamped in a major way regarding graphics.<br />
<br />
This shows that a lot more can be done with SE IV, with new blackhole, nebulae, and event graphics plus new comets, plus Ion Storms and a lot more. I've also added a new trait, 'Anti-Personnel Weapons' which will allow you to target master computers, boarding parties or security stations!<br />
<br />
Additionally 34 new planets and large asteroid/planetoids have been added. With a new category of Asteroid-Stable, some of these are coloniseable and some have thin atmospheres! (Wish I'd thought of that, but I didn't)<br />
<br />
I have also tweaked the galaxies and added a new one, Star Trek to make use of the Ion storms which will also appear at random in other maps. All the other standard items remain, like stealth cruisers and fighters, cruise liner, massive carriers etc etc.<br />
If you do find a bug, please let me know!<br />
<br />
Download here]]></description>
<pubDate>Tue, 10 Feb 2009 08:32:23 GMT</pubDate>
<link>http://www.spaceempires.net/article387.html</link>
<guid>http://www.spaceempires.net/article387.html</guid>
</item>

<item>
<title> An open development call to the space empires community</title>
<description><![CDATA[I have been playing games in the Space Empires series since Space Empires 2 in the mid-90s, and I have loved every minute of it. But I believe the demise of the fan-made Play-By-Web service for Space Empires 4 signals the absolute end for the series, and it has brought me to a decision.<br />
<br />
<br />
<br />
The end of SE4 is sad, but it was bound to happen sooner or later. SE4 is a very old game. It's a shame SE5 never lived up to it.<br />
<br />
Unless Strategy First releases the source code (they bought the franchise from Aaron a few years back), I don't think we'll see another Space Empires game of that standard.<br />
<br />
That doesn't mean there can't be another one like it though.<br />
<br />
The market for games with simple graphics that run on low-powered platforms like mobile phones and netbooks is booming. We can only hope that it prompts a developer to revisit the space strategy genre with something like SE4. I know I'd buy it.<br />
<br />
I'm not a developer myself - I'm a writer and designer - but if any of you who can program wants to collaborate on a commercial-quality 4X space strategy project in the vein of good old SE4 (RIP), I'm willing to organize it.<br />
<br />
Send me an email<br />
<br />
If enough people are interested, a Skype conference will follow.]]></description>
<pubDate>Thu, 22 Jan 2009 14:04:30 GMT</pubDate>
<link>http://www.spaceempires.net/article386.html</link>
<guid>http://www.spaceempires.net/article386.html</guid>
</item>

<item>
<title>Carrier Battles v1.7 released</title>
<description><![CDATA[Carrier Battles v1.7 has finally been released!<br />
<br />
Updates include:<br />
<br />
an AI tweak to help in the late game<br />
improved happiness type settings; bloodthirsty no longer gets unmanageable riots from alien population that start out angry.<br />
carrier maintenance corrections; they now match warships.  Also, dread maintenance is reduced by 1%<br />
Legacy Infrastructure upgrade path fix (you now get your science points instead of upgrading to the JYW version of the facility)<br />
and...An upgraded troop scheme!<br />
<br />
<br />
Infantry are mostly the same as before, but when you get to the vehicles, you will start noticing some improvements.  Big guns are tweaked, so that the damage per $ improves with size along with the damage per kt.<br />
Armor mounts have also been adjusted, so that bigger vehicles get more hp per kt, but less hp per $.<br />
<br />
This change will instill a strong tendency for small units to be defensive and large units to be offensive, as originally intended.  Even when the cargo space used is of no concern.<br />
<br />
Side effects include an allowance for truly amazing hitpoints (with the correspondingly astounding price tag) on the heavy tanks.<br />
Not efficient, but if you want to, you can build it :)]]></description>
<pubDate>Thu, 19 Jun 2008 02:53:14 GMT</pubDate>
<link>http://www.spaceempires.net/article357.html</link>
<guid>http://www.spaceempires.net/article357.html</guid>
</item>

<item>
<title>Invasion! Beta 0.60 Released</title>
<description><![CDATA[You can download it here<br />
<br />
Beta 0.6 marks a large step for the mod with the addition of complete working AI for normal and monster races. It also does a fair amount of monster balancing to address issues that had shown up in the now defunct pbw games I was running. Multiplex tracking has been changed a bit, all hulls have a base tracking amount this amount can only be increased by turning over control of the ship to a Master Computer. Also I have tried to push each hull size closer to having a more specific role.<br />
<br />
As usual the mods needs Image Mod and Sound Mod to work properly<br />
<br />
Beta 0.6<br />
Added complete working TDM based AI thanks to bearclaw<br />
Tweaked Engine Destorying Weapons<br />
Increased Mines/Sats per sector per player<br />
Greatly reduced damage of shield component destroying weapons to prevent exploiting<br />
Added 10th rule to Generic Space Monster Rules.txt<br />
Added 5th level of Monster PD<br />
Lowered Monster research and construction slightly<br />
Made Bio Electric Field have two levels<br />
Made Monster Neural Core two levels<br />
Tonnage changes to all levels of Master Computer<br />
Slightly raised armor research cost<br />
Increased size of worldships to better reflect how large they are<br />
Increased size of worldship size carriers to better reflect how large they are<br />
Changed maintenance reduction on world base to 90%<br />
Changed Superbeast defense bonus<br />
Changed Monster Berzerk II<br />
Changed Solar and Advanced Solar Panels<br />
Moved Multi-Plex Tracking ability to hulls<br />
Replaced Combat Support tech area with Electromagnetic Counter Measures<br />
Added multiplex tracking ability to Master Computers<br />
Gave ship hulls more specific roles<br />
Added Targeting Computer<br />
Reduced Resupply tech area to three levels<br />
Changed Depleted Uranium Cannon to Depleted Uranium Railgun<br />
Added new Empire Types<br />
Added Armor AI tags<br />
Fixed Transport size issue<br />
Cleaned up a number of AI issues<br />
Reduced overall filesize of mod by a considerable margin]]></description>
<pubDate>Tue, 22 Apr 2008 06:37:50 GMT</pubDate>
<link>http://www.spaceempires.net/article352.html</link>
<guid>http://www.spaceempires.net/article352.html</guid>
</item>

<item>
<title>New SE4 Shipset Released: Romanian Revivalist Dominion</title>
<description><![CDATA[GM Locutus has released a new shipset for SE4, the Romanian Revivalist Dominion.<br />
<br />
The Romanian Revivalist Dominion is a Military Dictatorship, with dozens of years of wars, with a human based culture with xenophobic tendencies. <br />
<br />
<br />
  <br />
]]></description>
<pubDate>Sat, 19 Apr 2008 17:56:47 GMT</pubDate>
<link>http://www.spaceempires.net/article351.html</link>
<guid>http://www.spaceempires.net/article351.html</guid>
</item>

<item>
<title>4 New SE4 Shipsets by Kevin Arisa</title>
<description><![CDATA[4 new shipsets for Space Empires IV, by Kevin Arisa (Joshua Pedrick), have been added to the Shipyards.<br />
<br />
Borak Infinium<br />
  <br />
<br />
Chillian Imperium<br />
  <br />
<br />
Eneron Collective<br />
  <br />
<br />
Phosna Botanica<br />
  <br />
]]></description>
<pubDate>Tue, 11 Mar 2008 18:00:20 GMT</pubDate>
<link>http://www.spaceempires.net/article344.html</link>
<guid>http://www.spaceempires.net/article344.html</guid>
</item>

<item>
<title>Adamant Mod 0.16.09 Released</title>
<description><![CDATA[A new version of Adamant Mod has been released.<br />
<br />
Version 0.16.09 - 07 March 2008:<br />
Files Altered: Components.txt<br />
1.  Changed - Old Crystalline Armor components is now Passive CA, which functions like heavy leaky armor.<br />
2.  Changed - Various Organic components use new pictures.<br />
]]></description>
<pubDate>Fri, 07 Mar 2008 23:10:48 GMT</pubDate>
<link>http://www.spaceempires.net/article341.html</link>
<guid>http://www.spaceempires.net/article341.html</guid>
</item>

<item>
<title>Adamant Mod 0.16.08 Released</title>
<description><![CDATA[A new version of Adamant Mod has been released. This version makes some significant alterations to Crystalline Armor, notably reducing them to 5kt sized components.<br />
<br />
Version 0.16.08 - 17 February 2008:<br />
Files Altered: Components.txt<br />
1.  Changed - Old Crystalline Armor components are no longer buildable.<br />
2.  Changed - Ship Crystalline Armor now comes in 5kt chunks, to avoid invulnerability in system defense.<br />
]]></description>
<pubDate>Sun, 17 Feb 2008 20:34:06 GMT</pubDate>
<link>http://www.spaceempires.net/article334.html</link>
<guid>http://www.spaceempires.net/article334.html</guid>
</item>

<item>
<title>Adamant Mod 0.16.07 Released</title>
<description><![CDATA[A new version of Adamant Mod has been released.<br />
<br />
Version 0.16.07 - 13 February 2008:<br />
Files Altered: Components.txt, VehicleSize.txt<br />
1. Changed - Atmospheric Probes now have the restriction One Per Vehicle.<br />
2. Fixed - Organic troops now cost minerals instead of radioactives. Energy and Machine troops now cost organics instead of radioactives.<br />
3. Changed - Rebalanced Organic troop weapon costs (they now cost organics instead of minerals).<br />
4. Changed - Rebalanced Energy and Magic troop weapon costs (they now cost radioactives as primary and minerals as secondary resources).<br />
5. Changed - Rebranded Organic, Magic and Energy troop weapons.<br />
6. Changed - Magic troops now consist of Warriors, Wizards and Dragons, instead of Warriors and Beasts.]]></description>
<pubDate>Thu, 14 Feb 2008 04:08:18 GMT</pubDate>
<link>http://www.spaceempires.net/article333.html</link>
<guid>http://www.spaceempires.net/article333.html</guid>
</item>

<item>
<title>STM Astempire.net Web Site</title>
<description><![CDATA[A couple of days ago atrocities was contacted by his hosting service and told that he would have to pay 4x more per month to continue his service.  Since Atrocities pre-paid for the entire year back in January he declined to their demand for more money.   As a result the hosting service has shut down access to his website tell all who visit that the bill is not paid.  The bill is paid according to Atrocities, but he will not pay "extra" for an already paid for and agreed upon price.<br />
<br />
As a result of his site being turned off, down loads of the Star Trek Mod and the AST mod are no longer available.  Atrocities apologizes for this but can do nothing about it.<br />
<br />
]]></description>
<pubDate>Fri, 23 Nov 2007 22:31:42 GMT</pubDate>
<link>http://www.spaceempires.net/article323.html</link>
<guid>http://www.spaceempires.net/article323.html</guid>
</item>

<item>
<title>Atrocities Star Trek Mod 2.0 Released</title>
<description><![CDATA[Announcing the release of the Atrocities Star Trek Mod 2.0<br />
<br />
Announcing the release of the Atrocities Star Trek Mod 2.0<br />
LINK<br />
<br />
This mod is different from the Star Trek Mod in that has a limited number of ten major races, each with their own technology tree, and twenty-eight neutral races with a unique facility for each one. The mod also has a very unique racial trait system that prevents a player from selecting more than one race racial trait. This mod goes further than the Star Trek Mod in its effort to immerse the players into the Star Trek universe. Each race has its own unique ability, be it larger ships, stronger troops, or more ship hull types.<br />
<br />
The Atrocities Star Trek Mod, often referred to as the AST Mod, is a star trek conversion mod designed to immerse players into the star trek universe. While the mod is limited by the physics of Space Empires IV Deluxe, it does offer a true to form game playing experiences. Each race in the AST Mod has it's own technology tree. All of the neutral races each have a unique facility that provides a bonus to each race. Some races will not expand because it is not in their nature to do so, while others will expand and colonize. The mod has ten major races and twenty-eight neutral ones.<br />
<br />
The mod also employs a ton of new component and event images. Right now there are two versions of the mod, one with the new images included, and one without. These new images are required for the mod to work and are placed in the same place that the image mod packs go.<br />
<br />
I have submitted the new components to SJ for inclusion with the appropriate image packs but there is no telling when he will have the time to update them so that is why they are included with one version of the mod.<br />
<br />
This mod has not been beta tested so I expect that there will be problems so please report any that you might come across.<br />
<br />
Enjoy. ]]></description>
<pubDate>Mon, 24 Sep 2007 22:15:04 GMT</pubDate>
<link>http://www.spaceempires.net/article312.html</link>
<guid>http://www.spaceempires.net/article312.html</guid>
</item>

<item>
<title>Star Trek Mod Updated (SE IV)</title>
<description><![CDATA[Atrocities has updated the Star Trek Mod to version 1.9.7.4.  This latest update has a few minor bug fixes and includes a new Klingon ship image, the Bird Of Death for players who wish to use it. <br />
<br />
This is expected to be the last update for this mod ever.  Barring any unforeseen major issues, there will be no more updates.  Atrocities has dedicated over four years to this mod and wishes to thank everyone who has helped with it over the years.  <br />
<br />
This latest addition includes a few minor bug fixes and a new ship for use with the Klingons.  Players will have to specify its use in the data files but that isn't a problem for experienced players.  <br />
<br />
The latest patch can be downloaded from www.astempire.net downloads section for from visiting Shrapnel Games Intel Forums Star Trek Mod discussion located here - LINK]]></description>
<pubDate>Mon, 24 Sep 2007 09:49:42 GMT</pubDate>
<link>http://www.spaceempires.net/article311.html</link>
<guid>http://www.spaceempires.net/article311.html</guid>
</item>

<item>
<title>Adamant 0.16.04 Released</title>
<description><![CDATA[Adamant Mod has been updated to version 0.16.04. This update fixes a couple of bugs unearthed by Kyth.<br />
<br />
Version 0.16.04 - 24 July 2007:<br />
Files Altered: Components.txt, TechArea.txt, VehicleSize.txt<br />
1.  Fixed   - Levinstorms no longer mention monsters and the astral plane.<br />
2.  Fixed   - Machine Fighter Bays are now available at levels 1-2.<br />
3.  Fixed   - Magnetic Manipulation now has 3 levels.<br />
4.  Fixed   - Machine High-Energy Discharge Weapons now requires Machine Gravitic Propulsion.<br />
5.  Fixed   - Nucleonic Thresher Torpedo III now requires level 4 tech instead of 3.<br />
6.  Changed - Magic point defense weapons changed to Ward of Disruption (anti-fighter), Ward of Undoing (anti-seeker), and Ward of Disjunction (aegis defense grid).<br />
7.  Changed - Aegis Defense Grid (except Organic) now has Shield Generation From Damage ability.<br />
8.  Changed - Lowered damage of non-Organic Aegis Defense Grids.<br />
]]></description>
<pubDate>Wed, 25 Jul 2007 06:30:03 GMT</pubDate>
<link>http://www.spaceempires.net/article308.html</link>
<guid>http://www.spaceempires.net/article308.html</guid>
</item>

<item>
<title>FyroModLauncher 0.23 Released</title>
<description><![CDATA[FyroModLauncher has been updated to fix an issue with having identically named savegame files in 2 or more mod savegame folders.<br />
<br />
FyroModLauncher is a mod and savegame managing application for Space Empires IV. It allows the user to launch SE4 with a mod or a savegame directly, without having to fiddle around with Path.txt and passwords.<br />
<br />
Download: FyroModLauncherv23.zip<br />
<br />
View complete details of the program here.<br />
<br />
The program requires the .NET Framework 2.0.]]></description>
<pubDate>Tue, 17 Jul 2007 08:30:36 GMT</pubDate>
<link>http://www.spaceempires.net/article306.html</link>
<guid>http://www.spaceempires.net/article306.html</guid>
</item>

<item>
<title>The Star Trek Mod (STM) Has Been Updated</title>
<description><![CDATA[Atrocities has updated the Star Trek Mod.<br />
<br />
<br />
<br />
]]></description>
<pubDate>Wed, 20 Jun 2007 21:27:25 GMT</pubDate>
<link>http://www.spaceempires.net/article302.html</link>
<guid>http://www.spaceempires.net/article302.html</guid>
</item>

<item>
<title>Dark Nova 4.27 Release</title>
<description><![CDATA[The final (hopefully) release version of Dark Nova 4, DN4.27 has been released and is now available on SE.net!<br />
<br />
Get it here<br />
<br />
]]></description>
<pubDate>Thu, 03 May 2007 08:42:07 GMT</pubDate>
<link>http://www.spaceempires.net/article295.html</link>
<guid>http://www.spaceempires.net/article295.html</guid>
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