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<title>Spaceempires.net Forums</title>
<link>http://www.spaceempires.net/forums.html</link>
<description>Latest 25 posts on the SpaceEmpires.net forums.</description>
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<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[[quote:9890e0e843="Hazcom13"]<br />
It seems to me that it depends a great deal on who your close neighbors are, as to how many border problems you have.<br />
<br />
my problems aren't with the military prowess of my enemies. but the lack-of enemies. I dont want to have to be the bad guy that declares the initial war. id like to be caught off guard by an angry race of aliens. that dont want peace. aka, Marauders, Voraptoid, Klingons. ya know angry aliens.]]></description>
<pubDate>Fri, 19 Mar 2010 23:41:01 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55751.html#55751</link>
<guid>http://www.spaceempires.net/ftopicp-55751.html#55751</guid>
</item>

<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[[quote:ef1f7cb5eb="Hazcom13"]That is strange; I have had over-agressive AI's that I can barely keep out of my systems   &amp;lt;--- Really? <br />
If thats the case i'll just have to play a game in a small quadrant see if that changes anything. <br />
For me, perhaps by chance the last two games I have had every major race apathetic to me then a few receptive then the odd brotherly. But all im doing is either flat-out refusing there treaty's or countering with resource tariffs of 5 or 10%. They insist on wanting to colonize my space. Come to think of it. It may be due to my "Only Breathable" colonizing option? well if i wont let you in, then Attack me if you want in my space! Very rarely does the enemy declare war on me.<br />
forever I was in 2nd place with all the empires receptive to me, and the Eee (in 1st) on the edge of Amiable and at war with all the other races.. but leaving me alone i slowly built up a fleet to help against the Eee, but i waited and retro-fitted my fleet, and Sabataged the Eee, yet they continued to remain amiable, Even when i finally decided i had had enough peace-time research and attacked the Eee, they only wanted to allie with me. I even felt bad for trying to kill them. While they attacked every other race. but again maybe its just unlucky games or my playing style or something.<br />
So far im the galaxy's most charismatic species.<br />
<br />
Edit: I mean.. Im glad the galaxy is filled with friendly and helpful aliens and all but ... why do I have all these war-ships?<br />
One or two aggressive races in every game is always nice. Ones that are especially hard to please or ally with. especially if they ally with other races, Gotta love trying to manage war on many fronts.]]></description>
<pubDate>Fri, 19 Mar 2010 22:42:21 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55750.html#55750</link>
<guid>http://www.spaceempires.net/ftopicp-55750.html#55750</guid>
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<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[It's better to let the game generate the AIs as they'll use their customized scripts.  Players you create during game setup and set to computer control will be stuck using the default AI, which is generally bland and isn't setup to use any racial traits etc.<br />
<br />
The aggressiveness of the AI will depend a lot on how close they have colonies to your colonies.  A number of the attack routines cut down on long distance attacks due to supply concerns etc.  It'll also depend on how strong they view themselves versus your empire and if they consider you one of their primary enemies.<br />
<br />
I'll review some of the attack conditions and see if I can encourage a bit more risk taking for the next update.]]></description>
<pubDate>Fri, 19 Mar 2010 21:54:04 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55749.html#55749</link>
<guid>http://www.spaceempires.net/ftopicp-55749.html#55749</guid>
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<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[That is strange; I have had over-agressive AI's that I can barely keep out of my systems(I play max AI bonus and small # of AI empires).  I have had to concede a few games due to not being able to keep my people happy, not baing able to keep colonies from being destroyed, etc.  They consistantly have large fleets hammering my WP defences and breaking through quite ftem.<br />
<br />
It seems to me that it depends a great deal on who your close neighbors are, as to how many border problems you have.]]></description>
<pubDate>Fri, 19 Mar 2010 21:38:49 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55748.html#55748</link>
<guid>http://www.spaceempires.net/ftopicp-55748.html#55748</guid>
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<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[Im glad you fixed the drones. I remember stock, any drone that didnt have a warhead would always run away no matter what orders i gave it.<br />
Im guessing their's no text document i can modify to make the AI more aggressive? <br />
I'll have to play All vs me Then I guess. Id like to have the Odd Alien friend though. If I custom made a bunch of "warrior" empires would they be less friendly towards me?]]></description>
<pubDate>Fri, 19 Mar 2010 21:08:59 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55747.html#55747</link>
<guid>http://www.spaceempires.net/ftopicp-55747.html#55747</guid>
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<item>
<title>Star Trek AI, question for Kwok</title>
<description><![CDATA[I still cant thank Kwok enough for fixing this game for us! How about all those Startrek Shipsets? Would it be worth it to download all the Races Available and feasibly play a "StarTrek" game. Are the shipsets anygood? I have slow (28k) internet speed so even 10 megs is enough to deter me. I tried the borg one but my net failed before it finished dling.<br />
I know the BotF (Birth of the federation) was an Awesome game. lent to me by a friend and i've since returned. But once properly modded is an amazing startrek experience. Especially if you can get involved in the online community. The fact you can only chat with other Races you've met even human players was a neat feature. especially if you "Roleplay"<br />
But enough of that Old game. im going to need to do some research on how to play this game over web.]]></description>
<pubDate>Fri, 19 Mar 2010 20:43:25 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55746.html#55746</link>
<guid>http://www.spaceempires.net/ftopicp-55746.html#55746</guid>
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<item>
<title>I'm Back!!!</title>
<description><![CDATA[Welcome back!  Looking forward to the next update.<br />
<br />
Trey]]></description>
<pubDate>Fri, 19 Mar 2010 19:57:31 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55745.html#55745</link>
<guid>http://www.spaceempires.net/ftopicp-55745.html#55745</guid>
</item>

<item>
<title>Star Trek AI, question for Kwok</title>
<description><![CDATA[I wonder if you can push yourself to call 1.20 'finished' at some point. Not that I don't appreciate the many bug fixes! I can't even take a short break from SEV without coming back and finding a newly polished Balance Mod waiting for me. :)]]></description>
<pubDate>Fri, 19 Mar 2010 10:40:48 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55744.html#55744</link>
<guid>http://www.spaceempires.net/ftopicp-55744.html#55744</guid>
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<item>
<title>Star Trek AI, question for Kwok</title>
<description><![CDATA[I won't forget!  Somewhat unfortunately v1.19 just kept on growing into multiple versions, which has pushed back the other things I've wanted to do for SE5.  I don't like leaving items knowingly short-changed, which is why I tend to get caught in these chains of fixes/changes. :P]]></description>
<pubDate>Fri, 19 Mar 2010 10:00:54 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55743.html#55743</link>
<guid>http://www.spaceempires.net/ftopicp-55743.html#55743</guid>
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<item>
<title>Stock Fighters and armor</title>
<description><![CDATA[It has to be on from the beginning.  This is because all components on a design are set to a specific slot number which may not exist on another slot layout.]]></description>
<pubDate>Fri, 19 Mar 2010 09:57:25 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55742.html#55742</link>
<guid>http://www.spaceempires.net/ftopicp-55742.html#55742</guid>
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<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[Right now Drone groups follow the same set of orders as Fighter Groups do, which is only local system defense/offense.  I think I’ll have them follow attack ship orders instead, which will open up targets in other systems.]]></description>
<pubDate>Fri, 19 Mar 2010 09:56:31 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55741.html#55741</link>
<guid>http://www.spaceempires.net/ftopicp-55741.html#55741</guid>
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<item>
<title>Known Issues in v1.19 Series</title>
<description><![CDATA[It's not a bug, but an intended behavior.  The AI likes to maintain a certain ratio of research to intelligence facilities depending on the circumstances it finds itself in.  So it manipulates the composition of those facilities on its mixed-type colonies.  However, I have noticed that the AI is a little too aggressive on making adjustments when the desired ratio is close to what is wanted.  So they playing a bit of a shell game with no net increase in either research or intelligence.  The scrap portion probably should be re-done not to be as probability-based or at least gated so that changes aren't made when the ratio is close to what is wanted.  I might even disable this behavior for ministers working on human players behalf.]]></description>
<pubDate>Fri, 19 Mar 2010 09:52:16 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55740.html#55740</link>
<guid>http://www.spaceempires.net/ftopicp-55740.html#55740</guid>
</item>

<item>
<title>Star Trek AI, question for Kwok</title>
<description><![CDATA[Hello Kwok and fellow gamers.  Been enjoying SE IV and V for years, mostly thanks to Kwoks excellent contributions. <br />
   Just wanted to let Kwok know there are still people eagerly awaiting the Trek AI for balance mod.  I haven't seen mention of them in months, please remember us.  Thanks so much for all the hard work, you make the game shine.]]></description>
<pubDate>Fri, 19 Mar 2010 08:54:17 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55739.html#55739</link>
<guid>http://www.spaceempires.net/ftopicp-55739.html#55739</guid>
</item>

<item>
<title>Stock Fighters and armor</title>
<description><![CDATA[Is there a way to trigger them after a game is started, or do they have to be "on" at the beginning?  Also, does the host of a MP game have to have them on, or can each player choose if they want them on?]]></description>
<pubDate>Fri, 19 Mar 2010 08:26:39 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55738.html#55738</link>
<guid>http://www.spaceempires.net/ftopicp-55738.html#55738</guid>
</item>

<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[Mmh, I kind of second that... on the other hand did I not try the latest patch yet... nevertheless, I found that all the A.I.s could really be somewhat bolder with their big fleets - there have been games where I never saw something enter my systems that was not a scout.<br />
(And I kind of miss A.I.s that bombard me with drones from systems away - a nice feature of the old Unnamed Stock AI mod.)]]></description>
<pubDate>Fri, 19 Mar 2010 04:53:19 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55737.html#55737</link>
<guid>http://www.spaceempires.net/ftopicp-55737.html#55737</guid>
</item>

<item>
<title>i am sick of Mines</title>
<description><![CDATA[Thus the imperfect workaround. SEV doesn't allow realistic gravitic or magnetic effects. Yes the ship would pull the mine, but the weapon doing the attracting has to be on the mine (who in their right mind would equip a weapon that makes mines chase their ship?) so the mine has to pull on the ship.]]></description>
<pubDate>Fri, 19 Mar 2010 01:47:31 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55736.html#55736</link>
<guid>http://www.spaceempires.net/ftopicp-55736.html#55736</guid>
</item>

<item>
<title>Drones and Minesweepers</title>
<description><![CDATA[No, you can just download and install the latest patch as its all inclusive.  I too would point you towards CaptainKwok's excellent mod, Balance Mod. The stock game, even with the latest patch, is way out of whack balance-wise and alot of other things. Balance Mod fixes most of these and doesn't change core gameplay doing it.<br />
<br />
After you've been playing awhile and start to *really* get interested in different mods, you'll find that a whole bunch of them start out with Balance Mod (or parts of it) and edit it from there.]]></description>
<pubDate>Fri, 19 Mar 2010 01:05:18 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55735.html#55735</link>
<guid>http://www.spaceempires.net/ftopicp-55735.html#55735</guid>
</item>

<item>
<title>AI Aggressiveness [Former Off Topic]</title>
<description><![CDATA[First.. Captain Kwok. Thank You! You turned a potentially awesome game into a game potently-awesome!<br />
I come here between turns now that im addicted. <br />
Your mod is fantastic. I was thoroughly disappointed by the weak AI after building my forces up and getting used to the game dynamics and then meeting little to no resistance in my sweep through the quandrant.<br />
Now im not sure what to expect. Expect i have found for the most part the AI isnt nearly aggressive enough. when i do finally decide to goto war, they definately better-defend themselves. <br />
One question for you. Is there a way, other then the All vs You option, to make the AI more aggressive? Before your Massive and all that. Im dieing to meet a hostile race that simply does not want to cooperate.<br />
For now, I make it up, As much as I like being friendly to most alien races. we all need that one race that very much needs to be fought, with everything we've got. fire a hot, phaser shot, and make the alien scum rot!]]></description>
<pubDate>Fri, 19 Mar 2010 00:28:30 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55734.html#55734</link>
<guid>http://www.spaceempires.net/ftopicp-55734.html#55734</guid>
</item>

<item>
<title>Known Issues in v1.19 Series</title>
<description><![CDATA[A nasty bug popped up in 1.19g that causes colonies eligible for both intel and research facilities to destroy an existing intel or research facility and replace it with the other type, alternating from one to the other after every construction completion.]]></description>
<pubDate>Thu, 18 Mar 2010 23:52:11 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55733.html#55733</link>
<guid>http://www.spaceempires.net/ftopicp-55733.html#55733</guid>
</item>

<item>
<title>Need help with Windows 7</title>
<description><![CDATA[I recently switched, but only seems to display text in RGB emulation mode.  I've tried turning off Cleartype, etc... but I'm still having the problem.  How can I get it to work in HAL or TL HAL?]]></description>
<pubDate>Thu, 18 Mar 2010 23:19:57 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55732.html#55732</link>
<guid>http://www.spaceempires.net/ftopicp-55732.html#55732</guid>
</item>

<item>
<title>Drones and Minesweepers</title>
<description><![CDATA[Hooray for some answers! Which present me with yet more questions...to download the patch, can I just download the most recent one or do I have to start with the first one and go from there? I'm completely new to pc gaming, so I'm not sure how this all works :)  Thanks to both of you for helping point me in the right direction!]]></description>
<pubDate>Thu, 18 Mar 2010 23:07:23 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55731.html#55731</link>
<guid>http://www.spaceempires.net/ftopicp-55731.html#55731</guid>
</item>

<item>
<title>Strange Problem</title>
<description><![CDATA[Ya Sure, sorry it took so long. The internet has been down here for the last couple weeks. Freaking Czee.<br />
<br />
<br />
<br />
<br />
Is Empire Race                                := TRUE<br />
Is Available For Player Selection             := TRUE<br />
Is Neutral Race                               := FALSE<br />
Empire Name                                   := IA<br />
Image Empire Flag Set                         := IA\IA_Flag_Set.bmp<br />
Image Empire Flag Main Texture                := IA\IA_Flag_Texture.bmp<br />
Image Empire Flag Ship Texture                := IA\IA_Flag_Texture_Ship.bmp<br />
Image Empire Flag Fleet Texture               := IA\IA_Flag_Texture_Fleet.bmp<br />
Image Race Smaller Portraits                  := IA\IA_Race_SmallPortraits.bmp<br />
Image Race Medium Portrait                    := IA\IA_Race_Portrait.bmp<br />
Image Race Large Portrait                     := IA\IA_Race_LargePortrait.jpg<br />
Image Vehicle Main Texture                    := IA\IA_Vehicle_Main_Texture.bmp<br />
Image Unit Main Texture                       := IA\IA_Unit_Main_Texture.bmp<br />
Image Unit Combat Texture                     := IA\IA_Unit_Combat_Texture.bmp<br />
Image Topdown Shipset                         := IA\IA_ShipSet.bmp<br />
AI Script File                                := Default\Default_Aggressive_Main_Script.csf<br />
AI Script Empire Setup File                   := Default\Default_Aggressive_Setup_Script.csf<br />
AI General File                               := IA\IA_AI_General.txt<br />
AI Ministers File                             := Default\Default_AI_Ministers.txt<br />
AI Speech File                                := IA\IA_AI_Speech.txt<br />
AI Strategies File                            := Default\Default_AI_Strategies.txt<br />
AI Warp Transit Types File                    := Default\Default_AI_WarpTransitTypes.txt<br />
Inventory Configuration Slots File            := IA\IA_InvConfiguration_Slots.txt<br />
Ship XFile Classes File                       := IA\IA_Ships_XFileClasses.txt<br />
Design Name File                              := IA\IA_AI_DesignNames.txt]]></description>
<pubDate>Thu, 18 Mar 2010 20:01:37 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55730.html#55730</link>
<guid>http://www.spaceempires.net/ftopicp-55730.html#55730</guid>
</item>

<item>
<title>I'm Back!!!</title>
<description><![CDATA[OK, after many months of hard study and intense research I'm finished with my thesis (turned it in today with signatures!). I've been wanting to devout some tie to my mod and I will be able to do so in the very near future.<br />
<br />
Any interest still out there for the Battlestar Galactica mod?]]></description>
<pubDate>Thu, 18 Mar 2010 19:36:49 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55729.html#55729</link>
<guid>http://www.spaceempires.net/ftopicp-55729.html#55729</guid>
</item>

<item>
<title>Stock Fighters and armor</title>
<description><![CDATA[It has a set though.  But it's not on by default.]]></description>
<pubDate>Thu, 18 Mar 2010 19:00:18 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55728.html#55728</link>
<guid>http://www.spaceempires.net/ftopicp-55728.html#55728</guid>
</item>

<item>
<title>Stock Fighters and armor</title>
<description><![CDATA[Yeah, but there is an option in Mod_Definition.txt which overrides the slot layouts so they're all the same... many mods use this... oddly enough BALANCE mod of all mods doesn't! :P]]></description>
<pubDate>Thu, 18 Mar 2010 18:11:27 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-55727.html#55727</link>
<guid>http://www.spaceempires.net/ftopicp-55727.html#55727</guid>
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