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<title>Spaceempires.net Forums - SEIII Spaceport</title>
<link>http://www.spaceempires.net/forum-3.html</link>
<description>Latest 25 posts on the SpaceEmpires.net forums.</description>
<language>en-us</language>
<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>Buying a registered version</title>
<description><![CDATA[You can try emailing Malfador and asking if the game is still for sale and how much. The $35 price is probably just an unupdated relic, like the SE3 game page.]]></description>
<pubDate>Sat, 07 Jan 2012 13:38:22 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-67702.html#67702</link>
<guid>http://www.spaceempires.net/ftopicp-67702.html#67702</guid>
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<item>
<title>Buying a registered version</title>
<description><![CDATA[Well, Malfador doesn't really seem to be interested in selling SE2 and SE3 anymore (while SE4 and SE5 are still actively promoted) - or who would pay $35 for SE3?<br />
Having played the demos of SE2 and SE3, and reading posts comparing SE3 and SE4 on this forum, I would like to be able to play SE3 and/or SE2 in full.<br />
Any chance that one or both of these games are made available for free or at a much reduced price (or sold off to GOG)?]]></description>
<pubDate>Sat, 07 Jan 2012 05:49:33 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-67696.html#67696</link>
<guid>http://www.spaceempires.net/ftopicp-67696.html#67696</guid>
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<item>
<title>I want to see SE3 or SE4 ported to the iPhone!</title>
<description><![CDATA[This isn't quite so crazy these days.<br />
<br />
Cell phones are getting powerful enough to run a virtual machine that runs windows that runs SE4.]]></description>
<pubDate>Wed, 21 Dec 2011 15:41:07 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-67625.html#67625</link>
<guid>http://www.spaceempires.net/ftopicp-67625.html#67625</guid>
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<item>
<title>Help with Space Empires II</title>
<description><![CDATA[I'm almost positive that that form and the webpage (and therefore the price) hasn't been updated in ten years. You can try emailing Malfador and asking if the game is still for sale and how much.<br />
<br />
Failing that you might want to try ebay or amazon.]]></description>
<pubDate>Wed, 20 Jul 2011 19:02:50 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-66037.html#66037</link>
<guid>http://www.spaceempires.net/ftopicp-66037.html#66037</guid>
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<item>
<title>Help with Space Empires II</title>
<description><![CDATA[Maybe not such a bad idea to revive this thread.<br />
<br />
I played the shareware versions of SE2 and SE3, too, and would also like to play the full versions. But, to be honest, 35$ (or 25$ for SE3 alone) are a bit "hefty" and deterring. <br />
Unless MM sells enough registrations for SE1/2/3 to justify the price (it's their decision, obviously), it might be worth considering to offer the games for free or for a symbolic price, as a little gift or bonus for fans of the SE series, or, who knows, as an introduction to SE for newcomers, who might get the SE fever and eventually buy the later SE products, too.]]></description>
<pubDate>Wed, 20 Jul 2011 03:14:16 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-66032.html#66032</link>
<guid>http://www.spaceempires.net/ftopicp-66032.html#66032</guid>
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<item>
<title>Help with Space Empires II</title>
<description><![CDATA[I agree with ekolis.  :D <br />
But a port to a tablet or iPhone would be very interesting (and seriously damaging to my work ethos...). See [url=http://www.spaceempires.net/ftopict-7385.html]this thread.<br />
<br />
Sorry for resurrecting this thread, but I haven't been here for some time.  :(]]></description>
<pubDate>Tue, 21 Jun 2011 13:51:09 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-65678.html#65678</link>
<guid>http://www.spaceempires.net/ftopicp-65678.html#65678</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[It's a decent approach as well because it reduces micromanagement creep.  If you could split production across multiple items concurrently then players in competitive games would be forced to min/max on a queue-by-queue basis to gain whatever advantage they could.<br />
<br />
---<br />
<br />
In another discussion regarding this sort of mechanic, I once discussed the implementation of a simple sequential or parallel construction setting per queue.  If you wanted it to build all added items at once, you'd set it to parallel.  It'd be a simple resources / number of items split, no individual sliders for projects for the above mentioned reason.]]></description>
<pubDate>Mon, 06 Dec 2010 10:21:58 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61545.html#61545</link>
<guid>http://www.spaceempires.net/ftopicp-61545.html#61545</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[[quote:07f16ac976="Dark_Lizerd"]I real life, you should be able to do several things at once... (my comment)<br />
I agree, You should be able to build planet facilities and ships at the ship yard at the same time. The program should have had that worked in, but it does not...<br />
<br />
Maybe, maybe not.  Personally I don't know very much about the requirements of a facility that is capable of building FTL starships.  Maybe it requires huge numbers of workers.  Maybe it draws ungodly amounts of energy from the planet.  Maybe it demands all available metals and exotic elements.  In any case, I could easily see a scenario where operating a shipyard would make it literally impossible to divert the resources to build facilities on the same planet at the same time.  Think of the severe shortages of consumer goods in the United States during World War II due to production of crude mechanical tanks and planes.  Now imagine the potential shortages created by building an interstellar dreadnought.  That's what the game is trying to model with its stark "guns vs. butter" approach.  I agree there are other equally valid approaches - such as allowing the player to make both guns and butter at a reduced rate - but forcing you to make an unambiguous choice between them puts more pressure on you as a player and also allows the game to model some more subtle economic ideas (such as comparative advantage and economies of scale) that make it, if not impossible, then at least impractical to divide your resources among all possible projects at the same time.]]></description>
<pubDate>Mon, 06 Dec 2010 09:27:09 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61541.html#61541</link>
<guid>http://www.spaceempires.net/ftopicp-61541.html#61541</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[[quote:d0d65e28cc="Alikiwi"]Well Blackadder I have to say you are WRONG! It is highly stupid that by building a shipyard FACILITY, it stops the planet from building further facilities, you are effectively forced to use the shipyard facility to build units and facilities when previously you could build them without the existance of a shipyard facility.<br />
<br />
It's not "illogical."   It's the way the program chooses to model basic economics.<br />
<br />
Just having a factory (or in this case, a shipyard) sitting around doesn't mean you can build anything with it.  You need workers.  If your workers are engaged in public works (i.e., building facilities) then they aren't also in your shipyard building ships.  The shipyard is just sitting there idle.  If your workers are in the shipyard, they aren't also building public works and your infrastructure begins to crumble.  That's the classic "guns vs. butter dilemma."  The point is to make you choose and live with your choices.  Sure, it could have been handled in different, equally valid ways.  You could have been allowed to split your resources between both guns and butter at a reduced rate.  But the game chose to offer you the choice in the starkest possible terms: guns or butter.  Eat your cake or have it.  Not both.  There's nothing illogical about that because it was a deliberate design choice grounded in perfectly valid economic theory.<br />
<br />
[quote:d0d65e28cc="Alikiwi"]If you don't see that as illoigical, then you're on the wrong planet!<br />
<br />
I'm from the planet of people who didn't fail Econ 101.  How are you today?   :P]]></description>
<pubDate>Mon, 06 Dec 2010 08:30:25 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61539.html#61539</link>
<guid>http://www.spaceempires.net/ftopicp-61539.html#61539</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[[quote:c83182b32d="Alikiwi"]Well Blackadder I have to say you are WRONG! It is highly stupid that by building a shipyard FACILITY, it stops the planet from building further facilities, you are effectively forced to use the shipyard facility to build units and facilities when previously you could build them without the existance of a shipyard facility.<br />
So play SE5, where you can build as much as you can afford each turn. Point spillover is great. ;)]]></description>
<pubDate>Sun, 05 Dec 2010 11:00:44 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61520.html#61520</link>
<guid>http://www.spaceempires.net/ftopicp-61520.html#61520</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[Now, now... guns to standby...<br />
I real life, you should be able to do several things at once... (my comment)<br />
I agree, You should be able to build planet facilities and ships at the ship yard at the same time. The program should have had that worked in, but it does not...<br />
It would be nice if it was worked into the game to have employment detailed, IE: 1M per farm, 1.5M per research, 3M per shipyard (if building),... as long as you have the people, the production gets done. <br />
If you have a pop shortage, all work is slowed down. Or you can "shutdown" facilities to move pop to where you need. Or set priorities, if you have a pop shortage, what do you want to loose first.<br />
<br />
I think the ship building in SE III was the best. You bought the hull, then "repaired" it to make it space worthy.<br />
And you could assign the work to different shipyards.<br />
(if I remember that correctly)]]></description>
<pubDate>Sun, 05 Dec 2010 02:19:26 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61509.html#61509</link>
<guid>http://www.spaceempires.net/ftopicp-61509.html#61509</guid>
</item>

<item>
<title>se3 vs se4?</title>
<description><![CDATA[Well Blackadder I have to say you are WRONG! It is highly stupid that by building a shipyard FACILITY, it stops the planet from building further facilities, you are effectively forced to use the shipyard facility to build units and facilities when previously you could build them without the existance of a shipyard facility.<br />
<br />
If you don't see that as illoigical, then you're on the wrong planet! I am very aware your can build an orbital shipyard, that wasn't the point however...  :x]]></description>
<pubDate>Sun, 05 Dec 2010 01:44:13 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61505.html#61505</link>
<guid>http://www.spaceempires.net/ftopicp-61505.html#61505</guid>
</item>

<item>
<title>se3 vs se4?</title>
<description><![CDATA[[quote:5a1058464a="Dark_Lizerd"]Actually, you should be able to build both, it may just take a little longer...<br />
<br />
As I said, you can build both at the same time in SEIV; you just have to invest in a spaceyard base first.   :wink:]]></description>
<pubDate>Sat, 04 Dec 2010 13:15:38 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61477.html#61477</link>
<guid>http://www.spaceempires.net/ftopicp-61477.html#61477</guid>
</item>

<item>
<title>se3 vs se4?</title>
<description><![CDATA[Actually, you should be able to build both, it may just take a little longer...]]></description>
<pubDate>Sat, 04 Dec 2010 12:06:09 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61475.html#61475</link>
<guid>http://www.spaceempires.net/ftopicp-61475.html#61475</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[[quote:30dacc316a="Alikiwi"]Just remembered, hopefully correctly, that in SE 3, shipyard construction was seperate to planet. SE 4 is highly ilogically, in that if the shipyard is building, you can't build facilities on the planet at the same time.<br />
<br />
Why is this illogical?  It's an economic issue.  You only have so many workers and resources available at any given moment.  You can make guns or butter, but not both at the same time.<br />
<br />
However, it's easy enough to change this situation in SEIV.  Just build a spaceyard base, and it can build ships while the planet builds facilities.]]></description>
<pubDate>Sat, 04 Dec 2010 10:05:15 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61470.html#61470</link>
<guid>http://www.spaceempires.net/ftopicp-61470.html#61470</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[[quote:a74e9150d0="JediBear"]I first became aware of the space empires series with se4. I've never played se3 and I was wondering about the differences.<br />
<br />
Some people still seem to play se3, so there must be something to recommend it over se4. (meanwhile, it's clear that nearly anything would be better than se5.) <br />
<br />
So the question is: Why do you prefer (even if only sometimes) se3 over se4?<br />
<br />
I'm not interested in starting a debate, so if you don't prefer se3, there's no need to respond.<br />
<br />
that sounds great]]></description>
<pubDate>Thu, 02 Dec 2010 20:59:00 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61417.html#61417</link>
<guid>http://www.spaceempires.net/ftopicp-61417.html#61417</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[Depends on the mod and your relative superiority in an engagement - if one ship gets a bit scratched, the AI may dogpile it but not manage to bring it down before the rest of your forces sweep them off the board.  I also do a lot of refitting most of the time, which increases my contact with the repair process.  I appreciate having it work consistently whether I'm playing SE3 for nostalgia (where managing your construction queueing is actually a non-trivial task in a major production environment or when dealing with fighters) or SE5.]]></description>
<pubDate>Fri, 26 Nov 2010 08:59:23 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61200.html#61200</link>
<guid>http://www.spaceempires.net/ftopicp-61200.html#61200</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[Yeah, but H4 only does it for repair, H3 did it for repair and construction, which is why I actually consider the way H4 did construction better than the way H3 did it. Besides, how often do you pull a ship in for major repairs, they tend to either survive relatively unscathed, or get totally destroyed, at least in my experience.]]></description>
<pubDate>Thu, 18 Nov 2010 14:39:56 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61062.html#61062</link>
<guid>http://www.spaceempires.net/ftopicp-61062.html#61062</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[And, again, that's not something either game handles differently.  The only difference between the two in this regard - the only difference - is that SE4 has a direct construction time.  I doubt SE2 did it differently, either, from the way the repair system worked in the demo.  SE5 also does that.  You might as well call it a feature of the game line you dislike and move on.<br />
<br />
Personally, I don't have a problem with it to begin with, but blaming SE3 for doing the same thing SE4 does and calling that a negative feature is a bit hypocritical, don't you think?]]></description>
<pubDate>Thu, 18 Nov 2010 10:27:08 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61058.html#61058</link>
<guid>http://www.spaceempires.net/ftopicp-61058.html#61058</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[Yeah, but you're retro-fitting/repairing a Sun Destroyer in the same time as a Point Defence Cannon 1/20th the size, which really isn't cool.]]></description>
<pubDate>Tue, 16 Nov 2010 11:50:57 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61032.html#61032</link>
<guid>http://www.spaceempires.net/ftopicp-61032.html#61032</guid>
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<item>
<title>se3 vs se4?</title>
<description><![CDATA[The repair and refitting system works basically the same way in Space Empires IV.  The difference is the lead time in construction.<br />
<br />
However, keep in mind that number of components is partially a function of ship size and internal complexity.  It's not as unrealistic as it looks if the sun destroyers are supplied as discrete (but very expensive) modules, which is an industrial concern well below the level of abstraction involved in the game.]]></description>
<pubDate>Tue, 16 Nov 2010 08:12:01 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61031.html#61031</link>
<guid>http://www.spaceempires.net/ftopicp-61031.html#61031</guid>
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<title>se3 vs se4?</title>
<description><![CDATA[Well I'd call the method of ship construction a contentious issue, I mean it's be fine if every component was the same size, but when you can build a sun-destroyer faster than a standard battleship (because it has fewer components), I think that's broken. Maybe if each repair yard could 'repair' only a maximum of a certain number of resources per turn...]]></description>
<pubDate>Mon, 15 Nov 2010 14:12:22 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-61008.html#61008</link>
<guid>http://www.spaceempires.net/ftopicp-61008.html#61008</guid>
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<title>I want to see SE3 or SE4 ported to the iPhone!</title>
<description><![CDATA[There is 0 possibility of a direct port. Delphi to Objective C is no small transition. Not to mention the UI code that is mostly worthless, given the vastly different resolutions involved.]]></description>
<pubDate>Wed, 02 Sep 2009 21:17:17 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-51653.html#51653</link>
<guid>http://www.spaceempires.net/ftopicp-51653.html#51653</guid>
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<item>
<title>I want to see SE3 or SE4 ported to the iPhone!</title>
<description><![CDATA[Is it possible to port the game directly, or would the game need to be rewritten completely?]]></description>
<pubDate>Wed, 02 Sep 2009 17:08:56 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-51645.html#51645</link>
<guid>http://www.spaceempires.net/ftopicp-51645.html#51645</guid>
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<item>
<title>I want to see SE3 or SE4 ported to the iPhone!</title>
<description><![CDATA[Seriously, there's no good space strategy game on there.]]></description>
<pubDate>Thu, 27 Aug 2009 10:58:37 GMT</pubDate>
<link>http://www.spaceempires.net/ftopicp-51460.html#51460</link>
<guid>http://www.spaceempires.net/ftopicp-51460.html#51460</guid>
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