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scraping old units

 
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bqspearman
Space Emperor


Joined: Aug 06, 2009

PostPosted: Sat Jun 22, 2013 2:42 am    Post subject: scraping old units Reply with quote

is there any way the scraping if old units cold be done in a screen format similar to the launch screen. now if you got a 100 out dated fighters it makes more since to sacrifice them then scrap them.

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Lorq13
Space Emperor


Joined: Oct 03, 2007

PostPosted: Sat Jun 22, 2013 6:56 am    Post subject: Reply with quote

I forget if you can launch them and then scrap the whole group. If you can't, unfortunately, you have to select each one on the cargo screen.

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Crissa
Space Emperor


Joined: Jan 07, 2006

PostPosted: Mon Mar 10, 2014 7:07 am    Post subject: Reply with quote

There's a minister that's supposed to scrap units, although figuring out what it thinks should be scrapped is confusing.

Since the AI doesn't really know what's a border system and not, it tends to build quasi-randomly and only scrap if something is obsolete and there's too many of that one unit type.

Which means, it rarely does scrap things.

-Crissa


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Oct 19, 2014 4:39 pm    Post subject: Reply with quote

Each planet location is given 100 scrap points (or 50 in defense locations) to scrap units which are from obsolete vehicle designs. The older the vehicle design, the more likely it will be chosen for scrap. There is also a modifier here that increases the chance based on the resource situation. Once chosen for scrap, the scrapped unit subtracts a certain number of scrap points based on unit type (ie weapon platform 50, fighter 5 etc) from the allotted scrap point amount.

The idea is to weed out old units, which then increases construction demand for new units. Usually those new units will be queued preferentially to planets below their desired unit targets.

The AI has a pretty good idea which systems are border systems and does have much higher unit caps for colonies in those systems. It also designates certain colonies as "unit hubs" to build large numbers of units. This helps focus carrier or cargo transport efforts.


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