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Spaceempires.net :: Quadrant Map Finished! :: View topic
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Quadrant Map Finished!
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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Oct 21, 2005 5:36 pm    Post subject: Quadrant Map Finished! Reply with quote

I've got very detailed and accurate SW map from nav-computer.com and have overlayed a 60x60 grid. This has given me a very acurate coordinate system for all the stars on the map!

Makes things easy to make a truely HUGE map. This mod will have Lots of systems. and shouldn't take too long to get ready either.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


Last edited by bearclaw on Wed Dec 07, 2005 5:58 am; edited 1 time in total


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Oct 22, 2005 3:21 am    Post subject: Reply with quote

Careful; SF maps are 60x56.

Smarter than your average Texrak.


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Oct 22, 2005 4:06 am    Post subject: Reply with quote

Oh. Despite what it says in the SF pdf manual? I think that's fine. Thanks

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Oct 22, 2005 5:29 am    Post subject: Reply with quote

Well, I was testing positioning, and I got a system in the bottom right corner with the following settings:

System Xloc := 59
System Yloc := 55

(with the offsets at the top set to one)


Smarter than your average Texrak.


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Thu Oct 27, 2005 3:47 pm    Post subject: Reply with quote

This is for all you lurkers snooping in on what's going on. We're looking at a Quadrant map of just under 200 systems!! Probably around 180-ish. That part is nearing completion then testing of the map begins.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Combat_Wombat
Space Emperor


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Thu Oct 27, 2005 5:58 pm    Post subject: Reply with quote

sweet that huge for starfury Smile this mod is sounding better and better

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Thu Oct 27, 2005 10:42 pm    Post subject: Reply with quote

I have no idea where I got that number of systems from... I did some more work on it during my lunch break and I'm up to 216 systems already. Probably going to be closer to 300 by the time I'm done.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Wed Nov 02, 2005 4:30 am    Post subject: Reply with quote

Grand total is 345 systems. In case anyone is curious, this is the SW map with the 60x60 grid overlay that I used to plot all the systems. Nearly all are away from the edges and those that aren't I've moved in slightly so they should all fit.

Now comes the hard part... the warp lines!



map SW.zip
 Description:

Download
 Filename:  map SW.zip
 Filesize:  680.23 KB
 Downloaded:  564 Time(s)



Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Nov 02, 2005 8:14 am    Post subject: Reply with quote

Have you loaded tho 60x60 map in-game yet? I don't think it will work right...

Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Nov 02, 2005 3:03 pm    Post subject: Reply with quote

345 is a lot of systems. Why not go with 100 or so of the more recognized ones and save yourself some serious time and effort? Shocked

Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Nov 02, 2005 4:34 pm    Post subject: Reply with quote

Because that's boring? All you need to do is specify a quadrant file and use the SF random map generator. It will make the campaign data file and all of the system files. Then you can just tweax the dozen or so systems that have knomn features (Hoth, Yavin, Tatooine, etc). Accuracy of random systems isn't that much of a concern, methinks.

Smarter than your average Texrak.


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Wed Nov 02, 2005 5:04 pm    Post subject: Reply with quote

Exactly!! If we're gonna do a SW mod it's gotta be BIG!.

and, Fyron, speaking of maps.... (hint hint) Wink


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Wed Nov 02, 2005 5:05 pm    Post subject: Reply with quote

Fyron wrote:
Have you loaded tho 60x60 map in-game yet? I don't think it will work right...


I haven't loaded it yet. Been almost afraid to... but will be very quick.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Nov 02, 2005 5:53 pm    Post subject: Reply with quote

Alright fine. I guess I'm still stuck in the old SE:IV mindset. Razz

Space Empires Depot | SE:V Balance Mod


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Combat_Wombat
Space Emperor


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Thu Nov 03, 2005 3:52 pm    Post subject: Reply with quote

alright instead of warppoints you should have hyperspace lanes

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Thu Nov 03, 2005 5:29 pm    Post subject: Reply with quote

what I'm doing now is putting the color of the systems not by the controling faction but by their location (Outer Rim, Inner Rim, Deep Core, etc). Then I'm going to color the Warp lines based on the trade routes in SW. Those systems along the major trade routes will have more warp connections between them than other distant systems. That parts gonna take some work but shouldn't be too difficult.

I hope....


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Nov 04, 2005 4:51 pm    Post subject: Reply with quote

Been trying to test the map now but I keep getting a range check error. have very little idea of what I can do about this...

I'd love some suggestions...


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Fri Nov 04, 2005 5:23 pm    Post subject: Reply with quote

I would not know. I used to get a lot of RCE's when using the mapping tool so I bagged it. Sorry to hear its happening to you now. Sad

Where we're going we won't need roads.


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Nov 04, 2005 5:27 pm    Post subject: Reply with quote

first thing I'm going to do is check the edge systems. If that doesn't fix it, I'm going to break the file into smaller pieces (say 80 systems at a time) and see if I can track down if there is a specific part causing the problem.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Nov 05, 2005 5:11 am    Post subject: Reply with quote

Fixed!! And works fine now. Big, Really big.

Now onto the next part...


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Wed Dec 07, 2005 6:03 am    Post subject: Reply with quote

Well, here is a JPG of what the galaxy map looks like with the warp lines added. Still need to spread them out a bit but that can be done later.


Star Wars with WP1.jpg
 Description:
 Filesize:  101.42 KB
 Viewed:  88524 Time(s)

Star Wars with WP1.jpg

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Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Dec 07, 2005 1:12 pm    Post subject: Reply with quote

Wow.

You won't have to make any adjustments to the warp points when you spread the systems out?


Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Dec 07, 2005 5:00 pm    Post subject: Reply with quote

Warp points connect systems by ID.

Smarter than your average Texrak.


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Wed Dec 07, 2005 6:56 pm    Post subject: Reply with quote

Holly crap!

Where we're going we won't need roads.


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Combat_Wombat
Space Emperor


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Dec 07, 2005 9:43 pm    Post subject: Reply with quote

Wowza!

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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