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Spaceempires.net :: Alright, this looks interesting...(maybe a new player) :: View topic
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Alright, this looks interesting...(maybe a new player)

 
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Crazy_Ivan
Space Emperor


Joined: Dec 23, 2009
Location: Sol III

PostPosted: Thu Dec 31, 2009 11:29 pm    Post subject: Alright, this looks interesting...(maybe a new player) Reply with quote

I've got the mod installed and I've been looking around the quadrant, as well as the forums, and this is a very creative way to play the game. I'm interested in signing up, if that's still an option, I would just like some advice on what part to get into. System Lords and Merc Pirates, an apparently fully-functional government system? It's a lot to learn, but is sounds like fun. So if you guys could give me some suggestions as to what is available, it would be greatly appreciated.

LCDR "Crazy" Ivan/CO 5th Flotilla (PBCIV)


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SuicideJunkie
Leaky Guru


Joined: May 28, 2005
Location: Canada!

PostPosted: Fri Jan 01, 2010 1:19 am    Post subject: Reply with quote

At the moment, all of the System lord positions are filled, but you could sign up with the Navy for an instant fleet of federally funded ships.

You could also set up as a mercenary, if you can swindle a system lord into signing a defense contract and buy some warships and/or carriers with your starting funds. The border systems are a very target-rich environment, so Dumbluck, Combat Wombat, and Skyburn should all be ready to throw money at you if you can kill a few Phong, Terrans, Cue, Ukratal, Norak or Vikings Smile

As far as civilian cargo routes and trading go, the market is pretty thin right now. Trade generally picks up when resources are plentiful and SY time is in high demand, but we've been running deficits for a while and the SYs are going idle. The commodities listing is here: http://imagemodserver.mine.nu/other/MM/SE4/committeeIV/Commodities.html
Keep in mind that a 30% margin gets very thin when you have to pay maintenance on your transport ships, so its not as lucrative as it looks.
The best opportunities here, are likely to be one-off special delivery orders... shipping 50 Lumias from the homeworld to the front line with maintenance being paid by the SL or Navy for example.

All the while you can also play the stock market, and trade resources for a profit. http://imagemodserver.mine.nu:65500/
Be sure to monitor the market when negotiating deals so you don't get stuck being paid in worthless resources Smile


PS:
As far as starting resources go, it looks like the new player fund is up to 50k of each.
Expect a markup of about 5-10% on ship construction, less in the core, and more on the front lines (if you can even get any time at all).


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Crazy_Ivan
Space Emperor


Joined: Dec 23, 2009
Location: Sol III

PostPosted: Fri Jan 01, 2010 1:58 am    Post subject: Reply with quote

As fun as managing cargo routes sounds(Confused), I feel I could be a bit more useful on the front lines as either a Navy or Merc captain...

My question in that regard is, what are the pro's and con's of each?


LCDR "Crazy" Ivan/CO 5th Flotilla (PBCIV)


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SuicideJunkie
Leaky Guru


Joined: May 28, 2005
Location: Canada!

PostPosted: Fri Jan 01, 2010 2:11 am    Post subject: Reply with quote

Cargo would be more of a side job, in addition to the rest of your stuff.
In fact the most profitable scheme is probably to buy a carrier at the homeworld, buy cheap fighters there, and fly one way to the front. Maybe sell off some high value fighters for bulkier and cheaper ones once you get out to the high price regions.

The rule is:
1) If you govern a planet, you can't fly warships (other than your flagship and 3 escorts)
2) If you fly warships, you can't govern planets.

Civilian jobs like shipping are open to everybody and don't impose any restrictions (they're not even taxable income!)


The Navy vs Merc distinction is mostly a matter of risk vs reward I think.

As a Navy officer, you get a pile of ships, and the CNO will keep your maintenance paid and provide more ships when possible. If you lose your fleet, you just gotta wait for more ships to be built.

As a mercenary, you take on all the risk of losses, but also get all the profit.
Prophet, is the prime mercenary example. He got in early, and had collected about 100 ships as of a few years ago, but lost about half of them recently due to combat and funding problems due to the collapse of certain governments on the fringe.
He had the most warships of any one person, and his Dragonstar corp was comparable in size to the entire Navy before the recession and invasion hit. Now he's rebuilding.


Last edited by SuicideJunkie on Fri Jan 01, 2010 2:23 am; edited 1 time in total


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Crazy_Ivan
Space Emperor


Joined: Dec 23, 2009
Location: Sol III

PostPosted: Fri Jan 01, 2010 2:19 am    Post subject: Reply with quote

Alright, then I'm going to have to say Navy Officer. And if, like you said, I can take on some side missions of cargo delivery, I could work up some resources, then maybe go Mercenary.

Thanks for your quick replies, and all your help my answering questions.


LCDR "Crazy" Ivan/CO 5th Flotilla (PBCIV)


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SuicideJunkie
Leaky Guru


Joined: May 28, 2005
Location: Canada!

PostPosted: Fri Jan 01, 2010 2:46 am    Post subject: Reply with quote

Ok, then.

The thing to do now is get in touch with Kotau who is currently the big cheese of the Navy.

He can then post orders to assign some ships to you, and find a region for you to defend.


For your first order, to make sure you've got it working, post an order to have your avatar built at one of the recruitment centers. (preferably close to where Kotau is going to assign you)


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Fri Jan 01, 2010 4:06 am    Post subject: Reply with quote

Welcome aboard!

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Crazy_Ivan
Space Emperor


Joined: Dec 23, 2009
Location: Sol III

PostPosted: Fri Jan 01, 2010 4:30 am    Post subject: Reply with quote

As far as the Budget Server goes, where and how do I sign up? Or does it even matter? (Note I am using this thread for most of my information.)

LCDR "Crazy" Ivan/CO 5th Flotilla (PBCIV)


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dumbluck
Space Emperor


Joined: Sep 22, 2007

PostPosted: Fri Jan 01, 2010 10:40 pm    Post subject: Reply with quote

SJ both runs the hardware for and programmed the budget server (often referred to as the Krsq-bot). PM him to get your log-in info for it.

Also, Welcome Aboard! If Fii can in any way assist you in achieving your financial goals, don't hesitate to stop by any of our many branch offices.


dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story


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Crazy_Ivan
Space Emperor


Joined: Dec 23, 2009
Location: Sol III

PostPosted: Sat Jan 02, 2010 1:34 am    Post subject: Reply with quote

Thank you, dumbluck

Yeah, I figure I'll start out slow, figure out the system, find out what the going rates are for everything. Like I said before, this is a really ingenious way to play the game, and it looks like there are more dedicated people here than in a lot of pen-and-paper roleplaying groups these days.


LCDR "Crazy" Ivan/CO 5th Flotilla (PBCIV)


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Sat Jan 02, 2010 5:25 pm    Post subject: Reply with quote

Crazy_Ivan wrote:
Alright, then I'm going to have to say Navy Officer. And if, like you said, I can take on some side missions of cargo delivery, I could work up some resources, then maybe go Mercenary.


I did something like that. I was a Navy Officer for 2 (game) years. At the time, Kana gave me some "retirement pay" which I used to purchase some of the ships under my Naval command. The only other thing I had to do was line up a contract before my retirement date.

Feel free to ask any questions while you play. Best way to learn. And when you start to consider switching to Mercenary life, I'd be happy to help. Contrary to what some people may believe, I want more competition in the merc industry. Wink

Oh, and welcome aboard! Enjoy your stay. Remember to tip your waitress.


Prophet, CEO Dragonstar Industries


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kotau
Space Emperor


Joined: Mar 06, 2006

PostPosted: Sat Jan 02, 2010 8:32 pm    Post subject: Reply with quote

Great to hear!


Play By Committee IV, Join us!, Political Map, updated 2416.2


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