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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Mon Jun 20, 2005 8:43 am Post subject: Star Trek Mod Updated v1975 |
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STAR TREK MOD
You can download the latest full version of the mod v1.9.7.4 and update it to version 1.9.7.5. I will be posting a full version of 1.9.7.5 in about a week or so.
AE.net
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Old Info
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Version 1.9.2.2 Full Mod (29 megs)
Released 6/20/2005
www.astempire.net
1.9.2.2 updated splash screen
STAR TREK MOD
Version 1.9.2.2 Patch 4 Megs
Released 6/20/2005
www.astempire.net
Please Report Bugs To: startrekmod@astempire.net
STAR TREK MOD *UPDATE*
June 20th, 2005
startrekmod@astempire.net
Star Trek Mod version 1.9.2.2 UPDATE PATCH
INSTRUCTIONS
1. You must have version 1.9.1.2 installed. (This version does NOT update versions prior to 1.9.1.2)
2. Make a copy of your current Star Trek Mod folder.
3. Rename the copy after the version such as "STM 1912" without the "" of course.
4. Unzip the Star Trek Mod up date into your Space Empires IV directory.
NOTE: You will be asked to over write things, accept.
Be sure to update the IMAGE MOD Component Pack to latest version before you play. (AND CHECK OFTEN FOR UPDATES) http://imagemodserver.mine.nu/other/MM/SE4/imagemod/
PREVIOUS SAVE GAMES will not work with this version so BACK UP YOUR GAME AS INSTRUCTED prior to installation of the update.
Last edited by Atrocities on Sun Oct 07, 2007 11:10 am; edited 3 times in total
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Kana Space Emperor

Joined: Jan 15, 2005
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Posted: Sun Jun 26, 2005 5:07 am Post subject: |
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If you install the full version...do you need the 1.9.1.2 version installed as well...?
Kana
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Sun Jun 26, 2005 11:05 am Post subject: |
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No, if you install the full version all you need to do is make sure that you update your Image Mod Components. Fyron says that version 26 has the new star trek components included so get that. If it does not, download the extra components and install them.
If you are just going to use the patch than you MUST have version 1.9.1.2 already installed.
BACK UP YOUR MOD files before installing. There are a few PBW games that are using 1.9.1.2 an 1.9.1.2 save games will not work correctly in this latest version of the mod.
Where we're going we won't need roads.
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Tue Aug 30, 2005 9:53 am Post subject: |
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Star Trek Mod Patch Version 1.9.2.4 (9-1-05) 5 Megs
Star Trek Mod Full Version 1.9.2.4 (9-1-05) 29.5 Megs
Star Trek Mod Ai/Data Files Only Version 1.9.2.4 (9-1-05) 3.0 Megs
| Quote: | Star Trek Mod v1.9.2.4
1. Changed - Updated FQM files to 1.23 Standard
2. NOTE - Star Trek Maps Will no longer work unless you use ulternate Data File in the MAPS folder
3. Added - Terran Empire Race
4. Added - Alternate Data folder that should allow players to use the maps - READ the Read-me.
5. Changed - Applied FQM Standard FIX for version 1.23
6. Changed - Revamped the read-me files to improve information flow.
7. Changed - Increased Mineral cost for Robo - Miners I - III to 1000/1250/1500
8. Changed - Increased Mineral cost for Robo - Farmers I - III to 1000/1250/1500
9. Changed - Increased Mineral cost for Robo - Rad Extractors I - III to 1000/1250/1500
10. Changed - Increased Mineral cost for Breen Harvester I - III to 900/1150/1400
11. Changed - Increased Mineral cost for Federation Particle Fountain I - III to 900/1200/1400
12. Changed - Increased Mineral cost for Tholian Rad Extractor I - III to 900/1150/1400
Star Trek Mod v1.9.2.3
1. Changed - Moved Weapons Of Mass Destruction in the AI_Research file to avoid bottle neck
2. Changed - Added AI Tag 03 (Warp Core) to designs in AI_DesignCreation file to help AI
3. Changed - Federation Battleship now only requires 2 warp nacelles.
4. Changed - Hanger Bay I - III Tech Requirement to Adv Ship Construction (1,2,3)
5. Changed - Modified the Research file to improve resource managment for AI
6. Changed - Modified the Research file to improve AI uses of Cargo Component
7. Changed - Hanger Bay III to Tech Level Requirement to Level IV Adv Ship Construction
8. Changed - Utopia Planitia Shipyard Family Group to Ship Yard
9. Changed - Utopia Planitia Shipyard resource cost - now more cost affective to use
10. Changed - Increased Min/Org/Rad cost for Robo - Miners I - III
11. Changed - Increased Min/Org/Rad cost for Robo - Farmers I - III
12. Changed - Increased Min/Org/Rad cost for Robo - Rad Extractors I - III
13 Changed - Increased Min/Org/Rad cost for Breen Harvester I - III
14. Changed - Increased Min/Org/Rad cost for Federation Particle Fountain I - III
15. Changed - Increased Min/Org/Rad cost for Tholian Rad Extractor I - III
16. Changed - Picture Number of Damage Control I - III to 1904
17. Changed - Picture Number of Personal Shield Generator to 1920
18. Changed - Picture Number of Borg Drone Deflector to 1896
19. Changed - Varethiel Armor I - III Ability 2 from Combat Bonus to Armor
20. Changed - Balanced Emersive Armor ability for all Armor Components
21. Changed - Increased Min/Org/Rad cost of Warrior Warrior Targeting System
22. Changed - Lowered Ability 1 and 2 for all Captain Components
23. Changed - Balacned Ability 1 and 2 for all Captain Components
24. Changed - Lowered Ability 1 Combat To Hit Defense Plus for ECM I - V to (4%,6%,8%,10%,12%)
25. Changed - Lowered Ability 1 Combat To Hit Offense Plus for Combat Sensors I - V to (8%,10%,12%,14%,16%)
26. Changed - Lowered Ability Combit To Hit Offense / Defense Plus for All Sensor Array I - III components
27. Changed - Increased Standard Movement from 2 to 4 for Shuttle Impulse Engine I - IV
28. Changed - Increased Standard Movement from 2 to 4 for Shuttle Thruster
29. Changed - Increased Min/Org/Rad cost of Battlestation
30. Changed - Increased Min/Org/Rad cost of Starbase
31. Removed - Neutral_AI_Research from the Neutral AI folder - Was causing errors |
Where we're going we won't need roads.
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Ariel115 Space Emperor

Joined: May 26, 2011
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Posted: Fri May 27, 2011 3:23 am Post subject: |
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hello forum, I have a problem with the Space Empire IV and the mod for star trek, when I start the game (with the mod), it starts charging but charging 62% I get an error message that says: "unknawn value "any " type weapon for requesting in record "small satellite mount. " I wonder if I can give some solution. thanks.
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Doggie Space Emperor

Joined: Jun 20, 2007
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Posted: Fri May 27, 2011 3:36 pm Post subject: |
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Not sure how well updated this mod is Ariel, last post was in 2005, so your version may be too new for it. If you still have your old data files, you might be able to incorporate the mod yourself, however, it takes quite awhile to edit the data files.
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Ariel115 Space Emperor

Joined: May 26, 2011
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Posted: Fri May 27, 2011 6:38 pm Post subject: |
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ok, I think I'll have to play the game without any mod lol ... thanks for your help.
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Ariel115 Space Emperor

Joined: May 26, 2011
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Posted: Wed Jun 08, 2011 5:50 am Post subject: |
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Hi, I have a doubt .. where I can change the weight of the warp core and nacelles? that to move the ships for example because: colonization ships asks me 4 Warp Nacelles but each weighs 500kt and the total weight of the ship is 530kt .. and do not let me create these ships by excess weight. I would appreciate a solution to my problem. thanks.
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Black_Knyght Space Emperor

Joined: Aug 19, 2005 Location: Dark side of the Moon
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Posted: Wed Jun 08, 2011 6:32 am Post subject: |
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Have you looked at Mounts? The ST Mod uses them for engines on every ship class.
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Ariel115 Space Emperor

Joined: May 26, 2011
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Posted: Thu Jun 09, 2011 1:35 am Post subject: |
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not, as I look?
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BloodSteel Space Emperor

Joined: Nov 17, 2009
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Posted: Tue Nov 22, 2011 2:03 pm Post subject: |
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Hi all
I only have SE4 gold and always play it as is with no mod added, so where do I start?
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