This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Just to let people know whats in this Mod here's a quick run of the concepts :
A missile component that is tolled outside the ship. To create this effect the component has very a reload time, zero tonnage size, and each missile slow down the ship more.
Spreads plague from planet to planet with the Ai understanding and reacting to the new event.
Facilities size changes
To make facilities more realistic in the game. Note that nothing else was change because I did not want to slow down the pace any.
Create a lower quality weapon for cheap of all direct fire and Point Defense components. This represent the difference in military, ei standard, products and Commercial products.
Balance Missile/fighter to Point Defense Cannon: minor
Wanting a better balcance between missile/fighter vs Point defense cannon without messing up the balance of the rest of the game.
Romulus's Government, Social and Racial Trait Doctrines V 1.02, Dvoongar's Doctrines Mod 0.94
Counter Fighters : minor
Counter fighter group combined fire power. The ability to negate damage to all ship/base armors was added. This armor will give the advantage in the early game to armor, but weaken that advantage as the game goes on. This is similar to how IRM handle fighter combine fire power.
Improve the importance of home worlds and older worlds
This was done by increasing the amount of facilities that a planet could hold, which in turn increase the amount of resources produced. The facilities production amount were not cut because of the preference of keep the pace of game going. There are four tiers of facilities to achieve this goal.
1. Metropolis : This facility increases the amount of space on a planet.
2. Arcology : Controls the number of M. and increases the amount of cargo space on a planet.
3. Colony World Center : Control the number of A and increase the number of population total.
4. World Shell : Allows the number of facilities to double.
Diminish Return System
To create the wastefulness of a large government by removing a percentage of resources including research from that empire every turn. The effect of this is that that large empire advantages over small empires is equal out. The percent is base on the number of planets a empire has. This system can only be counter to by the Budget Bureau facility which only reduces the total number of planets counted. This reduction value is 1 :.2 per planet. The AI is not affected by this concept.
Equals out the ship yard
First the limits on the facility were removed. Then the size of the facility was double. Then to show the general population displeasure with heavy industry in their neighbor a negative happiness value was added.
Harder to kill a population from space
People are small and a gun in space should have a problem killing millions with one shot. So the hit points of a population were increase to 250. This is about half the damage done by a planet bomb. And all normal damage type weapons were reduce to.1 when attacking general population.
Diplomacy cultural victory
This system causes planet to leave one empire and join another. The revolt is due to the first empire lack of or weak cultural ID when compare to another. The new victory style is for players who want to try and win the game with min war effort. Now the cultural point system is based on new facilities, ships levels, the relation between 2 empires, and happiness of planets. The counter to this new system is the same elemets that create it.
Help empires produce resources out of a great renewable source, It's people. Plus it helps keep planets inline, a must for any dictator. No AI support.
Random Research Mod Script
Added "Random Research Mod" script. Has AI support.
A ship yard facility that does not allow ships and bases to be built on planets, but does increase their construction rate. Has AI support.
Adds slave facilities to the game for evil dictators. These facilities are smaller, on average, but produce resources at the same or slightly high rate. Side effects of using the facilities include a general disloyalty to the empire by the Pop and increase chances of rioting, rebelling, Pop death, and STD (Plague). This concept has AI support.
Equal out Large vs Small Ship : minor
Larger ships are cheaper to maintain, so I reduced the maintenance cost for ships larger than a cruiser class. This should off set the swarm effect of the smaller ship.
Increase troop to Population ratio
Changed the number of Militia troop amount per Population to reflect a 10 to 1 value. This I believe is a more realistic value and in line with the U.S. ratio, plus makes taking planets a lot more fun [/b] Back to top
Hi Just added a Concept Tech Chart to my site, Click Here to download. It is design to help players find the techs that allow them to access the Concepts and what you get out of it when you research the Tech. Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.19 Seconds