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Spaceempires.net :: Version 0.10 Online! :: View topic
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Version 0.10 Online!

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Mar 21, 2005 5:44 pm    Post subject: Version 0.10 Online! Reply with quote

Greetings!

Version 0.10 of the Space Food Empires mod has been posted. You can find it in the downloads section at the website:
http://sfe.captainkwok.net/home.html

Please note that you'll have to add AI players using the provided Empire files for now! I forgot to setup their files to use their racial traits! Duh!

Some items that will not be in this release:
  • Shipset Graphics (Currently default ships)
  • Race portraits (Currently Race flags)
  • New Component Graphics (Currently stock images)
  • New Facility Graphics (Currently stock images)
  • New System Graphics (Some current systems will generate missing file nag error)
  • New Planet Graphics
  • Some unique combat images (will appear as blank white/red squares)
  • Quadrant Types (Currently only 5 basic ones)
  • Some Stellar Manipulation Components
  • Advanced/Optimized AI
  • No Neutral Races
  • Optimized Empire files
  • Specific Empire mounts
  • Some Empire vehicle types

What is in the first release:
  • 95% of planned Components
  • 95% of planned Facilities
  • Majority of unique Empire ship types
  • 100 Unique system types
  • 225 Custom Events
  • Basic AI that can colonize, build small ships
  • 50% of intended unique combat images

A number of "Not in this Version" items will be addressed this week - mainly combat images, race portraits, AI enhancements, and system graphics, and of course, bug fixes. Razz


Space Empires Depot | SE:V Balance Mod


Last edited by CaptainKwok on Wed Mar 23, 2005 1:13 pm; edited 1 time in total


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Tue Mar 22, 2005 6:03 am    Post subject: Reply with quote

I tried to download the mod beta but got a 404 error. Sad

Also I love how you posted the info here. Great looking post CK. Smile


Where we're going we won't need roads.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Tue Mar 22, 2005 1:32 pm    Post subject: Reply with quote

Hmm. I've tested the download links a couple of times from home and work - are you sure it's not on your end???

Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Tue Mar 22, 2005 6:06 pm    Post subject: Reply with quote

The download of both the rar and zip files works for me.

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Mar 23, 2005 2:39 pm    Post subject: Reply with quote

I'm working on version 0.11 for this Friday, which should include system and combat graphic updates, additional AI functionality, and bug fixes.

Any comments, suggestions, or other items are welcome.


Space Empires Depot | SE:V Balance Mod


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XenoTheMorph
Space Emperor


Joined: Dec 19, 2004

PostPosted: Wed Mar 23, 2005 7:27 pm    Post subject: Reply with quote

Hey Kwok Smile

It looks like the link in the MAIN page text, to the download gives a 404. So you might need to fix it to point to the same location as the links on the download page (which work Wink ).

So Atrocities just goto the SFE download page to get the files, not the broken link Confused


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Mar 23, 2005 8:00 pm    Post subject: Reply with quote

Woops. Forgot the 's' in downloads.html for that link. Razz

Anyway it has been fixed.


Space Empires Depot | SE:V Balance Mod


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Wed Mar 23, 2005 9:26 pm    Post subject: Reply with quote

Thanks.... will do. Smile

Where we're going we won't need roads.


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Moonsword
Space Emperor


Joined: Jan 14, 2005
Location: Georgia

PostPosted: Thu Mar 24, 2005 4:21 pm    Post subject: Reply with quote

*downloads*

*gets hungry*

Maybe the Pizza Centrality as a neutral race?


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Combat_Wombat
Space Emperor


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Fri Mar 25, 2005 5:03 pm    Post subject: Reply with quote

It's about damn time Kwok Very Happy I gonna grab it and play it on the plane home.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Combat_Wombat
Space Emperor


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Fri Mar 25, 2005 5:07 pm    Post subject: Reply with quote

Make sure you redo all of the UI to be food themed too. Not sure how you would do it though...

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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