This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
Posted: Mon Aug 11, 2008 3:46 pm Post subject:
Hmm, there was another discussion on this forum about making all the races rock/oxygen, and removing all the non-rock planets which have oxygen atmospheres... that might be appropriate for a Star Trek mod...
Alternatively, you could change the planet physical types into "Class M", etc., and do atmospheres so that every atmosphere has a few planet classes that it is restricted to... a side effect of this is that there would be a colonization tech for every different class of planet! No problem though - if you don't like that, I was working on a mod where "Rock Colonization" etc. did not even EXIST - you just had Basic/Intermediate/Advanced colonization, and those gave different colony modules depending on your homeworld type! So to apply that to Star Trek, as colony modules level up, they could grant more and more planet type colonization abilities around your homeworld type!
Though, I think SE5 is limited to 5 physical planet types (there are 5 separate colonization abilities, instead of one with an index reference to PlanetPhysicalTypes.txt, grumble grumble ), so you might have to group the planet classes into 5 general types or so along the lines of the MOO games... but who needs 26 planet classes anyway? Just make each one correspond to a different atmosphere and bingo!
edit: oh, here's another idea!
In Star Trek, you see ships of all sizes being used, and new ships are not necessarily larger than old ships (discounting the huge time gap between TOS/TNG, of course). And in that time gap, what was considered a "heavy cruiser" or whatnot seems to have gotten bigger. This suggests that research into all ship sizes goes on simultaneously in the Star Trek universe, as opposed to "level 3 cruisers unlock level 1 battleships which completely supplant cruisers". So perhaps all ship sizes should be available from the start, and research into a generic Spacecraft Construction tech would increase the size of all hulls, while research into the individual hull types (frigate, cruiser, etc.) would provide enhancements that apply to those specific hull types - for instance, frigates could get miniaturized shield generators (like in Dark Nova) and pulse phasers (much smaller, more damage/kT but less damage/hit, akin to "small anti-proton beams" for fighters) or something, while battleships could get modified starbase-grade phasers (size and damage similar to heavy starbase phaser, but less accuracy than a regular ship phaser or a starbase phaser), probe launchers (think sensor drones used to find cloaked ships or extend a ship's sensor range, though a warlike race might install warheads on them like in "Begin"), science labs, or whatnot. That's no space station - it's a spreadsheet! Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.20 Seconds