This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Tiregan
· New Today: 0
· New Yesterday: 0
· Overall: 3154

People Online:
· Visitors: 116
· Members: 0
· Total: 116

  

Spaceempires.net :: Bugs :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Bugs

 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Invasion Mod
View previous topic :: View next topic  
Author Message
covertjaguar
Space Emperor


Joined: Dec 19, 2004

PostPosted: Wed Mar 02, 2005 1:16 am    Post subject: Bugs Reply with quote

Here we are second turn into the game and I already found a bug. Razz The Laser Beams, Chemical Lasers, and Massive Chemical Lasers are all in the same family.

"The difference between very sophisticated technology and magic is a very blurry line, Dean Kamen, Wizard of IT


Back to top
Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Mar 02, 2005 4:35 am    Post subject: Reply with quote

Thank you, I am hard at work right now on 0.42 it should be ready with alot of problems fixed by the weekend.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


Back to top
covertjaguar
Space Emperor


Joined: Dec 19, 2004

PostPosted: Wed Mar 02, 2005 5:01 am    Post subject: Reply with quote

No problem. Wink

"The difference between very sophisticated technology and magic is a very blurry line, Dean Kamen, Wizard of IT


Back to top
covertjaguar
Space Emperor


Joined: Dec 19, 2004

PostPosted: Wed Mar 02, 2005 8:06 pm    Post subject: Reply with quote

Found another one. Just a typo this time. The Fission Engine Reactor I has a typo in the movement description. You forgot the "t" in movement. Also the description for the supply storage on the reactor should be shorter. It gets cut off in-game and you can only see the top have of "supplies".

"The difference between very sophisticated technology and magic is a very blurry line, Dean Kamen, Wizard of IT


Back to top
Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Mar 02, 2005 9:32 pm    Post subject: Reply with quote

Well I got inspired last night and made the 0.42 patch in an hour. Most of it was rebalancing the Monsters. A link can be obtained from the game forum. Also play this current turn under 0.41 then I will process it under 0.42 and then every turn after this one will be under 0.42.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Invasion Mod All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.16 Seconds