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Spaceempires.net :: New Invasion! PBW Game Signup Now! :: View topic
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New Invasion! PBW Game Signup Now!

 
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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Jan 11, 2005 5:35 pm    Post subject: New Invasion! PBW Game Signup Now! Reply with quote

Well for the new Invasion! PBW game I am going to need 3 space monsters and 6 normal players. Space Monsters will have to do little to no roleplaying except the occasinal Roar! or Grr!, normal player races will need to do some roleplaying to establish treaties and of course you can do more than that but it certinally isnt required.

I will be a normal race so that leaves 5 normal spots and 3 monster spots.

Edit: I'm not even starting the game until the 18th so all signing up will be done here until then. So consider this more like reserving your spot. Also the game will be using Invasion! Beta 0.41 but this won't really be a beta testing game because I feel I have worked most problems out already


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Tue Jan 11, 2005 10:58 pm    Post subject: Reply with quote

Groar!
(In other words, sign me up for a monster race! Wink)


That's no space station - it's a spreadsheet!


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Sun Jan 16, 2005 5:36 am    Post subject: Reply with quote

Alright, I have finished all planned work on Invasion! 0.41 and the release date is still going to be the 18th.

Here is a finalized list of changes:
Beta 0.41
Added Tech(s): Advanced Ship Construction
Added Unit(s): 11 new advanced ship hulls
Fixed problem in events file where events were not in the correct order
Fixed Ion Engine III
Boosted all bonus movement for all engine reactors
Made it more profitable to scrap facilitys and ships
Made it cheaper to mothball ships
Balanced PPBs
Buffed Laser Damage Slightly
Ship Construction cost lowered 50%
Base Construction cost lowered 25%
Removed Engine Mounts until a proper fix can be created for the exploit
Added Component(s): Large Cargo Bay I-III
Added Component(s): Phase Shift Cargo Bay
Added Tech(s): Cargo Storage IV
Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability)
Modified Component(s): Supply Storage to Fuel Storage Tank
Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell
Modified Component(s): Emergency Propulsion to Solid Fuel Engine
Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor
Fixed Component(s): Omni-Colony(description had a mistake)
Added Component(s): Large Fuel Storage Tank I-III
Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo
Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser
Modified Component(s): Ionic Concussion Blaster to Tempest Creation Blaster
Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere
All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy
Added Component(s): Chemical Laser I-V
Added Component(s): Massive Chemical Laser
Modified Unit(s): Colony Slug Ship to Generation Ship
Added Tech(s): Infantry
Modified Tech(s): Troops to Heavy Armor
Removed Tech(s): Heavy Armor V
Added Unit(s): Police, Grunt, Special Forces, Mech Infantry
Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game
Added Tech(s): Basic Stellar Harnessing
Added Component(s): Advanced Solar Panel I-III
Fixed Tech(s): Rune Techs no longer show up as projects you can research
Added New Intro.bmp(old ones still available in folder)
Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron)
Added Component(s): Cargo Expander I-III
Added Extra Combat Movement to Fighter Engines
Added Unit(s): Space Walker
Added Component(s): Airlock
Added Component(s): Squadron Bay I-III
Added Event(s): When Pigs Fly(with a image too!)
Added alot of new Emperor Titles
Halved size of all remote resource gathering components
Fixed problems in the intro.bmp
Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction
Finished giving every unit and ship a description
Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III
Updated data files for use with FQM Deluxe v2.09
Updated shipsets and cleaned out useless Ai files
Changed Monster Tech to Monster Evolution
Removed AI only mounts in CompEnhancement.txt
Added Monster Unit(s): Spawn
Wrote Generic Space Monster Rules for PBW.txt
Added FAQ.txt
Added Empires folder
Added Example Space Monster race
Cleared out old Space Monster AI files.
Updated descriptions for Monster Habitat I-II
Lowered Ship Construction cost again so the multiple lines of research would be balanced.
Added an Invasion! Icon file for use in the future.
Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I
Rebalanced Leaky Shields and Armor
Lowered ammount of supplies generated by solar panels
Gave Solar Sails the armor ability so they are destroyed first
Fixed description mistake in Expert Engineering Team component
Raised Cost of Cargo Tech Area slightly


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Tue Jan 18, 2005 3:48 am    Post subject: Reply with quote

What was the exploit you mentioned?

Removed Engine Mounts until a proper fix can be created for the exploit


Where we're going we won't need roads.


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Jan 18, 2005 5:57 am    Post subject: Reply with quote

Atrocities wrote:
What was the exploit you mentioned?

Removed Engine Mounts until a proper fix can be created for the exploit


It wasn't really an exploit just a problem I never really like engine mounts anyways so I didn't want to put the time into fixing them, so I just took them out.


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Tue Jan 18, 2005 8:20 am    Post subject: Reply with quote

I have been there. If not for Captain Kwok, I would have given up on the propulsion system of the STM.

BTW - Nice work on your mod. Smile DL it and gave it a test run, about 20 turns before getting distracted. Nice work though. Smile Great mod.


Where we're going we won't need roads.


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Jan 19, 2005 4:21 am    Post subject: Reply with quote

Atrocities wrote:
I have been there. If not for Captain Kwok, I would have given up on the propulsion system of the STM.

BTW - Nice work on your mod. Smile DL it and gave it a test run, about 20 turns before getting distracted. Nice work though. Smile Great mod.


Does this mean you are interested in the PBW game?


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Jan 19, 2005 1:47 pm    Post subject: Reply with quote

Alright the game is now up on PBW, give eorg a big thanks for getting Invasion! 0.41 installed so fast. So everyone go ahead and sign-up on PBW.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Feb 23, 2005 5:39 am    Post subject: Reply with quote

We only need one more person please someone join its going to be alot of fun.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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