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Spaceempires.net :: [DN5] 5.00 ready for beta testing :: View topic
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[DN5] 5.00 ready for beta testing

 
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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Dec 08, 2007 8:03 am    Post subject: [DN5] 5.00 ready for beta testing Reply with quote

Well, the start to Dark Nova 5 has been completed I've got a very small group doing some beta testing now. For those of you who have been awaiting Dark Nova for SEV or those of you who are looking for new mods for SEV, the wait is almost over.

Anyone interested in beta testing this mod, drop me an email or PM and I'll get you in

For those of you familliar with Dark Nova for SEIV, this version is very similar to what was Dark Nova 2.

I'm using this forum for my main discussions if you want to contribute or lurk.

Here's the History file for 5.00 (items with a dash are "yet to be completed")
5.00
Added Scout*
Added Escort
Added Corvette
Adjusted Frigate (added defense modifier, changed size, changed tech requirement)
Adjusted Destroyer (added defense modifier, changed size, changed tech requirement)
Adjusted Light Cruiser (added defense modifier, changed size, changed tech requirement)
Adjusted Cruiser (added defense modifier, changed size, changed tech requirement)
Added Battle Cruiser
Adjusted Battleship (added defense modifier, changed size, changed tech requirement)
Adjusted Dreadnought (added defense modifier, changed size, changed tech requirement)
Adjusted Baseship (added defense modifier, changed size, changed tech requirement)
Added Worldship
Added Ship Construction tech (9)
Added "Scout Construction" Tech (15)
Added "Escort Construction" Tech (15)
Added "Frigate Construction" Tech (15)
Added "Destroyer Construction" Tech (15)
Added "Cruiser Construction" Tech (15)
Added "Battleship Construction" Tech (15)
Added "Dreadnought Construction" Tech (15)
Added "Baseship Construction" Tech (15)
Added "Worldship Construction" Tech (15)
Added Pocket Carrier
Adjusted Light Carrier
Adjusted Carrier
Added "Carrier Hull Construction" main tech tree (6)
Added "Pocket Carrier tech" (10)
Added "Light Carrier Tech" (10)
Added "Carrier Tech" (10)
Added "Strike Carrier Tech" (10)
Added "Fleet Carrier Tech" (10)
Added "Mothership Tech" (10)
Added Light Freighter
Adjusted Small Freighter
Adjusted Medium Freighter
Adjusted Large Freighter
Added Heavy Freighter.
Added "Transport Hull Construction" tech (5).
Added "Light Freighter Construction" tech (10).
Added "Small Freighter Construction" Tech (10).
Added "Medium Freighter Construction" tech (10).
Added "Large Freighter Construction" tech (10).
Added "Heavy Freighter Construction" tech (10).
Added Space Platform.
Adjusted Space Station.
Added Battle Station.
Adjusted Starbase.
Added Worldbase.
Adjusted "Base Construction" tech (5).
Added "Space Platform Construction" tech (10).
Added "Space Station Construction" Tech (10).
Added "Battle Staton Construction" tech (10).
Added "Starbase Construction" tech (10).
Added "Worldbase Construction" tech (10).
Removed "Large Base Construction" tech.
Added "Colony Hull Construction" tech (10).
Added Zero-G Trooper.
Added Orbital Fighter.
Added Intercepter.
Added Deep Space Fighter
Added Heavy Fighter**
Added Battle Squadron.
Adjusted "Fighters" tech (5)
Added "Zero-G Trooper Construction" Tech (10)
Added "Orbital Fighter Construction" tech (10).
Added "Intercepter Construction" tech (10).
Added "Heavy Fighter Construction" tech (10).
Added "Battle Squadron Construction" tech (10).
Adjusted Small Satillite to just Satillite
Removed Medium Satillite
Removed Large Satillite
Adjusted "Satellites" tech (20).
Adjusted Small Weapon Platform to just Weapon Platform.
Removed Medium Weapon Platform.
Removed Large Weapon Platform.
Adjusted "Weapon Platform" tech (20).
Adjusted Small mine to just Mine.
Adjusted "Mines" tech (20).
Adjusted Small Drone to just Drone.
Adjusted "Drones" tech. (20).
Added Infantry Unit Type .
Added Mobile Armor Unit Type.
Added Aircraft Unit Type.
Added Mech Unit Type.
Added Artillery Unit Type.
Added ability to fire into space from planet for Artillery.
Added Deep Space Fighter Unit Type.
Changed Deep Space Fighter to Deep Space Fighter Unit Type.
Added Mobile Armor.
Added Infantry.
Added Artillery.
Added Aircraft.
Added Battlemech.
Adjusted "Troops" Tech (5).
Added "Infantry Construction" tech (10).
Added "Artillery Construction" tech (10).
Added "Mobile Armor Construction" tech (10).
Added "Mech Construction" tech (10).
Removed [10 - - ((Get_Vehicle_Size_Tonnage) / 25)] formula from Mine Cloak ability. (Intent was to have larger mines easier to detect. SEV is unable to process this formula.)
Changed Drone Extra Move ability from based on kt size to based on tech level. (Abilities formula cannot process Get_Vehicle_Size_Tonnage).
Added Troop Unit Type to bypass error generated by racial troop types. (to be removed once racial troop units are done).
-CHON?
-tugboats?
-orbital research?
-add racial ship hulls
-add unique ship hulls
-add enhanced ship hulls
-configure ship sizes accel, speeds, turn, etc
-change Scout from Ship type to special unit type.
-adjust carrier crew requirements based on fighter bay added crew ability.
-add crew requirments to fighter bays?
-add life support requirements to cargo bays?
-change/add life support compnents/enviromental control components.
-reduce combat manuverablity/accel+decel in combat to freighters.
-check for changing Maximu Model Size. Based on kt?


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Sunnendei_Tinco
Space Emperor


Joined: Oct 20, 2006
Location: Calgary, Alberta, Canada

PostPosted: Sun Dec 09, 2007 9:47 pm    Post subject: Reply with quote

So what are you intending for the scout? Have you looked at the raptors in the BSG mod?

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toxic
Space Emperor


Joined: Dec 09, 2007

PostPosted: Sun Dec 09, 2007 10:07 pm    Post subject: Reply with quote

SO far it appears to be a super fast ship for scouting/exploring systems far away from you home system.

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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Mon Dec 10, 2007 6:06 am    Post subject: Reply with quote

So far, yes. But what I want to try out down the road, is to have Scouts be a custom Unit Type. Basicly, the scout is so small that it will be a full function ship that can land on planets (ie: can be in planet cargo and fight in ground combat) that won't need a SY to be constructed.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Vie
Space Emperor


Joined: Dec 03, 2007

PostPosted: Sat Dec 15, 2007 2:23 pm    Post subject: Reply with quote

Sounds highly impressive, looking forward to this one.

Question for you though, as regards the new ship classes (ie the scout, corvette etc) will you be using existing ship models or adding new ones?

If so, are there any plans to create new models for the existing races?


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Dec 15, 2007 5:15 pm    Post subject: Reply with quote

Ideally, yes. But the problem is my graphic skills are... nil. I did end up with custom models for most stock races in DN4 but that was the result of others that was integrated.

What I'm going to do is have the mod support custom models but also make sure that a stock model name is listed as an alternate so that any shipset 'should' work. I do intend to put a large enough difference in the Max Model Size field so that even if they use the same model, then it should still be clear when a ship is an escort or a frigate from their size.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Vie
Space Emperor


Joined: Dec 03, 2007

PostPosted: Sat Dec 15, 2007 7:07 pm    Post subject: Reply with quote

Good way of setting it up, got a list of file names your intending to use for the final model list so ship set makers can update there sets for DN5?

Why do I have images of "DarkNova 5 Ready!" stickers stuck onto the shipsets page?


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Mon Dec 17, 2007 5:44 am    Post subject: Reply with quote

Not really. The list above is probably the most accurate. I will have the model names in the Excel file that I use to keep track of the changes, but it's not in there yet. I do try to keep things simple by having the names the same in all different locations, so the above list should be accurate enough.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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