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Spaceempires.net :: [DN5] small ship hull idea :: View topic
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[DN5] small ship hull idea

 
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bearclaw
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Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Mon Oct 15, 2007 10:09 pm    Post subject: [DN5] small ship hull idea Reply with quote

I was doing some planning for DN5 and I want to add scouts and escort size ships, but I found myself wondering "what's the point? Even with the enhancements I have planned, why would anyone want to build scouts and escorts?"

Then I was struck with an idea that I wanted some feedback on.

1st, Because of their small size, Scouts and Escorts have the ability to land on a planet surface. What does that mean? They can be involved in ground combat. Good idea? Perhaps just at some higher levels?

2nd, because of their small size, Scouts only can be constructed at planets that do not have SYs. Again, Good idea? or should this be something available at higher levels of Scout construction?


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
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PostPosted: Mon Oct 15, 2007 10:12 pm    Post subject: Reply with quote

And to take this idea one step further, should either of these ships be capable of being stored/launched from planets or larger ships (carriers)?

This also brings up an issue of cargo holding cargo, but I can deal with that somehow, I'm sure.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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ekolis
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Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Tue Oct 16, 2007 12:02 am    Post subject: Reply with quote

I don't think there's any way of making ships fit into cargo, or units hold cargo, so you'll have to make a choice - small ship or large unit.

Why would building a SY at a planet prevent you from building scouts there? That doesn't make much sense...

However, the Star Trek Mod for SE4 has these huge fighters called shuttles which you might want to study...

Since there's no icon for "escorts in cargo" like there is for "fighters in cargo" and no way that I know of to make custom unit types get their own icons for being in cargo, and escorts tend to appear in groups with other ships (hence their name Wink) I'd suggest making escorts huge fighters like shuttles. (Or if you don't like, say, drones, you can rename them to escorts and reuse the drones in cargo icon Wink)

However since scouts are designed to go solo (what's the use of a bunch of scouts in the same place? They can't scout as effectively!), they ought to be tiny ships, since ships can't be forced into unbreakable "groups" by the game when they're created.

Just my 2c Wink


That's no space station - it's a spreadsheet!


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Fulgrymm
Space Emperor


Joined: Jun 02, 2005
Location: Backwater Industrial City

PostPosted: Tue Oct 16, 2007 1:14 am    Post subject: Reply with quote

Yeah, escorts that act like very large fighters would be pretty cool. Bring them down for tactical bombing strategies instead of just straight up strategic bombing from orbit. Take out the weapons platforms (assuming they'll be able to attack ground units) before they lay waste to your army.

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bearclaw
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PostPosted: Tue Oct 16, 2007 4:50 am    Post subject: Reply with quote

Sorry, that was the wrong words I used in my first post. Not that Scouts can only be built without a SY but can be built with or without a SY.

Unless I'm mistaken, SEV allows you to define new vehicle types with the traits you want to specify. Fighters that can warp, ships that can enter ground combat, non-fighters that can be stored as cargo etc.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


Last edited by bearclaw on Tue Oct 16, 2007 3:30 pm; edited 1 time in total


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ekolis
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Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Tue Oct 16, 2007 1:50 pm    Post subject: Reply with quote

No, SE5 only allows you to define new *unit* types, not new *ship* types. See the Capship Mod for a failed attempt at making new ship types... I renamed "bases" to "capital ships" then found out that bases are hardcoded not to move Sad

That's no space station - it's a spreadsheet!


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bearclaw
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PostPosted: Tue Oct 16, 2007 3:41 pm    Post subject: Reply with quote

Hmmm, well that won't work for Ecsorts but for Scouts it would.

So escorts would remain just small ships, while Scouts would be a type of unit that has abilities of a ship (able to warp, etc), can be used in ground combat and built without a SY.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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exelsiar
Space Emperor


Joined: Jun 14, 2007
Location: Fleet, England, UK

PostPosted: Tue Oct 23, 2007 12:36 pm    Post subject: Reply with quote

I like your scout idea very much, would make planet warfare even more deadly ^_^

tho storing them on a planet might not be such a hot idea... if its even possible.


Grand Lord Exelsiar of the Azra-Dun Commonwealth, at your service


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bearclaw
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PostPosted: Tue Oct 23, 2007 4:56 pm    Post subject: Reply with quote

It's possible to have them stored on a planet. In fact, if I'm looking at this correctly, it might be possible to allow them to be stored in planet cargo but not ship cargo. Would be like having them in a spaceport hanger. They'd take up as much space as weapon platforms without the benifits of weapon platforms so they might balance each other out. Have to do some test games to find out if it would work or not.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Shektho
Space Emperor


Joined: Aug 05, 2006

PostPosted: Wed Oct 24, 2007 10:21 pm    Post subject: Reply with quote

If I understand this correctly, the only way to attack a planet with units is to have a freighter drop them. If thats the case, having only planets hold them would keep them from being used in an invasion.

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bearclaw
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PostPosted: Wed Oct 24, 2007 11:27 pm    Post subject: Reply with quote

Don't Weapon Platforms fight in ground combat?

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Sunnendei_Tinco
Space Emperor


Joined: Oct 20, 2006
Location: Calgary, Alberta, Canada

PostPosted: Thu Oct 25, 2007 4:52 am    Post subject: Reply with quote

Just don't give the unit the "Takes Part in Ground Combat" ability.

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Shektho
Space Emperor


Joined: Aug 05, 2006

PostPosted: Sat Oct 27, 2007 10:52 pm    Post subject: Reply with quote

Okay, I don't think I went into enough detail in that last post.

As I understand your plan, is that you want a class of ship-like unit that can be used to attack planets in ground combat. The only way to get an attacking ground force to a planet's surface is to have them droped there during space combat. To do that, they have to be able to be held in ship cargo.

I'm sorry if I'm misunderstanding your plan.


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bearclaw
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Location: BC, Canada

PostPosted: Mon Oct 29, 2007 6:04 pm    Post subject: Reply with quote

Ah, I see now.
Yes, that's what I'd like to have them do. I guess it'll take some testing to find out what is and isn't possible.


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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