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Spaceempires.net :: Sparkly Fresh Official Bug List :: View topic
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Sparkly Fresh Official Bug List

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Spaceempires.net Forum Index -> Adamant Mod
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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Jul 25, 2007 1:47 am    Post subject: Sparkly Fresh Official Bug List Reply with quote

Post any new bugs you find in here. The old thread has been locked.

Smarter than your average Texrak.


Last edited by Fyron on Thu Feb 14, 2008 4:12 am; edited 1 time in total


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Wed Aug 15, 2007 1:46 am    Post subject: Reply with quote

Spot the tech level error! Present in 0.16.04.

Code:
Name                  := Passive Stealth Field
Group                 := Integrity Fields
Description           := Integrity fields which can hide a starship from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 1
Tech Area Req 3       := Integrity Fields
Tech Level Req 3      := 4


Unofficial Adamant 0.16.xx Bug Hunter


Last edited by CapnKy on Sat Aug 18, 2007 4:55 am; edited 1 time in total


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Sat Aug 18, 2007 4:53 am    Post subject: Reply with quote

And an old bug rears it's ugly head! Here -- hey, I thought you fixed this one?

Code:
Name                  := Tritanium Alloy
Group                 := Armor Engineering
Description           := Tritanium alloy based armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Tritanium Alloy
Tech Level Req 2      := 4


We are not amused.


Unofficial Adamant 0.16.xx Bug Hunter


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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Thu Oct 25, 2007 6:41 am    Post subject: v0.16.05 Bug Reply with quote

Settings.txt;

Maximum Number Of Systems = 15 Wink


"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Fri Jan 04, 2008 3:26 am    Post subject: Bug Reply with quote

Latest version, Machine races still have access to weapon platforms.

"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Fri Jan 04, 2008 5:00 am    Post subject: Reply with quote

All races do; they serve as bombardment armor.

Smarter than your average Texrak.


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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Fri Jan 04, 2008 7:51 pm    Post subject: Reply with quote

Yes, I know of the Defense Bunkers, however, I also get a Small Weapons Platform when I use a Machine race,

Click for Image

Also, did you intend for Masers (energy race) not to be affected by direct fire mounts?


"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Jan 05, 2008 1:15 am    Post subject: Reply with quote

No, that was not intentional.

Smarter than your average Texrak.


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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Sat Jan 05, 2008 3:20 am    Post subject: Mounts Reply with quote

Some more questions on mounts;

1. Scale Mounts seem to be inconsistently applied. For Organic races I can use them on all of my transports, but for Energy races I can only use them on the largest hull. May also apply to carriers.

2. Pulse Maser is also un-affected by direct fire mounts.

Thumbs up on the mod, btw.


"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Tue Jan 08, 2008 7:32 am    Post subject: Reply with quote

Alright, I went through all vehicle sizes and discovered you need to add these hull sizes to allow them access to the Scale Mount:

270-289
470-489
670-689
950-969
1110-1129


"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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