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Spaceempires.net :: Balance Mod Pending Updates :: View topic
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Balance Mod Pending Updates

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Jun 25, 2007 8:41 pm    Post subject: Balance Mod Pending Updates Reply with quote

Greetings!

Just wanted to keep those interested informed of the upcoming plans for the Balance Mod.

I'm working on v1.09 to be released with the next SE:V patch. So far it's a few AI improvements and a couple of data file fixes. It should also be compatible with the German/French versions of SE:V, assuming that capacity is added by the patch.

After that, I'll be working on v1.10, which will definitely be a save-game and PBW breaking version. It will feature major AI updates (stellar manipulation usage, cloak usage, etc), a new set of override slots and whatever data file tweaks that are felt necessary. This version will likely be posted at the end of the summer since I'll be away most of July and will need a significant amount of time to test with the AI work.

If all goes well with v1.10 and there's no real issues with it then I'll consider it the final version for now. That will give me the time to work on the new Galaxy Mod.


Space Empires Depot | SE:V Balance Mod


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Grendelio
Space Emperor


Joined: Dec 09, 2006
Location: Spain

PostPosted: Mon Jun 25, 2007 11:18 pm    Post subject: Reply with quote

me prepares big list of suggestions...

Wink


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Kana
Space Emperor


Joined: Jan 15, 2005

PostPosted: Tue Jun 26, 2007 8:13 pm    Post subject: Reply with quote

But CK, I'm really hungry for the other mod. Wink

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crazydog
Space Emperor


Joined: Mar 09, 2007

PostPosted: Wed Jun 27, 2007 2:57 pm    Post subject: Reply with quote

override slots ????

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Jun 27, 2007 4:10 pm    Post subject: Reply with quote

Yes. It's possible to make all the shipsets use the same slots to eliminate potential advantages that a race's set might have over another one. The current ones were made Fyron are ok, but I would like to have one that has a centre row of slots to make for better symmetry. Razz

Space Empires Depot | SE:V Balance Mod


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aegisx
Space Emperor


Joined: May 07, 2007

PostPosted: Wed Jun 27, 2007 4:45 pm    Post subject: Reply with quote

I agree, symmetry is nice.

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Jul 02, 2007 8:13 pm    Post subject: Reply with quote

Just a heads up:

I'm not sure if MM will be releasing the next patch before I depart on Holidays, so not certain how things will work out. I'll have intermittent access to the internet, so I might be able to post v1.09 (which requires the current SE beta version, ie +1.42) on my site when the next SE:V patch is released depending on when that happens.


Space Empires Depot | SE:V Balance Mod


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crazydog
Space Emperor


Joined: Mar 09, 2007

PostPosted: Wed Jul 18, 2007 12:12 pm    Post subject: Reply with quote

Eta on 1.09 ?

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Jul 18, 2007 3:32 pm    Post subject: Reply with quote

It'll be about a week when I get back home.

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Fri Jul 27, 2007 3:26 pm    Post subject: Reply with quote

I'll be posting v1.09 tonight. I need to run a few quick tests to make sure the revised political settings are working as intended, otherwise everything else seems to be in place.

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