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Spaceempires.net :: Turn error solved yet? :: View topic
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Turn error solved yet?

 
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PostPosted: Wed Sep 22, 2004 8:49 am    Post subject: Turn error solved yet? Reply with quote

So Fyron how is the Turn error resolving?

Have you found out what the problem is? Confused

Please solve it ...
*Xeno bugs out* Help ussssss!

Even a vague idea of how long it will take?

Smile


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Sep 22, 2004 5:25 pm    Post subject: Reply with quote

No idea. It is up to Malfador...

Smarter than your average Texrak.


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Guest





PostPosted: Wed Sep 22, 2004 7:13 pm    Post subject: Reply with quote

This might be a good time to get a new version up (since were waiting round anyway)

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Guest





PostPosted: Wed Sep 22, 2004 9:17 pm    Post subject: Reply with quote

Oh well! Rolling Eyes

Hopefully you will get a reply reasonably soon to the error details. If it does not go well, would we need to submit new turns again and hope?

se5a I think your idea is sensible since with Adamant14 down, there is only one game using v14.* that would even be slightly slowed. Though I'm wondering when v15.* will be out Cool


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Sep 22, 2004 11:29 pm    Post subject: Reply with quote

0.15.00 is a ways off... school starts tomorrow, moving needs doing, and so on... And there is a lot of work left on components to do. Evil or Very Mad

Smarter than your average Texrak.


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