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Ship Previews

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Fri Sep 10, 2004 2:46 am    Post subject: Ship Previews Reply with quote

Greetings.

I thought I'd share some works in progress:


The upper ship is a Carrot Imperial Scout Ship Type I (140kT), and the lower ship is a Carrot Imperium Patrol ship (180kT). The textures are in development and more details (windows, vents, etc) will be added of course.


Space Empires Depot | SE:V Balance Mod


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Fri Sep 10, 2004 3:36 am    Post subject: Reply with quote

Cool! I can't wait flour - uh, for - this mod! Wink

That's no space station - it's a spreadsheet!


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Sep 12, 2004 5:09 am    Post subject: Reply with quote

Here is the completed Carrot Scout Ship, Type I.



The upper image is actual portrait size, and the lower image is zoomed a bit so you can see some of the smaller details. I didn't go too crazy with the details since it'd be mostly a waste of time as they'd never be noticed in the portrait.

The ship itself is just under 9 metres in length and carries a crew of 40. It's generally armed with 2 Retinol Blasters, which are visible in the image. The engines themselves are located aft and are enclosed mostly in the primary hull, as opposed to most other carrots ships, which have their engines mounted away from the hull.


Space Empires Depot | SE:V Balance Mod


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Sep 13, 2004 3:18 am    Post subject: Reply with quote

The Carrot Scout I and Patrol ship shown to scale:


Now back to work on the rest.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Tue Sep 14, 2004 4:12 am    Post subject: Reply with quote

Carrot Frigate Type I, 220kT.



This ship is just under 10 metres in length and is served by a crew of approximately 110. Note the Turnip Torpedo launcher mounted in the forward section, which is not present on the smaller scout and patrol ships.


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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Tue Sep 14, 2004 2:00 pm    Post subject: Reply with quote

Nice work CK.

Laughing


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Sep 16, 2004 3:53 am    Post subject: Reply with quote

Here is the first Corn ship in progress, the 150kT Escort Type I.

I still need to work up some textures and add a few windows and other details. The Corn Escort is 7.1 metres in length and is served by a crew of 45.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Sep 16, 2004 4:13 am    Post subject: Reply with quote

Here is the first Fruit ship also in progress, the 140kT Explorer Type I.

This ship (although not shown to scale to the Corn ship) is only 4.3 metres in length, but the spherical design provides roughly the same usable space. I'd estimate about 40-50 crew would be required for this ship. Again, some windows and insignia are pending. You can't see in this image, but there is also a hangar bay in the rear.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Dec 05, 2004 5:58 pm    Post subject: Reply with quote

I'm currently working with another program to re-model the ships so they can be easily converted to the .X format used by the upcoming Space Empires V. The modelling part hasn't been too difficult, but learning how to texture with UV co-ordinates has been slow and I haven't had a lot of time to go through related tutorials. Another thing I've had to keep in mind is making the models in such a way so they can have their meshes optimized without losing too much quality - which will be important for performance with SE:5. At the same time, I want to have them look great now for the static SE:4 portraits. It's a juggling act. Anyway, I'll post some early results once I get that texture thing down.

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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Fri Dec 10, 2004 12:53 am    Post subject: Reply with quote

Do you have any more ships?

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Fri Dec 10, 2004 1:33 am    Post subject: Reply with quote

I'm re-working the Carrot ships in .3ds format - just haven't figure how to texture them nicely so it carries over when I convert them to .x format.

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Atrocities
Shipyard Guru


Joined: Aug 06, 2003
Location: PNW

PostPosted: Fri Dec 10, 2004 11:12 pm    Post subject: Reply with quote

3ds? What program are you now using?

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sat Dec 11, 2004 1:31 am    Post subject: Reply with quote

Atrocities wrote:
3ds? What program are you now using?
Rolling Eyes

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