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Posted: Wed Mar 14, 2007 12:54 pm Post subject: AST 2.0 INTEL
What I was thinking about doing for Intel for the AST 2.0 mod was to change intel projects from projects to Spies. The classification of the spies would determine their mission ability's. For example a Low level spy could perform basic intel gathering. A high level spy could perform sabotage. Level of damage and type of sabotage and or espionage could be factors too.
Originally it was a concept that I was exploring for my version of the Star Wars mod. I wanted to have Bothan spies, Imperial Operatives, and so on. I wanted to have character name based missions. Like enticing a rebellion would be a mission that you would send Luke Skywalker on. Or Stabilizing a planet would be a Vader mission. Things like that.
Of course this would have to be adapted for use with the AST since there are no Hero's in Star Trek that could be used.
Hell I don't even know if this is worth exploring as an option for Intel. Given the huge nature of Intel it would take a long time to compile a usable Intel file.
I would also have to come up with things that each race could do for Intel Projects. Obviously the Romulans and Cardassians would have better intel than the Klingons or the Federation. But the Federation has Section 31, and the Dominion has shape shifters.
So what would be good espionage and sabotage projects for each race? Raiding would be good for the Ferengi, but what about the breen? And the Borg? What would be good for 8472?
See my dilemma? Where we're going we won't need roads. Back to top
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