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Spaceempires.net :: Only 1 Emissive Armor :: View topic
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Only 1 Emissive Armor

 
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RedSky
Space Emperor


Joined: May 14, 2015

PostPosted: Tue Jun 02, 2015 12:23 am    Post subject: Only 1 Emissive Armor Reply with quote

What is the reason for this? Is there a bug with emissive armor or is this just a design workaround for some other reason? Thanks!

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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Tue Jun 02, 2015 2:17 am    Post subject: Reply with quote

It's because of a bug. Emissive amounts will stack on units, which means you can design an invulnerable unit. This can crash the game.

I think Ekolis developed a fix for emissive armor on units, but I don't know if BM will use it or not.


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RedSky
Space Emperor


Joined: May 14, 2015

PostPosted: Tue Jun 02, 2015 2:56 am    Post subject: Reply with quote

So it's only units that have the bug? If so, I suppose the emissive armor used on ships could have its restriction of 1/vehicle removed safely while leaving the small emissive with the restriction.

Do you have a link to Ekolis's workaround?


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Wed Jun 03, 2015 4:00 pm    Post subject: Reply with quote

It's in my Stellar Warfare mod. Basically it involves a formula which checks if the armor is installed on a ship or a unit, and if it's a unit, it divides the emissive ability by the number of emissive armors.

That's no space station - it's a spreadsheet!


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RedSky
Space Emperor


Joined: May 14, 2015

PostPosted: Wed Jun 03, 2015 6:05 pm    Post subject: Reply with quote

Thanks!

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Artful_Bodger
Space Emperor


Joined: Aug 23, 2009

PostPosted: Wed Jun 03, 2015 11:20 pm    Post subject: Reply with quote

ekolis wrote:
It's in my Stellar Warfare mod. Basically it involves a formula which checks if the armor is installed on a ship or a unit, and if it's a unit, it divides the emissive ability by the number of emissive armors.

First time I've seen an explanation for this, perhaps there needs to be an uberGuru thread for the main modders (yourself, the Captain, RNL, arturTux etc ) to share?

DJAS allows multiple Emmissive Stacks on Weapon plats, drones and ground units, but not fighters. Seems to work. Each major mod finds and fixes some stock bugs which non't always get adopted by the others.

I've always suspected there is a similar issue with stacking units with different Shield types (or at least the game gets confused which type to use if given a mix).


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Fri Jun 05, 2015 2:19 am    Post subject: Reply with quote

I can update the mod to Ed's solution.

Space Empires Depot | SE:V Balance Mod


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Artful_Bodger
Space Emperor


Joined: Aug 23, 2009

PostPosted: Fri Jun 05, 2015 3:57 am    Post subject: Reply with quote

CCmod has a script solution which makes sure a Med Lab facility instaled on a base actually cures plagues on a planet it orbits. AFAIK the stock game only triggers a Med Lab if it is on a ship arriving at a planet, not currently in orbit or on a local base.

That fix may well be worth general adoption too.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sat Jun 06, 2015 12:13 pm    Post subject: Reply with quote

Artful_Bodger wrote:

First time I've seen an explanation for this, perhaps there needs to be an uberGuru thread for the main modders (yourself, the Captain, RNL, arturTux etc ) to share?


Well, we do have the Modworks, which is for sharing mini-concept mods demonstrating various clever ideas... not sure how you submit a mod for the Modworks, though!


That's no space station - it's a spreadsheet!


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