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Posted: Tue May 19, 2015 11:58 am Post subject: get_empire_specific_facility_count
Hi, I'm trying to mod facilities that there can only be one of in an empire. It's pretty easy to add impossible requirements, but the modding guide lists a way to do it properly - which has the added advantage of letting a player move the facility, or replace a destroyed one. I'm trying to use get_empire_specific_facility_count, but it doesn't seem to work...
here's the facilities.txt
Code:
Name := Homeworld Research Center
Description := High-Tech researching facility that develops new technology for a society.
Facility Group := Research
XFile Class Name := Central Computer Complex
Picture Number := 24
Maximum Level := 11
Tonnage Space Taken Formula := 1000
Tonnage Structure Formula := 10000
Cost Minerals Formula := 15000 + (([%Level%] - 1) * 1500)
Cost Organics Formula := 2500 + (([%Level%] - 1) * 250)
Cost Radioactives Formula := 2500 + (([%Level%] - 1) * 250)
Number Of Requirements := 3
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Applied Research.
Requirement 1 Formula := Get_Empire_Tech_Level("Applied Research") >= [%Level%]
Requirement 2 Description := Empire must not have any Homeworld Research Centers.
Requirement 2 Formula := Get_Empire_Specific_Facility_Count("Homeworld Research Center") <= 0
Requirement 3 Description := Empire must not be constructing any Homeworld Research Centers.
Requirement 3 Formula := Get_Empire_Queues_Specific_Facility_Count("Homeworld Research Center") <= 0
Number of Abilities := 2
Ability 1 Type := Point Generation - Research
Ability 1 Description := Research Centers generate [%Amount1%] research points per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := (iif(Empire_Is_Human_Controlled([%PlayerNumber%]), 1, 1) * (10000 + ((Get_Empire_Tech_Level("Applied Research") - 1) * 2000)) / (Get_Empire_Specific_Facility_Count("Homeworld Research Center")))
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Description Only
Ability 2 Description := Additional Homeworld Research Centers in your empire cause production to decrease proportionately.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 0
Ability 2 Amount 2 Formula := 0
Am I doing something wrong, or is the function broken? Person(s) denying the existence of killer robots may be killer robots themselves. Back to top
The function does work. This is how I made a one per empire facility in Skymod:
Code:
Requirement 3 Description := There is a limit of one Capitol per empire.
Requirement 3 Formula := (Get_Empire_Specific_Facility_Count("Capitol") = 0) and (Get_Empire_Queues_Specific_Facility_Count("Capitol") = 0) and ([%NumQueueItemsAdding%] = 1)
Your formula does stop more than one facility being placed, but if i scrap the facility it can't be re-placed. Also, if i take out everything but get_empire_specific_facility_count, then it doesnt appear to apply any restrictions whatsoever.
Does this match your experience? I feel like i'm messing something up.
Note, I'm modding on top of BM 1.20 Person(s) denying the existence of killer robots may be killer robots themselves. Back to top
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