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Spaceempires.net :: What does everyone use ministers for? :: View topic
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What does everyone use ministers for?

 
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Strider
Space Emperor


Joined: Apr 02, 2015

PostPosted: Thu Apr 02, 2015 11:00 pm    Post subject: What does everyone use ministers for? Reply with quote

I was just wondering on how people use the ministers. I've just started playing SE5 and haven't really messed with ministers yet.

Anyone care to share effective use of ministers in there games?


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Apr 02, 2015 11:42 pm    Post subject: Reply with quote

I don't use them. Well, except for the "Ships - Naming" minister in Balance Mod, which keeps your ships' names in line with their design names after they are refit.

That's no space station - it's a spreadsheet!


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Fri Apr 03, 2015 12:43 am    Post subject: Reply with quote

The Balance FAQ on ministers will answer many questions.
http://www.captainkwok.net/balancemodministers.php

I do need to update a couple of descriptions though. There a little bit out of date.

Note for most global ship ministers, it will only affect ships set to minister control. This includes resupply, repair, retrofit, mothball etc.


Space Empires Depot | SE:V Balance Mod


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Strider
Space Emperor


Joined: Apr 02, 2015

PostPosted: Fri Apr 03, 2015 2:35 am    Post subject: Reply with quote

ekolis wrote:
I don't use them. Well, except for the "Ships - Naming" minister in Balance Mod, which keeps your ships' names in line with their design names after they are refit.


I love this addition. Makes the mod worth it just in itself Smile


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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Sun Apr 05, 2015 1:42 pm    Post subject: Reply with quote

Be advised: the population minister scraps non-breathers when breathers are present.

I usually only use the population transport minister. Sometimes, if my empire's big, and I have more than one type of Colony Ship, I'll turn colonizing over to the minister also.

I'll make intermittent use of the drone carrier and carrier ministers too, if refilling becomes a chore, and those types are supplemental rather than key components of my fleets.

Don't take the wrong impression. I've seen a lot of players saying they use a lot of the ministers. I'm a micro-managing perfectionist, and I don't like surprises.

If you use any of the ministers which move ships, you should get in the habit of updating your "systems to avoid" frequently. That's the only sure way to prevent ministers from assigning ships to transit dangerous places.


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Stormcrow
Space Emperor


Joined: Mar 29, 2014

PostPosted: Tue Jun 23, 2015 1:27 pm    Post subject: Reply with quote

In a game with AI opponent I used ministers other than diplomacy, research and design to make the game quick and even playing field. The AI gets rolled mostly where ship movement is concerned.

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