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Posted: Sat Feb 28, 2015 4:32 am Post subject: Weapon Effects
Could some one explain how the weapon effects work in this game. I'm hoping to create some weapons with different effects.
Looking at the components.txt I found the following
Weapon Display Type := Beam
Weapon Space Display Effect Name := Beam 2
Weapon Ground Display Effect Name := Beam 2
Does that correspond to the picture below Labeled Beams 2?
1.Am I right to assume that the picture is used in game to create the effect in battle?
2.Hows does the game know which area of the picture to use for a specific beam.
3.In the effects folder there are 7 beam pictures labeled beams 1-7. Is it possible to add an 8th picture with new beams for new components? Back to top
0. - No. Beam 2 does not refer to Beams_02.bmp
1. - Yes.
2. - That is defined in BitmapEffects_SpaceCombat.txt in the Data folder.
3. - Yes. Beams_01-07.bmp contain the bitmap effects for all 28 stock beams. You can add new ones, but you will need to add entries in the data file in order to use them.
Each effect entry lets you specify the bitmap name, the number of frames, and the start & end locations for each frame. The X/Y coordinates for bitmaps in SE5 are a % of the total bitmap... Therefore, "0.500" as a starting position for X & Y means it will start at the exact middle point of the bitmap... Technically, you could have 1 beam texture per bitmap, or six, or ten... But especially if you are not mathematically inclined, it's easier to stick with the stock pattern...
I hope that was assistive. I wish you luck in your endeavor. Effects modding is probably one of the great (mostly)untapped ways to enhance the game. I'm far from an expert, but I'll offer any help I can. Back to top
True, left-to-right, top-to-bottom is how it is setup... But it's only that way because that's how it is defined in the data file. It could just as easily be right-to-left or bottom-to-top, or even set to select the first frame of each set which would give you an alternating rainbow beam! Back to top
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