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Actually you do have to copy & paste them in, and where to put them isn't always easy to explain. I think Kwok used at least a couple in the Balance Mod scripts.
Most, maybe all, of the SJ Utilities and Aliases stuff can go in the Global Functions, if I remember correctly.
For everything you add, you'll need to also add the "header" at the start of the file where all functions are listed. If you know how to add any function, you already understand that part.
Some of the other functions need to go in the file for the turn processing scripts. I never messed much with that one, except to change how intel works a little. I think that's where all non-AI scripts have to go. Back to top
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