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Spaceempires.net :: Too many hulls :: View topic
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Too many hulls

 
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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sat Sep 06, 2014 8:41 pm    Post subject: Too many hulls Reply with quote

If you have a special racial trait like crystalline or organic (or worse, both!), or you find a ruins version of one of those techs, your hull list will get REALLY cluttered! Why are there so many hulls?! You already have the ship shell technology; why not expand on that system, and reduce the number of hulls? Were you intending to prevent refitting from, say, an organic hull to a crystalline hull? I guess it's realistic, but it's just such a pain to scroll through all those hulls, since there's no way to obsolete them...

That's no space station - it's a spreadsheet!


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Jul 24, 2015 6:38 pm    Post subject: Reply with quote

My plan is to change each of these hull types to their own tech areas for research. That way, you will only have the hull types that you want.

As per YOUR awesome suggestion Smile


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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