This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Posted: Thu Sep 04, 2014 5:41 am Post subject: Shrinking sphereworlds to 2 hexes
Hello, I am trying to shrink sphereworlds to a more manageable size of 2 hexes radius, and while I have mostly succeeded, I cannot get the model to display correctly on the system map. Instead of a smaller sphereworld that is centered on the star and rotates on its own axis, it traces a giant circle the size of the old, larger sphereworld, and looks like it is orbiting the star. I have tried different values and nothing gets it close to centered. Can someone who understands XFileClasses_Stellar.txt help me out?
This is where I left the entry before I ragequit:
Name := Sphereworld
XFile := Sphereworld.x
Override Texture Filename :=
Base Model Radius := 8.0
Starting Rotate X := 50
Starting Rotate Y := 0
Starting Rotate Z := 25
Starting Scale X := 80
Starting Scale Y := 80
Starting Scale Z := 80
Starting Position Offset X := -5.43
Starting Position Offset Y := -146.27
Starting Position Offset Z := 299.8
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 25
Continual Rotation Speed := 0.0001
I tried, but it was tough to figure out what the numbers meant. I eventually figured out that it would work properly if I set max model size in StellarObjectTypes the same as scale in XFileClasses_Stellar.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.14 Seconds