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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu May 29, 2014 9:45 pm Post subject: Ye olde "barfing" bug |
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has anyone tested this with modified formulae for rads and temp? those formulae seem to care about the number of stars in a system. Granted I don't understand why there would be an issue with having a formula with a 0 for star number... but...
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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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Posted: Thu Jan 22, 2015 9:04 am Post subject: |
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"barfing"?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu Jan 22, 2015 8:32 pm Post subject: |
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If you create a system type that has a planet object spawn without a star entry before it in the list of objects to generate, the game stops generating objects for that system, in some cases this will result in a system that ships cannot leave as all of the warp points are one-way.
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Mon Feb 02, 2015 8:35 am Post subject: |
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How does FQM manage its Brown Dwarf systems, then?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Mon Feb 09, 2015 2:20 pm Post subject: |
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Code: | Obj 1 Physical Type := Star
Obj 1 Position := Ring 1
Obj 1 Stellar Abil Type := Normal Star
Obj 1 Specific Stellar Obj Name := Star Brown Dwarf
Obj 1 Size := Any
Obj 1 Age := Any
Obj 1 Color := Any
Obj 1 Luminosity := Any |
Like that.
Code: | Stellar Object Name := Star Brown Dwarf
Physical Type := Star
XFile Class Name := Star Brown Dwarf
Maximum Model Size := 40.0
Hex Size := 2
Blocked Hex Radius := 2
Picture Index := 681
Portrait Filename := FQM\star_brown_dwarf.bmp
Large Portrait Filename := FQM\star_brown_dwarf_lp.jpg
Description := Failed star lacking enough mass to undergo sustained fusion in its core.
Star Size := Tiny
Star Age := Young
Star Color := Red
Star Luminosity := Dim |
and that
Code: | Name := Star Brown Dwarf
XFile := Planet1000.x
Override Texture Filename := FQM\star_brown_dwarf.bmp
Base Model Radius := 2.0
Starting Rotate X := 50
Starting Rotate Y := 0
Starting Rotate Z := 25
Starting Scale X := 10
Starting Scale Y := 10
Starting Scale Z := 10
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 25
Continual Rotation Speed := 0.00005
Brightness Offset Percent RGB := 70, 50, 50
Number of Bitmap Effects := 1
Effect 1 Name := Star Glow
Effect 1 Size := 98
Effect 1 Duplicate Count := 2
Effect 1 Frame Change Rate := 100
Effect 1 Offset Position X := 0
Effect 1 Offset Position Y := 0
Effect 1 Offset Position Z := 0
Effect 1 Rotate X := 0
Effect 1 Rotate Y := 0
Effect 1 Rotate Z := 0
Effect 1 Rotate Center Offset X := 0
Effect 1 Rotate Center Offset Y := 0
Effect 1 Rotate Center Offset Z := 0
Effect 1 Use Lighting := TRUE
Effect 1 Blend Source := Blend_One
Effect 1 Blend Dest := Blend_One
Effect 1 Brightness Change Rate := 0
Effect 1 Random Brightness Start := FALSE
Effect 1 Starting Brightness RGB := 100, 20, 20
Effect 1 Ending Brightness RGB := 100, 20, 20
Effect 1 Always Behind Model := TRUE |
and that.
It gives a star that looks brown and doesn't glow brightly.
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Tue Feb 10, 2015 5:46 am Post subject: |
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Ah... I thought they were really planets... Though, I never tried colonizing one... I guess if I had, I would have found out they were stars.
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu Feb 12, 2015 4:58 am Post subject: |
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In the older versions of SE5, the barfing bug didn't exist. Thus in the older versions you could actually make systems with no stars.
I'm not 100% sure but it might be a new bug introduced with 1.79.
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Combat_Wombat Moderator


Joined: Nov 04, 2003 Location: Minnesota
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Posted: Thu Feb 12, 2015 9:37 am Post subject: |
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Now you'll have to forgive me because it has been awhile since I really played SE5, but doesn't it have starless nebula systems like SE4?
Co-Lead of the FrEee project an open-source Space Empires IV clone
Author of Invasion! for Space Empires IV
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Thu Feb 12, 2015 2:08 pm Post subject: |
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I think he's only talking about systems with planets... So, you can only generate one planet in a system without a star... If this is a bug introduced by the last patch, then I have a couple of questions... What was 'fixed' by it? And would we be better off without that patch? For a long time after they started coming out with patches, I think I kept playing with the basic version... I don't particularly remember having many real problems with it... Surely there's a version somewhere along the line that would strike a balance between bugs fixed & bugs created...?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu Feb 12, 2015 3:09 pm Post subject: |
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Yeah, nebulas work fine. Storm generation doesn't trigger the bug, however, once the bug triggers in a system it won't generate ANYTHING.
I'm not 100% sure, but IIRC asteroids will trigger the glitch too.
1.79 fixed some major bugs, most notably the flamethrower of death bug. While this is a significant bug, it's something you can work around.
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Thu Feb 12, 2015 9:15 pm Post subject: |
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marhawkman wrote: | ...most notably the flamethrower of death bug. |
What exactly is that?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu Feb 12, 2015 11:29 pm Post subject: |
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If your bridge got destroyed the cooldown timers of all your weapons got set to zero. some players would exploit this by putting their bridge, life support, etc... on the outer hull so that it'd trigger before your ship was trashed. Then your ship would suddenly fire every weapon it had left until it ran out of ammo... thus possibly destroying several enemy ships AFTER being crippled.
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Fri Feb 13, 2015 4:56 am Post subject: |
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Good Grief! 
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Fri Feb 13, 2015 3:09 pm Post subject: |
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yeah, the barfing thing is dealable compared to THAT!
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DXM Space Emperor

Joined: Mar 20, 2012
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Posted: Fri Feb 13, 2015 9:47 pm Post subject: |
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Yeah, I was thinking about the barfing bug... Wouldn't an invisible fake star take care of the problem?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Sat Feb 14, 2015 5:12 pm Post subject: |
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Mostly. There are a few minor differences though. Solar panels will still work. And it can still be destroyed, or have a sphereworld built around it. But it does prevent the bug from triggering.
Oh and it should be object 1. You CAN spawn other objects before it, but if one of them is a planet... BARF! yeah.
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