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Spaceempires.net :: Ye olde "barfing" bug :: View topic
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Ye olde "barfing" bug

 
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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu May 29, 2014 9:45 pm    Post subject: Ye olde "barfing" bug Reply with quote

has anyone tested this with modified formulae for rads and temp? those formulae seem to care about the number of stars in a system. Granted I don't understand why there would be an issue with having a formula with a 0 for star number... but...

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BlueTemplar
Space Emperor


Joined: Mar 27, 2007

PostPosted: Thu Jan 22, 2015 9:04 am    Post subject: Reply with quote

"barfing"?

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Jan 22, 2015 8:32 pm    Post subject: Reply with quote

If you create a system type that has a planet object spawn without a star entry before it in the list of objects to generate, the game stops generating objects for that system, in some cases this will result in a system that ships cannot leave as all of the warp points are one-way.

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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Mon Feb 02, 2015 8:35 am    Post subject: Reply with quote

How does FQM manage its Brown Dwarf systems, then?

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Feb 09, 2015 2:20 pm    Post subject: Reply with quote

Code:
Obj 1 Physical Type                              := Star
Obj 1 Position                                   := Ring 1
Obj 1 Stellar Abil Type                          := Normal Star
Obj 1 Specific Stellar Obj Name                  := Star Brown Dwarf
Obj 1 Size                                       := Any
Obj 1 Age                                        := Any
Obj 1 Color                                      := Any
Obj 1 Luminosity                                 := Any

Like that.
Code:
Stellar Object Name        := Star Brown Dwarf
Physical Type              := Star
XFile Class Name           := Star Brown Dwarf
Maximum Model Size         := 40.0
Hex Size                   := 2
Blocked Hex Radius         := 2
Picture Index              := 681
Portrait Filename          := FQM\star_brown_dwarf.bmp
Large Portrait Filename    := FQM\star_brown_dwarf_lp.jpg
Description                := Failed star lacking enough mass to undergo sustained fusion in its core.
Star Size                  := Tiny
Star Age                   := Young
Star Color                 := Red
Star Luminosity            := Dim

and that
Code:
Name                                                 := Star Brown Dwarf
XFile                                                := Planet1000.x
Override Texture Filename                            := FQM\star_brown_dwarf.bmp
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 50
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 10
Starting Scale Y                                     := 10
Starting Scale Z                                     := 10
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 25
Continual Rotation Speed                             := 0.00005
Brightness Offset Percent RGB                        := 70, 50, 50
Number of Bitmap Effects                             := 1
Effect 1 Name                                        := Star Glow
Effect 1 Size                                        := 98
Effect 1 Duplicate Count                             := 2
Effect 1 Frame Change Rate                           := 100
Effect 1 Offset Position X                           := 0
Effect 1 Offset Position Y                           := 0
Effect 1 Offset Position Z                           := 0
Effect 1 Rotate X                                    := 0
Effect 1 Rotate Y                                    := 0
Effect 1 Rotate Z                                    := 0
Effect 1 Rotate Center Offset X                      := 0
Effect 1 Rotate Center Offset Y                      := 0
Effect 1 Rotate Center Offset Z                      := 0
Effect 1 Use Lighting                                := TRUE
Effect 1 Blend Source                                := Blend_One
Effect 1 Blend Dest                                  := Blend_One
Effect 1 Brightness Change Rate                      := 0
Effect 1 Random Brightness Start                     := FALSE
Effect 1 Starting Brightness RGB                     := 100, 20, 20
Effect 1 Ending Brightness RGB                       := 100, 20, 20
Effect 1 Always Behind Model                         := TRUE

and that.

It gives a star that looks brown and doesn't glow brightly.


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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Tue Feb 10, 2015 5:46 am    Post subject: Reply with quote

Ah... I thought they were really planets... Though, I never tried colonizing one... I guess if I had, I would have found out they were stars.

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Feb 12, 2015 4:58 am    Post subject: Reply with quote

In the older versions of SE5, the barfing bug didn't exist. Thus in the older versions you could actually make systems with no stars.

I'm not 100% sure but it might be a new bug introduced with 1.79.


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Thu Feb 12, 2015 9:37 am    Post subject: Reply with quote

Now you'll have to forgive me because it has been awhile since I really played SE5, but doesn't it have starless nebula systems like SE4?

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Thu Feb 12, 2015 2:08 pm    Post subject: Reply with quote

I think he's only talking about systems with planets... So, you can only generate one planet in a system without a star... If this is a bug introduced by the last patch, then I have a couple of questions... What was 'fixed' by it? And would we be better off without that patch? For a long time after they started coming out with patches, I think I kept playing with the basic version... I don't particularly remember having many real problems with it... Surely there's a version somewhere along the line that would strike a balance between bugs fixed & bugs created...?

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Feb 12, 2015 3:09 pm    Post subject: Reply with quote

Yeah, nebulas work fine. Storm generation doesn't trigger the bug, however, once the bug triggers in a system it won't generate ANYTHING.

I'm not 100% sure, but IIRC asteroids will trigger the glitch too.

1.79 fixed some major bugs, most notably the flamethrower of death bug. While this is a significant bug, it's something you can work around.


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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Thu Feb 12, 2015 9:15 pm    Post subject: Reply with quote

marhawkman wrote:
...most notably the flamethrower of death bug.

What exactly is that?


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Feb 12, 2015 11:29 pm    Post subject: Reply with quote

If your bridge got destroyed the cooldown timers of all your weapons got set to zero. some players would exploit this by putting their bridge, life support, etc... on the outer hull so that it'd trigger before your ship was trashed. Then your ship would suddenly fire every weapon it had left until it ran out of ammo... thus possibly destroying several enemy ships AFTER being crippled.

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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Fri Feb 13, 2015 4:56 am    Post subject: Reply with quote

Shocked Good Grief! Laughing

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri Feb 13, 2015 3:09 pm    Post subject: Reply with quote

yeah, the barfing thing is dealable compared to THAT!

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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Fri Feb 13, 2015 9:47 pm    Post subject: Reply with quote

Yeah, I was thinking about the barfing bug... Wouldn't an invisible fake star take care of the problem?

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Feb 14, 2015 5:12 pm    Post subject: Reply with quote

Mostly. There are a few minor differences though. Solar panels will still work. And it can still be destroyed, or have a sphereworld built around it. But it does prevent the bug from triggering.

Oh and it should be object 1. You CAN spawn other objects before it, but if one of them is a planet... BARF! yeah.


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