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Spaceempires.net :: Hosted game size :: View topic
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Hosted game size

 
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Cyclone
Space Emperor


Joined: Aug 09, 2012

PostPosted: Sun May 25, 2014 8:40 pm    Post subject: Hosted game size Reply with quote

Hey there!
I've recently started playing SE5 again and this time around I actually started by hosting a game. It's nowhere near as difficult as I thought it would be (this particular fear came from my experiences hosting for other games such as Garry's Mod and Minecraft... My God were those a pain in the--) and as such I thought of playing a few games with you lovely people. I found myself wondering, however, what the largest game ever hosted was. How many players did it have? How many systems did it have? What mod was used?


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Mon May 26, 2014 2:50 am    Post subject: Reply with quote

The maximum number of players PBW supports per game is 20, probably because that was the limit in SE4 - not what the actual limit of SE5 is. I think the system limit is 255. I'm sure both of those limits have been reached at some point Wink

That's no space station - it's a spreadsheet!


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon May 26, 2014 3:23 am    Post subject: Reply with quote

SE5 has a max of 20 players too IIRC. It's actually a bit of a reason to not play at max player numbers since certain intel script functions don't work with 20 players already in the game.

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Cyclone
Space Emperor


Joined: Aug 09, 2012

PostPosted: Mon May 26, 2014 7:14 am    Post subject: Reply with quote

Okay, 20 players... It's possible, but not advisable? Interesting. Anyone know what kind of things go wrong when you have so many players? Do things get increasingly unstable as the number of players increases?

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed May 28, 2014 6:38 pm    Post subject: Reply with quote

turn processing takes longer, but that really has more to do with how much stuff each player has.

One of the intel scripts will actually add a player to the game as part of sabotaging your enemy. BUT, if there is already 20 players it can't do it.


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