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Cyclone Space Emperor

Joined: Aug 09, 2012
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Posted: Sun May 25, 2014 8:40 pm Post subject: Hosted game size |
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Hey there!
I've recently started playing SE5 again and this time around I actually started by hosting a game. It's nowhere near as difficult as I thought it would be (this particular fear came from my experiences hosting for other games such as Garry's Mod and Minecraft... My God were those a pain in the--) and as such I thought of playing a few games with you lovely people. I found myself wondering, however, what the largest game ever hosted was. How many players did it have? How many systems did it have? What mod was used?
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Mon May 26, 2014 2:50 am Post subject: |
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The maximum number of players PBW supports per game is 20, probably because that was the limit in SE4 - not what the actual limit of SE5 is. I think the system limit is 255. I'm sure both of those limits have been reached at some point 
That's no space station - it's a spreadsheet!
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Mon May 26, 2014 3:23 am Post subject: |
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SE5 has a max of 20 players too IIRC. It's actually a bit of a reason to not play at max player numbers since certain intel script functions don't work with 20 players already in the game.
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Cyclone Space Emperor

Joined: Aug 09, 2012
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Posted: Mon May 26, 2014 7:14 am Post subject: |
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Okay, 20 players... It's possible, but not advisable? Interesting. Anyone know what kind of things go wrong when you have so many players? Do things get increasingly unstable as the number of players increases?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Wed May 28, 2014 6:38 pm Post subject: |
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turn processing takes longer, but that really has more to do with how much stuff each player has.
One of the intel scripts will actually add a player to the game as part of sabotaging your enemy. BUT, if there is already 20 players it can't do it.
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