View previous topic :: View next topic |
Author |
Message |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Thu Jan 30, 2014 2:59 pm Post subject: How do you put more than 1 planet in the same (answerd) |
|
|
I wanted to be able to put more than 1 planet in the same cordinate and make it random
Last edited by murphy0512 on Tue Feb 04, 2014 2:04 am; edited 1 time in total
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Thu Jan 30, 2014 10:01 pm Post subject: |
|
|
In SystemTypes.txt, there are "Same As X" and "Offset X, Y" positions that you can use for this purpose. Look at how moons are set up using "Offset X, Y" for examples. If you set the Y value to 0, the moon would end up in the same hex as the parent planet. Be aware that multiple objects in the same hex can cause rendering issues, such as object clipping.
Smarter than your average Texrak.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Thu Jan 30, 2014 10:06 pm Post subject: |
|
|
Thank you! I will try that and see how it works out.
Back to top |
|
 |
marhawkman Space Emperor

Joined: Mar 24, 2008
|
Posted: Fri Jan 31, 2014 1:56 am Post subject: |
|
|
Object clipping is funny sometimes. I especially like how it looks to have a tiny planet inside an asteroid field.
I like to use Offset X Ring Y. X being the object number to offset from, and y the distance.
It's easy to tweak it to change it a bit. "Same As" works, but it's not as versatile.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Fri Jan 31, 2014 10:18 pm Post subject: |
|
|
Could you please give me an example on how to do this? Thank you!
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Sat Feb 01, 2014 12:38 am Post subject: |
|
|
This is an example of hiding a planet in an asteroid field, but the same principle applies:
Code: |
Obj 4 Physical Type := Asteroids
Obj 4 Position := Circle Radius 200, 240
Obj 4 Stellar Abil Type := Normal Asteroids
Obj 4 Specific Stellar Obj Name := Any
Obj 4 Size := Any
Obj 4 Atmosphere := Any
Obj 4 Composition := Any
Obj 24 Physical Type := Planet
Obj 24 Position := Same As 4
Obj 24 Stellar Abil Type := Normal Planet
Obj 24 Specific Stellar Obj Name := Any
Obj 24 Size := Tiny
Obj 24 Atmosphere := None
Obj 24 Composition := Any
|
Smarter than your average Texrak.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Sat Feb 01, 2014 1:44 am Post subject: |
|
|
Thank you does increasing the amount of stellar objects make a difference
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Sat Feb 01, 2014 11:20 pm Post subject: how many stellar objects can be placed in one solar system? |
|
|
how many stellar objects can be placed in one solar system? and can you create your own systems?
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Mon Feb 03, 2014 5:51 pm Post subject: |
|
|
Could you please not ask the same questions in multiple threads? Thanks!
Quote: | Thank you does increasing the amount of stellar objects make a difference |
What does this question mean? What data file lines are you referring to?
Smarter than your average Texrak.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Mon Feb 03, 2014 11:36 pm Post subject: |
|
|
sorry i wasnt trying to ask the same question twice i ended up putting it with the wrong topic
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Mon Feb 03, 2014 11:44 pm Post subject: |
|
|
what i meant galactic guru was if i increased the default 1,000 stellar objects to say maybe 1,500-2,000 what would that do? does that increase the number of objects in a givin system or quadrant? thats all 
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Tue Feb 04, 2014 10:40 pm Post subject: |
|
|
Which line(s) of which file(s) are you referring to?
Smarter than your average Texrak.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Wed Feb 05, 2014 5:08 pm Post subject: |
|
|
Code: | STELLAR OBJECT TYPES DATA FILE
=======================================================================================
Maximum Stellar Object Types Allowed = 1000 |
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Wed Feb 05, 2014 6:49 pm Post subject: |
|
|
Everything before the *BEGIN* line, and after the *END* line, in the data files is treated as a comment. That line is not read or used by the game in any way.
Smarter than your average Texrak.
Back to top |
|
 |
murphy0512 Space Emperor

Joined: Jan 30, 2014
|
Posted: Fri Feb 07, 2014 9:57 am Post subject: |
|
|
Quote: | Everything before the *BEGIN* line, and after the *END* line, in the data files is treated as a comment. That line is not read or used by the game in any way.-Fyron
|
thanks
Back to top |
|
 |
|