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Spaceempires.net :: Dark Nova 4.30 in The Works :: View topic
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Dark Nova 4.30 in The Works

 
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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Jul 24, 2015 6:15 pm    Post subject: Dark Nova 4.30 in The Works Reply with quote

So after many years and many people asking, I am working on an update for Dark Nova 4. v4.30 is in the Works!

What I need from people is suggestions and fixes. I've already gone through the bug list sticky thread posted here as well as some suggestons/feedback from PBW DN4.29 games. But if there is anything else, please let me know!


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Fri Jul 24, 2015 9:28 pm    Post subject: Reply with quote

Can't wait, and let me know if you need any new component pics.

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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Jul 25, 2015 7:08 pm    Post subject: Reply with quote

So here's the fix list (so far) for DN4.30

-v4.30
Changed family numbers of unique version of racial techs and Enhanced techs to match originals for upgrading (Curtsey of Stormy)
Changed - Break out racial hull types from Standard hull type research tree
- add light and heavy versions of racial/unique hulls
Changed hull-size mounts to require Ship Construction Tech as appropriate.
-add more unique tech areas for each type of hull size.- More Energy Weapons (Streamed and Pulsed)
-add Devnull mod unique techs
-change Devnull mod unique techs to 5 levels
-psychic Intel ability?
-change hand arms to 1st level?
-redo cybernetic tech
-redo neural unique tech?
-add larger hybrid resource facility options (home world options)
-Add Intelligence City facility
-adjust speed of transports (too fast compared to other hulls)
-increase/adjust combat option for non-military ships (worse in combat)
-TAG mount description does not match stats
-Mini-Missile mount needs balance (too powerful)
-Particle Emmission spelt wrong (partical)
-Light colony ship movement bonus?/cost?
-make Shell tech Raised
-make racial theoretical Raised
-add One-only ability to shells (as a dummy) and change family #?
-add Shells catagory
-PD lasers don't list to-hit bonus
-Add "Weapons - Special" catagory
-boarding parties/security stations change to special weapons
-Default ship types/stratagies?
-Synthectic armor, refraction, crystallized armor not affected by worldship armor mount
-no shell mount for orbital research facilities
-psychic enhancement centres don't become obsolete
-monastary/temples/shrine upgrade issue?
-Talisman upgrade issue (see Shells)
-AI design issue: troops no weapons
-move airlocks BEFORE any other launch components
-move external moor BEFORE any other launch components
-Organic Cruiser abbrv is wrong (OCR)
-update Flak Cannon description
-Check weapon Target Descriptions (blank?)
-Light colony mount description misleading
-light weapon platoform mount - remove description that says -1 range
-change costs of Ram scoops & negative energy harvesters
-increase return of ram scoops and negative energy harvesters
-add maintenance reduction abiltiy to ram scoops and negative energy harvesters
-added "Cleaned up" Mounts file curtesy of Stormy.
-added "Cleaned up" components file curtesy of Stormy.
-added "Cleaned up" facilities file curtesy of Stormy.
-added "Cleaned up" planetsize file curtesy of Stormy.
-reduce all to-hit and defense bonuses by 50%
-Check Shard Launcher II ranges and Shard Launcher IV


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sun Jul 26, 2015 9:00 pm    Post subject: Reply with quote

Oh, were you going to add racial noncombat hulls as well? Transports, colonizers, carriers, tugboats, that sort of thing...

That's no space station - it's a spreadsheet!


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Aug 07, 2015 7:09 am    Post subject: Reply with quote

Its on the wish list. Not sure yet if ill put them in or not just yet.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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Harvester
Space Emperor


Joined: Apr 20, 2006
Location: Lutsk

PostPosted: Wed Aug 12, 2015 6:53 pm    Post subject: AI Ship movement Reply with quote

The main issue was AI Ship cannot move later in game.

So engine mounts have to be revorked Wink


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Wed Aug 19, 2015 9:15 pm    Post subject: Reply with quote

You already have cross-racial applied techs... why not cross-racial WEAPONS? Shocked

That's no space station - it's a spreadsheet!


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