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Posted: Wed Jul 22, 2015 2:56 am Post subject: Minor bug in v1.19J
I sent a boarding ship against an enemy colony ship which rammed me knocking its Colony module to 27% (73% damaged). When I flew the colony ship to my dock, I noticed it had no cargo space, yet still successfully held 6 population, and 5 fighters.
So, the bug is even if cargo containers get damaged to unusable, the cargo remains fine, and on the ship. Back to top
Posted: Wed Jul 22, 2015 9:46 am Post subject: Another minor bug
I was taking over ships to learn their technology, and I noticed every time I analyzed one of their frigates, I learned Light Hull construction. I can't research it since it's blanked out for some time, and I really doubt the ships have light hull technology that high since I have a high cost for technology, and not enough time has passed to get tech so advanced.
It's probably not important, but here's my save game with 1 ship ready to be analyzed. I did not load a game setup, I newly installed Space Empires V last night having never installed it on this hard drive before. I added v1.19J immediately, so this is not a problem with loading an old setup with a new balance mod version.
Oh, the uploads doesn't work. Well, I guess you won't see it then. Back to top
Posted: Sun Aug 02, 2015 4:44 am Post subject: All captured ships 'Normal' hulls
All the ships I had captured up to that point were not organic nor crystal. They were all ordinary ships.
However, my race does use crystal hulls. It's a good thing I recalled this since I was about to write this saying they are all ordinary hulls, and thus shooting down your theory without realizing that my race might be the weird one. >.>
I should probably point out that this bug rapidly gave me the biggest ships around, which gave me such a critical advantage that my ships wiped out several races and got to first place easily. Back to top
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