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Modding Questions

 
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Strider
Space Emperor


Joined: Apr 02, 2015

PostPosted: Sat Apr 04, 2015 8:59 pm    Post subject: Modding Questions Reply with quote

Is there any way to stop the possibility of trading techs in game by technology treaties. I unchecked that option in new game setup where it says "Players can give / trade technology." but in my treaties if the AI sends me a treaty with trade techologies as part of the treaty I will still get all his techs.

I'm really wanting to be able to just play games where I'm only one researching my techs so I don't get a huge loard of techs all of a sudden in my hard / high bonus to AI player games.

I know I can modify the treaty but and resend it but thats not a good fix cause they won't accept the same treaty they sent me sometimes when I change things.

Also is there a way to disallow any use of Alliances so the AI can't use them. I use the Balance Mod 1.20 and if I enter into alliances or create one I get crash to desktop's (Out of Range) errors trying to send message to alliance and requesting certain things like military assistance.
As soon as I click the dial it crashes to desktop and even starting a new game without exiting game first it put me in same alliance from the start of game. Really wierd bugs.

Not sure if there are any problems with AI's using alliances with each other but my current game I've noticed a couple alliances between the AI's.

Any way to disable alliances option altogether?


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Sat Apr 04, 2015 10:17 pm    Post subject: Reply with quote

I don't know of any way to stop tech sharing via treaty. Theoretically you could script the AI so it would not offer or accept a tech sharing treaty.

Alliances are an unimplemented feature. They don't work right and shouldn't be used.

BM 1.20 is an Alpha version, so there may be bugs. BM 1.19j is the latest stable version.


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Strider
Space Emperor


Joined: Apr 02, 2015

PostPosted: Sun Apr 05, 2015 3:19 am    Post subject: Reply with quote

Skyburn wrote:


Alliances are an unimplemented feature. They don't work right and shouldn't be used.



I was just concerned that if the AI's are using alliances it would make my game crash at some point or become unplayable. Since in my current game there are 4 of them using what seems to be Alliance treaties. Not sure if that means they are in an official Alliance as human players create.


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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Sun Apr 05, 2015 1:58 pm    Post subject: Reply with quote

Strider wrote:
Skyburn wrote:


Alliances are an unimplemented feature. They don't work right and shouldn't be used.



I was just concerned that if the AI's are using alliances it would make my game crash at some point or become unplayable. Since in my current game there are 4 of them using what seems to be Alliance treaties. Not sure if that means they are in an official Alliance as human players create.

I doubt that's a problem. There is a treaty or two with "alliance" in the title. Titles are strictly superficial. An actual alliance alliance will alter the flags of all member empires - that's one way to tell.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Apr 05, 2015 3:28 pm    Post subject: Reply with quote

Dvoongar is correct. What you are seeing is just regular AI treaties with the term "alliance" in them.

---

Although you can disable direct technology trades, unfortunately there is no way to restrict the technology trade element. I wish it would have been implemented as sharing technology points rather than tech levels.


Space Empires Depot | SE:V Balance Mod


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Igrekfau
Space Emperor


Joined: Apr 25, 2015

PostPosted: Sat Apr 25, 2015 5:01 pm    Post subject: Reply with quote

Hi, first post here Cool I'd like to do a slight modification for Raapys's DarkUI mod, and if anyone would be interested, to up it somewhere and share it here. What is the policy here? Do I need to ask the creator's permission, or just mentioning him as the original author is enough?

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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Sat Apr 25, 2015 9:38 pm    Post subject: Reply with quote

You don't need to contact the original creator, but it can't hurt to try to contact him/her first. Most mod authors probably don't mind if you use their mods as a base for your own.

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Apr 25, 2015 10:06 pm    Post subject: Reply with quote

You should make a good faith effort to contact the mod author first.

Smarter than your average Texrak.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sun Apr 26, 2015 1:45 am    Post subject: Reply with quote

Also, attribution where attribution is due. Borrowing work is one thing, labeling it as yours is another.

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Igrekfau
Space Emperor


Joined: Apr 25, 2015

PostPosted: Sun Apr 26, 2015 11:17 am    Post subject: Reply with quote

Thanks for the replies guys. I will try to contact him, but unless he has other accounts (there are multiple with the same nick all over the net, but I don't think that's the same person) this may prove futile, as his last activity on shrapnel boards was in 2011.

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Apr 27, 2015 6:21 pm    Post subject: Reply with quote

Well.. try it anyways, some people DO use the same name everywhere.

Who is it anyways?


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Igrekfau
Space Emperor


Joined: Apr 25, 2015

PostPosted: Tue Apr 28, 2015 12:26 am    Post subject: Reply with quote

Already did. The guy's nick's Raapys.

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