This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 141
· Members: 0
· Total: 141

  

Spaceempires.net :: DXM's Digital Xperiment Mod :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


DXM's Digital Xperiment Mod
Goto page Previous  1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Modding Discussion
View previous topic :: View next topic  

Does any of this sound interesting?
Yes
63%
 63%  [ 7 ]
No
0%
 0%  [ 0 ]
Maybe
36%
 36%  [ 4 ]
Total Votes : 11

Author Message
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Wed Apr 01, 2015 3:32 am    Post subject: Reply with quote

1.18 - purple/white...does this mean throw it out? keep it? put it elsewhere?

2.12 - terrain? really? Confused

2.13 - weird red color...this was described as a red fungus jungle world, so it was one of the jungle textures that wound up in "Oxygen."

4.19 - jungle/swamp? ...jungle. "Jungle" & Terran" have both been condensed into "Oxygen."

And now, the remainder of the "Oxygen" textures...

Preview 06:

Preview 07:

Preview 08:

Preview 09:

Preview 10:

Keep in mind that I have a few PNG cloud layers that can be thrown on top of the skins that have no clouds already on them.


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed Apr 01, 2015 1:41 pm    Post subject: Reply with quote

1.18 wasn't sure if you wanted to use it as oxygen or not, it looks ok... but it's not what I think of when I think oxygen

2.12 oops, copy pasting error. :/

oxygen6
terrain terrain good --
-- -- ok good
good, maybe use a halved version as wasteland? ocean good
good swamp(halve?) good good
good good good good
good good good good

oxygen7
good good topo chart good
good good good good
good good(kinda swampy with brown oceans though) good good
good good good good
good good good good
good ocean topo chart good

oxygen8
good good good good
good ice-world good good
good good good good
good good good good
good good good(ocean?) good
good good good good

oxygen9
good good swamp good
good good good wasteland?
good wasteland? wasteland? good(ocean?)
good good good wasteland?
good good good good
good good good good(swamp?)

oxygen10
good good good good
swamp? good good swamp?
good good good good
good ocean swamp good
good good good good
good good


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Wed Apr 01, 2015 7:26 pm    Post subject: Reply with quote

Okay, first a few loose ends to tie up...

The first one is labeled 'corellia work'...you said it's an odd color, and I believe you. But, I can't see it, so it's up to you to tell me where you think it goes.
Second, I think you asked for a stretched version of this one...so, what do you think?
Third, I told you how this red one wound up in "oxygen," but that doesn't mean it necessarily belongs there...suggestions?
Finally, this is labeled 'grassy planet' and I believe is a slight re-color of a texture also used as a desert planet...to me, it does look kinda green & tan or whatever...what color(s) do you see?

And now for something slightly different...

Below are the Gas skins, with the ones with obvious seams filtered out... They need to be sorted by atmosphere type...

Our current list of Gas Giant atmospheres are:
Carbon Dioxide, Helium, Hydrogen, Methane, Oxygen, Quantum Crystal & Sulfur Dioxide.

Preview 1:

Preview 2:

Preview 3:

Preview 4:

Preview 5:

Also, please point out any you think would do well as Brown Dwarf skins.
(Although I would hesitate to use very many exclusively for this purpose.)


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed Apr 01, 2015 8:32 pm    Post subject: Reply with quote

1: what's the non-gas Methane? maybe that?

2: maybe a barren?

3: maybe wasteland?

4: greenish tan. Mostly tan.

so what colors did you envision for: Carbon Dioxide, Helium, Hydrogen, Methane, Oxygen, Quantum Crystal & Sulfur Dioxide?

SE5 does it like:
Carbon Dioxide, green
Helium, (not in Se5 but one of the older games had hydrogen/Helium, which looks like hydrogen)
Hydrogen, redish
Methane, purple
Oxygen, blue
Quantum Crystal, (not in SE5)
Sulfur Dioxide, (also not there, but yellowish sounds good)

Maybe just use whatever doesn't fit in one of those categories as a brown dwarf?


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Wed Apr 01, 2015 11:21 pm    Post subject: Reply with quote

Green works for CO2... I think the game also uses yellow, but we'll need that for SO2...

I don't know what 'color' Helium is, but for some reason I always think of blue when I think of helium... Hmm. *searches Internet*
Quote:
Helium is a colorless and odorless gas in its natural state. It gives off a blue neon color when burned. When an electric current runs through it, helium is a pale peach to orange color.

...there's lightning in them there gas giants...peach/orange for Helium?

Red works for Hydrogen...

Purple works for Methane...(though be advised; I can't always tell the difference between blue & purple)

Oxygen...Blue could work, though I tend to think light blue and/or white when I think of oxygen planets...

Quantum Crystal... 1.28, 1.29 & 1.30 were actually labeled as 'crystal' planets by the source I got them from... Of course, I could always merge the planet model with a crystal model and then there'd be no doubt what it was! Very Happy

Yellow is certainly what I'd go for with SO2... Although, Saturn kinda looks yellow, and it isn't sulfurous as far as I know...

Depending on type, artists' impressions of Brown Dwarfs range from brownish to reddish to blueish...


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Apr 02, 2015 2:05 am    Post subject: Reply with quote

gas1
orange blue blue lightblue/green
grey-blue tan grey grey-blue
pink tan brown blue-green
pink/peach blue brown pink/purple
tan red/pink blue green
blue/purple purple blue blue/white
purple peach lime blue
purple/yellow purple tan blue

gas2
grey/tan yellow/brown blue white/blue
green/blue red/brown brown brown
purple purple/brown red/orange/green white/brown
tan yellow/tan purple/white red/white
grey grey pink blue
blue/grey tan/yellow pink blue/white
light-blue tan blue light-blue
light-purple yellow light-tan green

gas3
tan red/pink blue blue
yellow green purple blue/green
red/purple yellow brown(Jupiter?) grey/brown
grey grey tan pink/purple
dark-green white-pink red/brown light-blue
white/purple blue light-blue red/brown/green
blue purple green-brown tan
blue(Uranus?) blue(Uranus?) dull-blue pink-purple

gas4
pink/purple pink pink orange
brown blue yellow yellow
pink/red yellow/white dark-green blue
beige brown brown brown
brown brown brown brown
peach/purple purple/blue blue tan
yellow yellow white blue
greenish-blue blue blue green

gas5
tan red purple brown
grey blue red brown
grey red-orange dark-blue yellow/brown
brown red blue grey


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Thu Apr 02, 2015 7:52 am    Post subject: Reply with quote

Good heavens... I feel like I've been trying to program an Iconian console...
"Blue. Blue. Blue."
"I hope that wasn't a stutter."
I've sorted them by the colors you indicated, but given how many different categories resulted, I'm not sure I'm any closer to knowing for which atmospheres they should be used...


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Apr 02, 2015 5:10 pm    Post subject: Reply with quote

Haha. Very Happy

BTW... they managed to work that into STO. Very Happy

Well, you have 7 atmospheres, each with it's own color range you wanted to use. I described them by color since I wasn't sure how many of each color there was.

Oh, you were hoping I'd separate them by atmo?

Hmmmmm...

Hydrogen - red:
1.9 1.18 2.6 2.16 2.23 3.2 3.9 3.18 3.19 4.9 5.2 5.7 5.14

Helium - peach/orange:
1.1 1.13 1.26 2.11 2.13 2.19 2.26 4.4 4.21 5.1 5.10

SO2 - yellow:
1.29 2.2 2.14 2.22 3.5 3.10 4.7 4.8 4.10 4.25 4.26 5.12

CO2 - green:
1.20 1.27 2.5 2.30 3.6 3.17 3.23 3.24 2.32 4.11 4.32

Oxygen - blue:
1.2 1.3 1.4 1.12 1.14 1.24 1.25 1.28 1.32 2.4 2.20 2.24 2.27 3.3 3.4 3.20 3.22 3.25 3.29 3.30 3.31 4.6 4.12 4.23 4.28 4.30 4.31 5.6 5.11 5.15

Methane - purple:
1.16 1.21 1.22 1.30 2.9 2.10 2.15 2.29 3.7 3.16 3.21 3.26 3.32 4.1 4.2 4.3 4.22 5.3

Quantum Crystal - grey?:
1.7 1.8 2.1 2.17 2.18 2.25 2.28 3.12 3.13 3.14 4.13 4.27 5.5 5.9 5.16

Brown Dwarf - brown?:
1.11 1.15 2.12 3.27 4.5 4.20 5.2 5.4 5.13

undecided
cyan
2.3 3.8 4.29

grey-blue
1.5 1.19 1.23 2.21

tan
1.6 1.10 1.17 1.31 2.7 2.8 2.31 3.1 3.11 3.15 3.28 4.24 5.8

do not want
4.14-19 (these just look horrible)


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Sat Apr 04, 2015 10:52 am    Post subject: Reply with quote

Well, with the ones you just sorted, plus a few you previously said looked like gas, our counts stand thus:
CO2 - 24
Helium - 11
Hydrogen - 13
Methane - 24
Oxygen - 30
Quantum Crystal - 15
SO2 - 12

Plus, these that haven't been sorted yet:


I assume that even representation would be good...any idea how to achieve that? Or, should we just leave it as is?


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Apr 04, 2015 2:29 pm    Post subject: Reply with quote

Well even-ish is good.

I'd toss a few of the oxygen gas just for being redundant.

methane helium(a bit of a stretch but enh) hydrogen QC
... and these four don't fit anywhere but oxygen. I'd keep the second one because it looks cool


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Apr 04, 2015 4:25 pm    Post subject: Reply with quote

btw, what are you doing with universe generation?

Making solar systems that have differing assortments of planets is fun.

I actually did that with Warp 10 in a limited way. One bonus aspect is that you can spawn special planet abilities this way. That's actually EASY, just add the name of a Stellar ability type in the data field "Stellar Abil Type" in SystemTypes.txt.

But you have to define those first in StellarAbilityTypes.txt. When doing so you need to remember that the Chance field is actually in tenths of a percent and that each chance is evaluated separately. So if you have 10 possible abilities with a chance of 100 each... each ability will have a 10% chance to spawn, and a planet could have all 10... it's unlikely, but... it can happen. like this

NOTE: you don't actually get multiple unique techs this way. The game seems to only give one of them at random, and if there's a random tech you might get that instead.


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Sat Apr 04, 2015 10:44 pm    Post subject: Reply with quote

I haven't gotten as far as universe generation...yet.

Correcting for redundancy, we are looking at these numbers:

Airless - 37 (Terrestrial)
Arctic - 35 (Terrestrial)
Barren 84 (Terrestrial)
CO2 - 21 (Gas Giant), 8 (Terrestrial)
Helium - 11 (Gas Giant)
Hydrogen - 12 (Gas Giant)
Methane - 23 (Gas Giant), 5 (Terrestrial)
Nitrogen - 15 (Terrestrial)
Oceanic - 25 (Terrestrial)
Oxygen - 29 (Gas Giant), 160 (Terrestrial)
Quantum Crystal - 14 (Gas Giant)
SO2 - 11 Gas Giant, 10 (Terrestrial)
Swamp - 36 (Terrestrial)
Volcanic - 23 (Terrestrial)
Wasteland - 22 (Terrestrial)

So, tell me what you think is the most important changes to try to make?
Or, should we just give up on evenness and let things fall as they will...?


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Apr 06, 2015 3:49 am    Post subject: Reply with quote

even-ness seems to be a lost cause here.

I'd trim the ones with extras not to reduce redundancy, but to avoid making 200 oxygen planet objects. O_O'

Actually yeah... Oxygen/terrestrial is the only one really worth cutting.


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Fri Apr 10, 2015 4:02 am    Post subject: Reply with quote

Okay, I've cut it down to 115 Oxygen Terrestrials, but that's still quite a few... Here they are, please note any that you think should perhaps be in another category or left out completely...

Preview 01:

Preview 02:

Preview 03:

Preview 04:


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Apr 13, 2015 3:20 pm    Post subject: Reply with quote

I'm just going to note things that I think might be good to change.

p01.2,3,32 these look kinda... deserty
p01.7,19 look very similar and snowy.
p01.8 very... brown, maybe swamp?
p01.10, 02.16 very large ice caps.. arctic?
p01.14, 03.19,25 very green... no real landmasses. swamp?
p01.16, p02.8, 04.19 wasteland? the land looks very dark almost like it's charred.
p01.20 kinda... pink. maybe methane?
p01.32 maybe desert
p02.7 bright neon green... CD?
p02.30 Earth, 04.2,3 are redundant.
p02.26, 03.08,09, 04.17 very small land masses, ocean?
p03.16 very... tan. desert?
p03.32 oddly colored, the water looks light blue-green.. CD?
p04.9 black oceans? hmmmmm wasteland!

that's only 26 changes though. so you'd still have 89 That's not too bad though.


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Tue Apr 14, 2015 4:35 am    Post subject: Reply with quote

Okay... Re-organized most like you said...
2.30 is the Earth I felt looked best...
4.02 & 4.03 are both a 'future,' 'flooded' Earth...just with different clouds... I figured one of these could be included if anyone wants a climate change effected Earth...
3.08, 3.09 & 4.17 didn't look especially oceanic to me when applied to the model...

You mentioned 1.32 twice...there are a couple of others that look desert-like to me, but I hesitate to move them, because we are already heavy on Barren worlds... Currently, we have 89 Barren & 95 Oxygen... What would you think about moving 1.26, 2.04 & 2.05 to Barren?


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Apr 14, 2015 1:09 pm    Post subject: Reply with quote

Yeah that works I guess.

Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Wed Apr 22, 2015 11:41 am    Post subject: Reply with quote

Okay... Two things I'd like to touch on before moving on to the data files...

First, I forgot about rings... Making some of the planets into ring planets is no real problem... But, aren't rings partly transparent in the game? Having the black part of the texture be transparent would fit with having an opacity texture, but the .X format doesn't support that... So, does anybody know how that works in the game?

Second, though we covered Brown Dwarfs, we didn't cover other stars... So, could I get both thumbs up/thumbs down opinions on the following textures & color identification for same? Thanks!

Star Texture Preview:


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri Apr 24, 2015 3:07 pm    Post subject: Reply with quote

rings are in XFileClasses_Stellar.
Code:

Name                                                 := Planet Ringed 0001 Large
XFile                                                := RP_01.x
Override Texture Filename                            :=
Base Model Radius                                    := 8.004
Transparent Texture Filename                         := ring_01.bmp

It looks like the transparency is handled separately from the .x file.

I think.. never really tinkered with it. The .x file mentions both textures though.

dim red, pink blue red
red-orange (this looks like a dead star) lightblue-green white
white yellow white yellow
yellow-orange red lightblue-green white
orange orange white orange
orange red-pink blue yellow-orange
blue/purple orange orange orange
lightorange white


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Sat Apr 25, 2015 10:07 pm    Post subject: Reply with quote

Well, well... Obviously, the game's engine can do at least some level of transparency that isn't supported by the .X format itself... We should test that at some later date to see how much can be done with it...

In the meantime, have any preference on which planets get rings?

Apart from the stock rings (which I always thought looked weird), I've got these...
Rings Preview 1:

Rings Preview 2:


Also, what do you think of these?
Black Hole / Subspace Rift Preview 1:

Black Hole / Subspace Rift Preview 2:


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sun Apr 26, 2015 1:44 am    Post subject: Reply with quote

As for rings... I like the idea of giving them to random planets. Maybe even planets you have a non-ringed version of. Very Happy

The warp/black hole thingies look cool.


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Sun Apr 26, 2015 4:52 am    Post subject: Reply with quote

Okay, we've got 32 rings...and 20 atmosphere types. If we discount Artificial, Assimilated, Dimensional Gate & Vongformed - that leaves us with 16. So, 2 rings per atmosphere type...?

Any thoughts on which textures should be used for the different planet sizes?


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Apr 27, 2015 6:20 pm    Post subject: Reply with quote

well, choosing textures for sizes seems easy to me. Just look at the level of detail and put the more detailed ones on bigger planets.

I guess that works for the rings.


Back to top
DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Tue Apr 28, 2015 7:50 pm    Post subject: Reply with quote

Another quick opinion check...thumbs up/thumbs down & which atmosphere?
Only options are Helium & Hydrogen.

Nebulae Preview:


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri May 01, 2015 9:09 pm    Post subject: Reply with quote

A lot of those are either blue or green, do you want me to exclude those colors?

Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Modding Discussion All times are GMT
Goto page Previous  1, 2, 3, 4, 5, 6  Next
Page 5 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.83 Seconds