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Pointless incremental upgrades

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Virtual Guru

Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sun Apr 12, 2015 3:08 am    Post subject: Pointless incremental upgrades Reply with quote

Hey Kwok Smile Since you happen to be working on a new version of BM, I figured I might as well bring up one gripe I have with the mod... The overabundance of overly expensive pointless incremental upgrades! Very Happy

So let's say you spend 10K research points to unlock some new weapon or whatever. Level 2 is 20K, but what do you get for all that effort? +10% damage. Yay. Razz What's the point of researching anything past level 1? Might as well go for the theoretical prerequisites of some higher tier weapon...

At least this isn't stock SE4, though, where you took forever to unlock nullspace projectors, but then once you did, you could max them out in 3 turns! Wink

That's no space station - it's a spreadsheet!

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Balance Guru

Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Apr 13, 2015 3:19 am    Post subject: Reply with quote

It depends on how much time you have before you need to use your weapons. The initial weapon tech areas are cheap enough where you could research several levels quickly and get that 20-30% damage improvement which you can deploy against an enemy that is investing points in higher cost theoretical areas to open up more advanced weapons.

Furthermore, most of the first tier weapons researched to their maximum offer about 75% of the total damage amount of a second tier advanced weapon at a 25-30% of the tech area cost.

Space Empires Depot | SE:V Balance Mod

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