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Spaceempires.net :: Shrinking sphereworlds to 2 hexes :: View topic
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Shrinking sphereworlds to 2 hexes

 
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arthurtuxedo
Space Emperor


Joined: Sep 09, 2007

PostPosted: Thu Sep 04, 2014 5:41 am    Post subject: Shrinking sphereworlds to 2 hexes Reply with quote

Hello, I am trying to shrink sphereworlds to a more manageable size of 2 hexes radius, and while I have mostly succeeded, I cannot get the model to display correctly on the system map. Instead of a smaller sphereworld that is centered on the star and rotates on its own axis, it traces a giant circle the size of the old, larger sphereworld, and looks like it is orbiting the star. I have tried different values and nothing gets it close to centered. Can someone who understands XFileClasses_Stellar.txt help me out?

This is where I left the entry before I ragequit:

Code:
Name                                                 := Sphereworld
XFile                                                := Sphereworld.x
Override Texture Filename                            :=
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 50
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 80
Starting Scale Y                                     := 80
Starting Scale Z                                     := 80
Starting Position Offset X                           := -5.43
Starting Position Offset Y                           := -146.27
Starting Position Offset Z                           := 299.8
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 25
Continual Rotation Speed                             := 0.0001


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Sep 04, 2014 2:27 pm    Post subject: Reply with quote

You also need to adjust the size in StellarObjectTypes.txt.

Smarter than your average Texrak.


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arthurtuxedo
Space Emperor


Joined: Sep 09, 2007

PostPosted: Fri Sep 05, 2014 2:19 am    Post subject: Reply with quote

I tried, but it was tough to figure out what the numbers meant. I eventually figured out that it would work properly if I set max model size in StellarObjectTypes the same as scale in XFileClasses_Stellar.

Thank you!


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