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zaracyn Space Emperor

Joined: Mar 06, 2008
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Posted: Tue Feb 11, 2014 7:36 pm Post subject: Radiation n mR/yr? |
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I'm working on a custom map featuring some-what realistic details of the systems and planets in our local arm of the Milkyway galaxy. For reference, if you've ever played "Web and Starship", I'm essentially trying to model that map (not the entire game, although I may attempt a scenario loosely based on it).
Anyway, I'm trying to figure out if the Radiation levels (mR/yr) have any affect on the conditions of the planet or not? I've gone to astronomy and NASA websites to get as much relevant data as possible to fill in the blanks. I've also created some test maps to try out and as far as I can tell it doesn't, and appears to be more cosmetic. Still, I'd like to try and get as close to a some-what realistic value as possible.
Anyone know where I might find this kind of information?
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Tue Feb 11, 2014 11:36 pm Post subject: |
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As far as I know, the radiation numbers are entirely cosmetic.
That's no space station - it's a spreadsheet!
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Fri Feb 14, 2014 10:59 pm Post subject: |
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Yeah, unless there's a script function to use them they're yet another unimplemented feature.
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zaracyn Space Emperor

Joined: Mar 06, 2008
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Posted: Sun Feb 16, 2014 7:03 pm Post subject: |
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Thanks for the input.
That's kind of what I figured. Considering the map I'm modding doesn't really care about those kinds of details, so I won't worry about that. Still, it's one of those details, I'd like to get right (from a curious, scientific perspective ).
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Tue Feb 18, 2014 4:50 am Post subject: |
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I'm trying to remember the exact specifics, but IIRC someone tried to make facilities that used those stats as part of determining how much stuff to produce. I don't think it worked.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Tue Apr 29, 2014 12:45 am Post subject: Re: Radiation n mR/yr? |
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What would be cool is if the (mR/yr) affected the growth and disease level on a planet. Or you could have it affect population limits on a planet.
zaracyn wrote: | I'm working on a custom map featuring some-what realistic details of the systems and planets in our local arm of the Milkyway galaxy. For reference, if you've ever played "Web and Starship", I'm essentially trying to model that map (not the entire game, although I may attempt a scenario loosely based on it).
Anyway, I'm trying to figure out if the Radiation levels (mR/yr) have any affect on the conditions of the planet or not? I've gone to astronomy and NASA websites to get as much relevant data as possible to fill in the blanks. I've also created some test maps to try out and as far as I can tell it doesn't, and appears to be more cosmetic. Still, I'd like to try and get as close to a some-what realistic value as possible.
Anyone know where I might find this kind of information? |
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Tue Apr 29, 2014 11:44 pm Post subject: |
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I wish I knew how/if you could call those variables.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Wed Apr 30, 2014 1:59 am Post subject: |
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marhawkman wrote: | I wish I knew how/if you could call those variables. |
I'm sure there must be some way to call or even make IIF statements or case statements, but again I dont know all the call names and variable names that SEV uses. I been learning C++ on my own, but haven't try to learn scripting languages yet like Pascal or Lua
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zaracyn Space Emperor

Joined: Mar 06, 2008
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Posted: Mon Jul 14, 2014 11:51 am Post subject: Re: Radiation n mR/yr? |
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murphy0512 wrote: | What would be cool is if the (mR/yr) affected the growth and disease level on a planet. Or you could have it affect population limits on a planet.
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That's exactly what I would like for it to do For instance one of the main reason why sending humans to Mars is so problematic is the radiation levels (mostly just the trip to get there) but if we could develop technology to overcome these hurdles it would make colonizing other stellar bodies viable.
In the game, I would expect to see that number affect the conditions of the planet based on your race's tolerances to extreme conditions. So yeah, all those effects could come into play.
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Mon Jul 14, 2014 1:10 pm Post subject: |
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Hmm... now to poke at it and see if it can be done...
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edge8400 Space Emperor

Joined: Dec 08, 2010
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Posted: Thu Oct 30, 2014 11:44 am Post subject: |
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What did you find out from experimenting?
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Fri Oct 31, 2014 1:12 am Post subject: |
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I never actually got around to it. :/
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