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Spaceempires.net :: Invasion! Beta 0.60 Released :: View topic
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Invasion! Beta 0.60 Released

 
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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Apr 22, 2008 6:16 am    Post subject: Invasion! Beta 0.60 Released Reply with quote

You can download it here

Beta 0.6 marks a large step for the mod with the addition of complete working AI for normal and monster races. It also does a fair ammount of monster balacing to address issues that had shown up in the now defunct pbw games I was running. Multiplex tracking has been changed a bit, all hulls have a base tracking ammount this ammount can only be increased by turning over control of the ship to a Master Computer. Also I have tried to push each hull size closer to having a more specific role.

As usual the mods needs Image Mod and Sound Mod to work properly

Beta 0.6
Added complete working TDM based AI thanks to bearclaw
Tweaked Engine Destorying Weapons
Increased Mines/Sats per sector per player
Greatly reduced damage of shield component destroying weapons to prevent exploiting
Added 10th rule to Generic Space Monster Rules.txt
Added 5th level of Monster PD
Lowered Monster research and construction slightly
Made Bio Electric Field have two levels
Made Monster Neural Core two levels
Tonnage changes to all levels of Master Computer
Slightly raised armor research cost
Increased size of worldships to better reflect how large they are
Increased size of worldship size carriers to better reflect how large they are
Changed maintence reduction on world base to 90%
Changed Superbeast defense bonus
Changed Monster Berzerk II
Changed Solar and Advanced Solar Panels
Moved Multi-Plex Tracking ability to hulls
Replaced Combat Support tech area with Electromagnetic Counter Measures
Added multiplex tracking ability to Master Computers
Gave ship hulls more specific roles
Added Targeting Computer
Reduced Resupply tech area to three levels
Changed Depleted Uranium Cannon to Depleted Uranium Railgun
Added new Empire Types
Added Armor AI tags
Fixed Transport size issue
Cleaned up a number of AI issues
Reduced overall filesize of mod by a considerable margin


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


Last edited by Combat_Wombat on Mon Apr 23, 2012 5:58 pm; edited 1 time in total


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Tue Sep 16, 2008 9:30 pm    Post subject: Reply with quote

Have you noticed that your mod somehow gets beyond the 20 player limit? I created 3 races because i wanted to be sure to get monsters and set 2 to AI use. The game now runs through 20 player's turns and then continues with another player 1 and 2!

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awolf
Space Emperor


Joined: Nov 06, 2007

PostPosted: Wed Sep 17, 2008 1:14 am    Post subject: Reply with quote

Combat, you posted:
As usual the mods needs Image Mod and Sound Mod to work properly

which sound mod and where at?

AWolf


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Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Sun Sep 21, 2008 6:13 am    Post subject: Reply with quote

Shrike wrote:
Have you noticed that your mod somehow gets beyond the 20 player limit? I created 3 races because i wanted to be sure to get monsters and set 2 to AI use. The game now runs through 20 player's turns and then continues with another player 1 and 2!


Now THAT is interesting! How did you manage that?


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Sun Sep 21, 2008 8:07 pm    Post subject: Reply with quote

Erm... like I described in my post above?

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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Mon Sep 22, 2008 2:33 am    Post subject: Reply with quote

crazy I cannot say it was on purpose you sure other mods and stuff dont do this?

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Mon Sep 22, 2008 9:23 pm    Post subject: Reply with quote

Heh, had a quick test in Devnul mod and... same behaviour. So you can effectively create a number of empires, then edit them to be played by computer (save one). If you then set all the neutral and main empires options and select high number, you will get the ones you set to "controlled by computer" on top of the 20 you get from the "high" setting.

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Shektho
Space Emperor


Joined: Aug 05, 2006

PostPosted: Tue Sep 23, 2008 2:17 am    Post subject: Reply with quote

Did you happen to have the cpu empires you created above yours in the list?
If so, there are still just 20. It's just running the few AIs before yours.


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Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Wed Sep 24, 2008 12:52 am    Post subject: Reply with quote

Shrike wrote:
Heh, had a quick test in Devnul mod and... same behaviour. So you can effectively create a number of empires, then edit them to be played by computer (save one). If you then set all the neutral and main empires options and select high number, you will get the ones you set to "controlled by computer" on top of the 20 you get from the "high" setting.


That sounds VERY interesting, though I'm not certain HOW to do that just yet.

What is the steps needed to do so?


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Wed Sep 24, 2008 8:37 pm    Post subject: Reply with quote

Black_Knyght, what more info do you need in addition to my last post? Shekto, I'm not sure about that. I still see the count go to 20 and then go to 1 and 2 again during turn processing. But you're right, they're higher up the list than the one I end up playing with.

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Harvester
Space Emperor


Joined: Apr 20, 2006
Location: Lutsk

PostPosted: Sun May 27, 2012 3:35 pm    Post subject: Reply with quote

Is it true that my ship equipped with two pirate boarding parties cannot take a single colony ship?
I noticed that a component's boarding attack is lessen in 4 time Confused


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Wed Jul 31, 2013 12:14 am    Post subject: Reply with quote

Is this mod dead? The download link is broken, and I can't find it anywhere else. I wanted to start a PBW game... Sad

That's no space station - it's a spreadsheet!


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