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Spaceempires.net :: BSG Mod 4.4 Beta Bug list :: View topic
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BSG Mod 4.4 Beta Bug list
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MalenkiyPoslannik
Space Emperor


Joined: Apr 16, 2013
Location: Israel

PostPosted: Wed Apr 17, 2013 4:47 pm    Post subject: ;-) Reply with quote

Ok,

Another thing found in this mode ...
is naming of the planets in systems ... planets I, II names are correctly displayed, and after that no numbers just letters begin to appear ( if star has more then 2 planets )


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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Wed Jul 17, 2013 3:26 pm    Post subject: Reply with quote

Hmm... It would appear that the AI colonizes planets without putting any population on them... And, if you destroy their planets(s) with population, but not the zero pop ones, the game hangs on the next turn... When it gets to the player with no pop, it just says they are taking their turn and never moves beyond that point... Doesn't crash, just... stops.

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isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Mon Jul 22, 2013 11:29 pm    Post subject: Reply with quote

DXM wrote:
Hmm... It would appear that the AI colonizes planets without putting any population on them... And, if you destroy their planets(s) with population, but not the zero pop ones, the game hangs on the next turn... When it gets to the player with no pop, it just says they are taking their turn and never moves beyond that point... Doesn't crash, just... stops.


I think I have found the issue, something I did in the AI scripts for the setup. The dark terrans are the issue, try removing that empire, if it continues I may have more issues...


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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DXM
Space Emperor


Joined: Mar 20, 2012

PostPosted: Tue Jul 23, 2013 3:16 am    Post subject: Reply with quote

Er, I'm pretty sure it was the RDM Cylons I killed off...

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