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Spaceempires.net :: What do you want to see in a Star Trek mod? :: View topic
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What do you want to see in a Star Trek mod?
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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Apr 22, 2013 11:56 pm    Post subject: Reply with quote

Ah, thanks for the clarification. I've not spent a lot of time looking in to this yet.

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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Mon May 27, 2013 11:11 am    Post subject: Reply with quote

need help, ships arent attacking planets

they have ordinance, they can target planets as they have already this turn and they will in tactical but all of a sudden they aren't in strategic.

both buildings and facilities in the strategy are turned on to point blank 100% damage.

really confused as these ships have taken out about 10 planets already in the fleet they are curently in


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon May 27, 2013 4:26 pm    Post subject: Reply with quote

Yeah, I need more info.

What strategy? What setting is the strategy using in regards to planets?

Also what treaties do you have? did you sing a treaty that forbids you from bombarding planets?


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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Mon May 27, 2013 6:09 pm    Post subject: Reply with quote

Im at war with everyone, i used the optimal range strategy and changed the bottom 2 to point blank and 100%.

weird thing is it worked for ages, then randomly stopped for just 1 fleet, then a while later it works again and so on.

That being said a friend of mine and I are playing a different game and did the same, my ships work and his dont

is there a population/culture aspect in the game that means that sometimes the crew are willing to attack a planet and other times they arent?

cant remember if i said this one but he found another glitch i love, the mines that only target ordinance he used and they blew up full ships. however when i do the same they do nothing.

on the subject of mines why does the game (not the mod) offer all the strategies for a mine, surely it has 1 strategy, to go boom! lol


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon May 27, 2013 8:57 pm    Post subject: Reply with quote

Well, all ships and all units of all types can use any strategy.

What strategy is the fleet using? What were the exact settings you changed?

Which Warhead was that?


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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Mon May 27, 2013 10:03 pm    Post subject: Reply with quote

stratergy used is optimal, changed the bottom 2 buildings and facilities i believe theyre called to point blank

the warheads for the mines were Mine Warhead Nega-Neutrino


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue May 28, 2013 5:12 am    Post subject: Reply with quote

what are the exact strategy settings the ships are using for engaging planets?

What hull were the warheads hitting?


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Lorq13
Space Emperor


Joined: Oct 03, 2007

PostPosted: Tue May 28, 2013 5:14 am    Post subject: Reply with quote

Have you recently entered any treaties? They can have a no bombardment clause.

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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Sat Jul 27, 2013 4:57 am    Post subject: Reply with quote

Okay MHM, been glancing over some of the things you did, as I prepare to start modding weapons. I really dig your boarding beam idea & I'm thinking it could be improved.

1. Add "gap" as you did - or tried - with PPD (not sure whether you succeeded yet, but I'm guessing yes.) A gap of 20 would be about right.

2. Reverse damage amounts, so it pulls harder at long range, and pulls less closer in.

Something like that should be able to reliably place the target right where the boarding pod can quickly make contact.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Jul 27, 2013 4:09 pm    Post subject: Reply with quote

Ooohhh... cool! I actually didn't think of that idea with boarding beam.

PPD... not sure. I gave it double damage to shields to mimic the spash damage behaviour, but I'm not sure if I ever bothered to give it a gap at point blank range(or wanted to). 20 would be fine though.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sat Jul 27, 2013 5:58 pm    Post subject: Reply with quote

Note that weapons will still fire with gaps at point blank range; they just won't do any damage.

That's no space station - it's a spreadsheet!


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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Sun Jul 28, 2013 1:26 am    Post subject: Reply with quote

Thanks for that tip. I wouldn't have guessed.

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sun Jul 28, 2013 2:32 am    Post subject: Reply with quote

Reminds me of the AI behavior with weapons that have a total accuracy of 0% or less. It'll keep firing even though it is completely impossible for it to hit.

That being said, I avoided that design feature(negative accuracy) because I disliked the way the game uses it. I probably won't add gaps in firing ranges either.


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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Sun Aug 04, 2013 12:11 pm    Post subject: Reply with quote

http://files.spaceempires.net/user/2019/Planets.png

Wont let me attack planets again Sad

what am i missing


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Aug 05, 2013 1:16 am    Post subject: Reply with quote

That's not the part of the orders that matter.

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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Mon Aug 05, 2013 6:19 pm    Post subject: Reply with quote

what is it that I need to change then I cant remember been a while since last time Ive done a new game

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Lorq13
Space Emperor


Joined: Oct 03, 2007

PostPosted: Mon Aug 05, 2013 9:53 pm    Post subject: Reply with quote

It is usually a treaty that prevents bombardment or the strategy you are using will not deal 100% to a planet.

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Aug 06, 2013 4:16 am    Post subject: Reply with quote

There's several settings for planets though, so you might have to look more than once.

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Studentmac
Space Emperor


Joined: Feb 13, 2008

PostPosted: Tue Aug 06, 2013 7:12 am    Post subject: Reply with quote

I dont have any treaties,

looked through the stratergies again and thats the only parts I can see that suggested I couldnt attack planets


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Aug 06, 2013 2:19 pm    Post subject: Reply with quote

look in the second page of targets for a target named "Planet with colony"...

there's a LOT of strategies that default to "all weapons gone"


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Lorq13
Space Emperor


Joined: Oct 03, 2007

PostPosted: Tue Aug 06, 2013 8:59 pm    Post subject: Reply with quote

Maybe post a savegame file? Also, a description of where the combat is would help.

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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Sat Nov 02, 2013 8:38 pm    Post subject: Reply with quote

Okay, I'll post here so there'll be no confusion.

In Warp Ten, does equipping the Warp Core on a Stealth Ship prevent the Warp Core from producing supplies?

I'm thinking of copying the Stealth Ship idea, but I want to know ahead of time if there's a pitfall in store. Same principle should apply to Quantum Reactors.

My guess: everything works as long as no actual "Cloaking Device" is switched on.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sun Nov 03, 2013 12:30 am    Post subject: Reply with quote

My guess is that it will work so long as the ship is not actively cloaked. IIRC, cloaking abilities on hulls still need to be activated with a cloak command, at least for ships. Units such as mines seem to cloak automatically.

That's no space station - it's a spreadsheet!


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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Tue Nov 05, 2013 12:54 am    Post subject: Reply with quote

Well, I sure didn't know about that. I thought ships could have passive cloaking, but I tested with "stealth armor", and it needs to be "activated".

That being the case, I'm not confident there'll ever be a way to get AIs cloaked.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Nov 19, 2013 5:00 pm    Post subject: Reply with quote

yeah, cloaking is weird. Sad

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