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Spaceempires.net :: 0.16.07+ Bug List :: View topic
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0.16.07+ Bug List

 
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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Feb 14, 2008 4:13 am    Post subject: 0.16.07+ Bug List Reply with quote

New mod version, new bug list.

Smarter than your average Texrak.


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Athonos
Space Emperor


Joined: Jun 04, 2008

PostPosted: Wed Jun 04, 2008 10:02 pm    Post subject: Reply with quote

I came across a bug in some of the neutrals' AI research files where they had been instructed to research "Illusiary Armor" instead of "Illusory Armor". I just did a quick search and replace and it cleared up my installation from having turn generation woes.

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Jun 04, 2008 10:06 pm    Post subject: Reply with quote

Which version are you using? The Illusory Armor AI bug was patched several versions back. The latest patch is available here, and I just confirmed that the correct research file is in the patch file.

Smarter than your average Texrak.


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Athonos
Space Emperor


Joined: Jun 04, 2008

PostPosted: Thu Jun 05, 2008 6:10 pm    Post subject: Reply with quote

Oh, you know, I just downloaded the FQM release and didn't realise that wasn't the latest version. Sorry about that!

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Varek_Raith
Space Emperor


Joined: Mar 28, 2007
Location: Manassas, Va

PostPosted: Wed May 20, 2009 4:27 am    Post subject: Reply with quote

Sorry for the thread-necro. Using the latest version (16.10). Am I supposed to get fleet carriers before heavy carriers? Relevent tech requirements;

Heavy Carrier
Code:
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Large Ship Construction
Tech Level Req 2              := 3


Fleet Carrier
Code:
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Large Ship Construction
Tech Level Req 2              := 2


Considering its size, shouldn't the Fleet Carrier require Huge Ship Construction instead?


"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed May 20, 2009 3:05 pm    Post subject: Reply with quote

Yes. The tech level is set up for it, even.

Smarter than your average Texrak.


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Thexare
Space Emperor


Joined: Sep 26, 2012

PostPosted: Thu Sep 27, 2012 6:41 am    Post subject: Reply with quote

Sorry for the ancient necro, but the divide-by-zero ground combat bug reported back in '08 is still in place, at least with the Cluk-Ruks and, given the one with that problem in the previous report, probably all neutral empires.

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