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Proportions and AI

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Space Emperor

Joined: Sep 03, 2007

PostPosted: Thu Oct 07, 2010 5:27 am    Post subject: Proportions and AI Reply with quote


This mod seems very good (imaginative) but to say the truth, I'm reluctant to lauch a game with it, because it seems to be using vanilla AI.

On the other hand, Cpt Kwok has poured, no doubt, several hundreds of hours into improving the AI for the Balance Mod.

So, this is an hard choice... either a more 'vanilla feel' mod with good AI (Balance Mod) or this more imaginative mod but with base AI.

What I'm getting at is ... why Proportions is not using Balance Mod as a base, so to have at least all the improvements and bug fixes in AI that Cpt Kwok did?

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Space Emperor

Joined: Jul 16, 2007

PostPosted: Mon Mar 14, 2011 1:57 pm    Post subject: Reply with quote

Better late than never, I guess.

You may have read Heber Magalaes' (author of SE5 Proportions) reply in my Proportions post (I started a new one because I have/had a slightly different issue). He says that SE5 Proportions can be, but was never intended to be played in SP - which answers your question, too, I suppose.

I would like to direct your attention to the Proportions mod for SE4 (which "fathered" the SE5 version, so-to-speak). SE4 has less fancy graphics than SE5, but is quite good in all other respects (and worth the investment, in my mind).
There are two versions of SE4 Proportions available, v2 and v3, which I'd rather call "generations" in an evolutionary process (which is taken further by SE5 Proportions, in a way). Both are available in the Downloads section of (v2 in the "Deprecated" subsection). The readme files contain more information regarding the differences. I have had a (quick) look at both versions, and found both quite enjoyable - and more different than I had expected.

Have fun!

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