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Spaceempires.net :: Skywalker New Game Likely :: View topic
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Skywalker New Game Likely

 
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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Mon Jun 15, 2009 9:28 am    Post subject: Skywalker New Game Likely Reply with quote

This is early notification that we may start a new game in a couple of weeks. The exisiting game has been very interesting, but unfortunately one player is already 300% ahead of my score! Sad
Given thats the winning condition which kicks in at turn 100 and we are passed 81 already. I don't think I can catch him!

I am hoping (vaguely) I might get Version 1.3 ready, but if not we will use the current version (V1.2)

Homeworld Planets, 3, condition good.
Racial Points, 3000
Tech costs medium
AI players, high number probably 5 at least
No neutrals?
Starting resources 100,000 suggested.

Galaxy will be huge.
Players, 6 human, plus 4 AI

Victory conditions? 400% higher than 2nd player after 100 turns?
Plus/or 2 years of peace

Post your thoughts and we'll see what we come up with.
I'll edit this as we finalise what we will go with. Any of the options are open for debate (this is a civilised Federation after-all!)

If the new version is ready it will require planet pack 14. Thats now available, here -> http://imagemodserver.mine.nu/other/MM/SE4/imagemod/planetpack13to14.zip

This would appear to be just the extra planets added.



Venturing into the unknown


Last edited by Alikiwi on Fri Jul 24, 2009 11:38 pm; edited 4 times in total


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Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Mon Jun 15, 2009 6:49 pm    Post subject: Reply with quote

Sounds good, and count me in Wink

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LennyNro
Space Emperor


Joined: Mar 19, 2009

PostPosted: Wed Jun 17, 2009 7:58 pm    Post subject: Reply with quote

if the game speed is itended to be not too fast you can count on me too (as always) Smile

Sometimes the same is different
but mostly its the same
- J.Homme


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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Wed Jun 17, 2009 11:07 pm    Post subject: Reply with quote

It'll be similar, and likely V 1.3 will be ready as I've got it running now. Will likely finalise the component pack, although its likely to get extended further but that won't affect this.

Now all we need is players!



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Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Thu Jun 18, 2009 6:40 am    Post subject: Reply with quote

Maybe post a notice on the Shrapnel forum too, or a more direct one here

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Intimidator
Space Emperor


Joined: Dec 23, 2004

PostPosted: Mon Jun 22, 2009 8:09 pm    Post subject: Reply with quote

Count me in!

Greetz

Inti,


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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Mon Jun 22, 2009 9:56 pm    Post subject: Reply with quote

Done! I'm getting through the updates for V 1.3, I need to post the component update very shortly, so I'll keep you all advised.


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Intimidator
Space Emperor


Joined: Dec 23, 2004

PostPosted: Tue Jun 23, 2009 10:59 am    Post subject: Reply with quote

I played your mod yesterday, and founs some small bugs.

When creating an ship you see the prim.command comp. Which you can't use because it's to large (no mount)
And you can't use it when you are creating the Heavy-Sat. (base) or use the mount!

What's the use of the mini cargo bay for troops, fighter and Weap-platf.?


Greetz

Intimidator!


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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Tue Jun 23, 2009 10:06 pm    Post subject: Reply with quote

You should post in this forum -> http://www.spaceempires.net/ftopict-6319.html

As for the command comp. its a copy of what was in DevNull, but I'll check it out. As for the mini cargo (as per the forum) it was an attempt to make a decent shuttle, didn't work. It's been changed in the forthcoming update, as fighters etc can't carry cargo even if they have a cargo bay Crying or Very sad



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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Mon Jul 13, 2009 1:37 pm    Post subject: Reply with quote

See http://www.spaceempires.net/ftopicp-49801.html#49801

V1.3 is available, so you should be able to create your race (EMP) files for your game. If anything appears to be missing let me know!



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Alikiwi
Space Emperor


Joined: May 09, 2007
Location: Tasmania

PostPosted: Fri Jul 24, 2009 11:40 pm    Post subject: Reply with quote

Full planet pack, 14 is here http://imagemodserver.mine.nu/other/MM/SE4/imagemod/planetpack14.zip

Make sure you have the Skywalker patch V1.3a. Create your EMP files, and I'll host the game on PBW2.

27th July. It's been suggested we have monsters in this game, please let me know what you think. 2 votes yes, 1 neutral so far...

Game Name:- (In PBW2) First Run In New Skies



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