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Spaceempires.net :: Scout Craft? :: View topic
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Scout Craft?

 
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Should BSG Mod have Scout class size ship
Yes
100%
 100%  [ 9 ]
No
0%
 0%  [ 0 ]
Whats a Scout?
0%
 0%  [ 0 ]
Total Votes : 9

Author Message
isopsyco
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PostPosted: Sun Apr 12, 2009 2:36 pm    Post subject: Scout Craft? Reply with quote

OK, I thinking about putting a separate ship size SCOUT into the game (Raptor, Stealth fighter, Cylon Raider Long Range Scout and similar type ships), very small and specialized micro-FTL drives.

Just would like a polling if this sounds good. Its a little more work but I think it will add a better dimension to the game especially tactically you would send a lesser ship to take a look before jumping something bigger in.


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


Last edited by isopsyco on Fri Feb 15, 2013 5:37 pm; edited 1 time in total


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jocan2003
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PostPosted: Sun Apr 12, 2009 2:52 pm    Post subject: Reply with quote

Man i so damn wish to have specialised ship i mean, having to always use the frigate to job that require the smallest hull and even seeing you still have plenty space left in design make me feel i have to put weapon and everything...

Scout, Raptor ( first time i heard about BSG shipset i tought raptor would have been the heavy fighter because in the show they were the bigguest fighter well more a support ship than fighter, good radar and heavy missile ) but hell yeah more hull into play.

Freighter to make a *mobile spaceyard*? nah why not a dedicated hull. I cant wait to have a fully space based empire living in *station* and convoy only Very Happy.

But one thing tho, specialised ftl drive, when you open a warp point with your scout any other ship will be able to go in. Unless you restrict the maximum size allow just enough to allow the scout size vessel go in.


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isopsyco
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PostPosted: Sun Apr 12, 2009 3:36 pm    Post subject: Reply with quote

MM hasn't enabled the WP size restriction yet. The use of multiple ships through one WP has always caused me heartburn. Been trying to figure that one out for awhile...

FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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isopsyco
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PostPosted: Tue Apr 14, 2009 2:51 am    Post subject: Reply with quote

I have the Scout craft coded in, models set and auto design function working. My only hang up is I can't get the AI to design and build them. Anyone have any AI script experience on getting a new ship size type into game, please help.

FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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jocan2003
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PostPosted: Tue Apr 14, 2009 1:21 pm    Post subject: Reply with quote

Wish i could help you Sad im pretty much in the beginning myself i cant really help Sad.

Ill start working more on the mod today to help improve fix typpo and rebalance and even add some component Razz


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jocan2003
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PostPosted: Tue Apr 14, 2009 1:27 pm    Post subject: Reply with quote

Is there a place were we can talk about devlopment or msn this way i dont spam forum?

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isopsyco
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PostPosted: Tue Apr 14, 2009 3:25 pm    Post subject: Reply with quote

Appreciate the help! I don't mind spamming this forum, I keep coming back to old posts and checking what I missed Smile

I'm going to print off the scripts and work through the code and find where the logic is failing. It is most likely in the size selection of the ship, its the only difference between the Battlestar and Scout.

I'll continue forward using frigates to scout systems for the AI, its a minor switch to Scout once I figure out what I did wrong.


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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jocan2003
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PostPosted: Tue Apr 14, 2009 3:40 pm    Post subject: Reply with quote

Ill make a thread for devlopement on various system so we can throw our idea me and you and how to possibly fix a situation!

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isopsyco
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PostPosted: Tue Apr 14, 2009 5:10 pm    Post subject: Reply with quote

Looks like the scouts are in! Or actually by what the Army Scouts say, Scouts Out!

I have the AI building them now, just have to develop the minister to control them...


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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jocan2003
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PostPosted: Tue Apr 14, 2009 5:15 pm    Post subject: Reply with quote

Would it be possible the write the change ou make in the devlopemnt thread this way i can fix my files too so we work at the same rate?

I know its a pain but at least, it will be easier to trak where we are at.


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whitewolfmxc
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PostPosted: Tue Apr 14, 2009 11:01 pm    Post subject: Reply with quote

I too agree on adding the scout ship XD

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jocan2003
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PostPosted: Wed Apr 15, 2009 1:14 am    Post subject: Reply with quote

Hmm the scout can only have 2 engine need to be fixed asap, you added the scout so youll have to fix your problem Razz

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isopsyco
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PostPosted: Wed Apr 15, 2009 12:14 pm    Post subject: Reply with quote

The scout can only have 2 engines, its the only way I know how to keep it from going faster than a fighter Smile

The current settings are tweaked almost to max (or min depends what the setting title is). Unless you can find away around the speed issue...


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


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jocan2003
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PostPosted: Wed Apr 15, 2009 4:05 pm    Post subject: Reply with quote

There is a combat speed modifier you can add because right now scout can only go 2 move in space with normal engines? Scout are meant to be fast with good sensor lowly armed, as for fighter, we could always twek their engines.

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isopsyco
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PostPosted: Wed Apr 15, 2009 5:09 pm    Post subject: Reply with quote

hhmm, good point, once again I didn't test it in system view Smile

EDIT:

I'll tweak the engine requirements to say 5-10 then adjust the combat speed until it is about at a fighters.


FRAK FRACKING FRAK...universal adjectives lowers your vocabulary...


Last edited by isopsyco on Wed Apr 15, 2009 5:18 pm; edited 1 time in total


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jocan2003
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PostPosted: Wed Apr 15, 2009 5:15 pm    Post subject: Reply with quote

You could add a negative speed combat modifier into the Bridge to avoid stacking and such.

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