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Posted: Tue Mar 29, 2005 4:38 am Post subject: Range Check Error from Sol base(unresolved)
"Combat_wombat has reported a range check error when destroying the Sol base. First step: let's see if it was a localized issue, or a bug. I.e., is the bug reproduceable?
I just tried this, and did not receive any error. This would support the theory that the range check is caused by one of the randomly dropped components." Co-Lead of the FrEee project an open-source Space Empires IV clone
Joined: Mar 29, 2005 Location: South Carelia, Finland
Posted: Mon May 02, 2005 7:58 pm Post subject:
I think I may have solved this atleast partly. In the Main_Enemies.txt Phased Shield Generators were still listed even though they are not in the part 1 of the mod. I changed this to ordinary shield generators and I've had much less crashes. All the Human Alliance systems work pretty stable for me now. Back to top
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