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Spaceempires.net :: Range Check Error from Sol base(unresolved) :: View topic
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Range Check Error from Sol base(unresolved)

 
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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Mar 29, 2005 4:38 am    Post subject: Range Check Error from Sol base(unresolved) Reply with quote

Nemesys

"Combat_wombat has reported a range check error when destroying the Sol base. First step: let's see if it was a localized issue, or a bug. I.e., is the bug reproduceable?

I just tried this, and did not receive any error. This would support the theory that the range check is caused by one of the randomly dropped components."


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Exan
Space Emperor


Joined: Mar 29, 2005
Location: South Carelia, Finland

PostPosted: Mon May 02, 2005 7:58 pm    Post subject: Reply with quote

I think I may have solved this atleast partly. In the Main_Enemies.txt Phased Shield Generators were still listed even though they are not in the part 1 of the mod. I changed this to ordinary shield generators and I've had much less crashes. All the Human Alliance systems work pretty stable for me now.

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