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Spaceempires.net :: New graphics and AI ? :: View topic
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New graphics and AI ?

 
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whitewolfmxc
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Joined: Jul 03, 2008

PostPosted: Fri Jul 11, 2008 7:54 am    Post subject: New graphics and AI ? Reply with quote

http://home.comcast.net/~gregmcchesney/Unnameds_Upgraded_AI_with_FQM_v110.zip

An Ai mod, heard that it was much better than standard stock AI, Right now in mod its still pretty passive the AI even set to hard (the pack includes Fyron's Quadrant Mod)

http://bt.spaceempires.net/torrents-details.php?id=53

An graphics pack " Fyron's Quadrant Mod"
made by Fyron, which makes the map graphics look good


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isopsyco
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Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Fri Jul 11, 2008 12:40 pm    Post subject: Reply with quote

I'll be re-writing the AI to be a little more aggressive (especially the Cylons), just a matter of setting up a good strat and tac session and scripting the actions in a fluid/easy way Smile

I would like to incorporate Fyron's mod, eventually will, just takes a little time since we both used the same data files. Even with Winmerge, I still have to look for possible logic errors in combining them.

Unnamed mod is an excellent improvement except he primarily uses WP defense tactics, no really usable in BSG, but I am looking through his code to how and what he did for altering the aggressiveness.


FRAK THIS!


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whitewolfmxc
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PostPosted: Sun Jul 13, 2008 6:29 am    Post subject: Reply with quote

Also the AI designing their ships...omg today i saw a cyclon drone with no weapons...all they do is running around but my fighters cant catch them/...

Thats why i proposed a "cannon ship" design imported to the AI and for player by the players choosing to avoid this


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isopsyco
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PostPosted: Sun Jul 13, 2008 2:37 pm    Post subject: Reply with quote

I'll look into the drone design, should have been some type of weapon or a sensor package on board. Either its a recon sensor scout or a missile, thats the two designs I flushed out for the AI.

FRAK THIS!


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isopsyco
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PostPosted: Sun Jul 13, 2008 3:23 pm    Post subject: Reply with quote

Oh, if you want to track down better pictures and such for the graphics, please do so. Package them up and send my way and I'll convert into SEV standard.

Or you could do yourself by looking at the players manual on what the picture format and pixel sizes should be for components and ships and such.


FRAK THIS!


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whitewolfmxc
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Joined: Jul 03, 2008

PostPosted: Sun Jul 13, 2008 3:58 pm    Post subject: Reply with quote

isopsyco wrote:
Oh, if you want to track down better pictures and such for the graphics, please do so. Package them up and send my way and I'll convert into SEV standard.

Or you could do yourself by looking at the players manual on what the picture format and pixel sizes should be for components and ships and such.


ok, ill see what i can find XD


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