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whitewolfmxc Moderator


Joined: Jul 03, 2008
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isopsyco Moderator


Joined: Dec 31, 2006 Location: Always moving...
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Posted: Fri Jul 11, 2008 12:40 pm Post subject: |
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I'll be re-writing the AI to be a little more aggressive (especially the Cylons), just a matter of setting up a good strat and tac session and scripting the actions in a fluid/easy way
I would like to incorporate Fyron's mod, eventually will, just takes a little time since we both used the same data files. Even with Winmerge, I still have to look for possible logic errors in combining them.
Unnamed mod is an excellent improvement except he primarily uses WP defense tactics, no really usable in BSG, but I am looking through his code to how and what he did for altering the aggressiveness.
FRAK THIS!
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whitewolfmxc Moderator


Joined: Jul 03, 2008
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Posted: Sun Jul 13, 2008 6:29 am Post subject: |
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Also the AI designing their ships...omg today i saw a cyclon drone with no weapons...all they do is running around but my fighters cant catch them/...
Thats why i proposed a "cannon ship" design imported to the AI and for player by the players choosing to avoid this
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isopsyco Moderator


Joined: Dec 31, 2006 Location: Always moving...
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Posted: Sun Jul 13, 2008 2:37 pm Post subject: |
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I'll look into the drone design, should have been some type of weapon or a sensor package on board. Either its a recon sensor scout or a missile, thats the two designs I flushed out for the AI.
FRAK THIS!
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isopsyco Moderator


Joined: Dec 31, 2006 Location: Always moving...
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Posted: Sun Jul 13, 2008 3:23 pm Post subject: |
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Oh, if you want to track down better pictures and such for the graphics, please do so. Package them up and send my way and I'll convert into SEV standard.
Or you could do yourself by looking at the players manual on what the picture format and pixel sizes should be for components and ships and such.
FRAK THIS!
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whitewolfmxc Moderator


Joined: Jul 03, 2008
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Posted: Sun Jul 13, 2008 3:58 pm Post subject: |
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| isopsyco wrote: | Oh, if you want to track down better pictures and such for the graphics, please do so. Package them up and send my way and I'll convert into SEV standard.
Or you could do yourself by looking at the players manual on what the picture format and pixel sizes should be for components and ships and such. |
ok, ill see what i can find XD
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