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Spaceempires.net :: [DN5] Mod update :: View topic
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[DN5] Mod update

 
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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Thu Nov 08, 2007 5:11 pm    Post subject: [DN5] Mod update Reply with quote

Just a quick note to all of you who are waiting for this project: As of today, DN5 is almost in the same state that DN2 was, for you long time players.

What that means is that it is basicly a stock game with all the additional ship, base, and unit sizes added. And it fully playable currently.

Though I'm not ready for any yet, I will be looking for some beta testers in the near future. Say, probably around Xmas time?


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Nov 08, 2007 6:57 pm    Post subject: Reply with quote

Cool! Very Happy I'd love to help test the mod!

That's no space station - it's a spreadsheet!


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Fri Nov 09, 2007 4:50 pm    Post subject: Reply with quote

that's good to hear since you were already on my list of potential testers Smile
I think I had asked for testers a while ago and you had mentioned you were eager then. Once I've got the remaining units finshed, I'll be sure to let you get your hands on it Smile


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Tue Jan 08, 2008 8:37 am    Post subject: Reply with quote

DN5.02 is now in the hands of my beta testers. Here's the fix list:

v5.02
Added- Organic based hulls and units.
Added- Crystalline based hulls.
Fixed- typo in colony ships said max movement instead of max engines.
Changed- requirements for racial hulls to racial trait rather than racial tech level.
Added- racial trait restriction to standard hulls.
Changed- Scout ships to special unit ("Scout"). Basicly a ship that can be built without a SY and can be involved in Ground Combat if in planet cargo or dropped.
Fixed- Ship size increase/level was not calculating an extra level.
Fixed- Battle Cruiser was lower tonnage than Cruisers.
Changed- Reduced Gravitational Quantum Resonator open warp point range by half.

This now puts DN5 essencially a SEV version of DN3.

If anyone else would like to be a tester for me, PM me and I'll let you in!


Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


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