This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: OAKSIF0
· New Today: 0
· New Yesterday: 0
· Overall: 3153

People Online:
· Visitors: 109
· Members: 0
· Total: 109

  

Spaceempires.net :: Designable, undamagable hull abilities :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Designable, undamagable hull abilities

 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Dark Nova Mod
View previous topic :: View next topic  
Author Message
SuicideJunkie
Leaky Guru


Joined: May 28, 2005
Location: Canada!

PostPosted: Sun Dec 02, 2007 12:52 am    Post subject: Designable, undamagable hull abilities Reply with quote

Ed said you might be interested in this:

Quote:
[2007/12/01 18:31] * SuicideJunkie ponders how mean to be if someone dosen't choose any traits.
[2007/12/01 18:31] * SuicideJunkie is thinking 0hp for everything
[2007/12/01 18:31] <+ekolis> lol
[2007/12/01 18:31] <+ekolis> divide by zero error?
[2007/12/01 18:31] <+SuicideJunkie> Instafrag
[2007/12/01 18:32] <+ekolis> UNSTOPPABLE
[2007/12/01 18:32] <+SuicideJunkie> Apparently I've already got a component with 0hp for the small bases.
[2007/12/01 18:32] <+SuicideJunkie> It just counts as always 0% damage until the ship asplodes
[2007/12/01 18:32] <+ekolis> heh, even if it gets hit?
[2007/12/01 18:32] <+SuicideJunkie> I'm not sure, actually.
[2007/12/01 18:32] <+SuicideJunkie> But that is interesting.
[2007/12/01 18:32] <+ekolis> yeah...
[2007/12/01 18:33] <+ekolis> bearclaw might like that
[2007/12/01 18:33] <+ekolis> for his "hull shell" components
[2007/12/01 18:33] <+SuicideJunkie> Components without a location.
[2007/12/01 18:33] <+ekolis> so the "hull shell" can't be destroyed
[2007/12/01 18:33] <+ekolis> until the ship dies
[2007/12/01 18:33] <+ekolis> so you can't have a ship become un-crystalline or whatever
[2007/12/01 18:34] <+SuicideJunkie> But you can design in the crystallinity?
[2007/12/01 18:34] <+ekolis> yeah, just put a "crystalline hull shell" component in


Back to top
bearclaw
Moderator
Moderator


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Sat Dec 08, 2007 12:12 am    Post subject: Reply with quote

Yes, this is very interesting to me!

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Dark Nova Mod All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.11 Seconds