This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 142
· Members: 0
· Total: 142

  

Spaceempires.net :: Invasion! Beta 0.41 Released! :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Invasion! Beta 0.41 Released!

 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Invasion Mod
View previous topic :: View next topic  
Author Message
Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Jan 18, 2005 5:30 am    Post subject: Invasion! Beta 0.41 Released! Reply with quote

Invasion! Beta 0.41 Has Been Released


Download Invasion! 0.41 here: http://www.spaceempires.net/cw/Invasion.rar

This version has more changes than any previous version.

Important Notes: Uncompatiable with previous versions, you need FQM Deluxe and Image Mod and the new Sound Mod to play properly. There us now a very limited FAQ included and a basic layout of rules concerning the use of Space Monster as a playable race.


Change Log:
Uncompatiable with previous versions
Added Tech(s): Advanced Ship Construction
Added Unit(s): 11 new advanced ship hulls
Fixed problem in events file where events were not in the correct order
Fixed Ion Engine III
Boosted all bonus movement for all engine reactors
Made it more profitable to scrap facilitys and ships
Made it cheaper to mothball ships
Balanced PPBs
Buffed Laser Damage Slightly
Ship Construction cost lowered 50%
Base Construction cost lowered 25%
Removed Engine Mounts until a proper fix can be created for the exploit
Added Component(s): Large Cargo Bay I-III
Added Component(s): Phase Shift Cargo Bay
Added Tech(s): Cargo Storage IV
Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability)
Modified Component(s): Supply Storage to Fuel Storage Tank
Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell
Modified Component(s): Emergency Propulsion to Solid Fuel Engine
Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor
Fixed Component(s): Omni-Colony(description had a mistake)
Added Component(s): Large Fuel Storage Tank I-III
Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo
Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser
Modified Component(s): Ionic Concussion Blaster to Tempest Creation Blaster
Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere
All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy
Added Component(s): Chemical Laser I-V
Added Component(s): Massive Chemical Laser
Modified Unit(s): Colony Slug Ship to Generation Ship
Added Tech(s): Infantry
Modified Tech(s): Troops to Heavy Armor
Removed Tech(s): Heavy Armor V
Added Unit(s): Police, Grunt, Special Forces, Mech Infantry
Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game
Added Tech(s): Basic Stellar Harnessing
Added Component(s): Advanced Solar Panel I-III
Fixed Tech(s): Rune Techs no longer show up as projects you can research
Added New Intro.bmp(old ones still available in folder)
Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron)
Added Component(s): Cargo Expander I-III
Added Extra Combat Movement to Fighter Engines
Added Unit(s): Space Walker
Added Component(s): Airlock
Added Component(s): Squadron Bay I-III
Added Event(s): When Pigs Fly(with a image too!)
Added alot of new Emperor Titles
Halved size of all remote resource gathering components
Fixed problems in the intro.bmp
Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction
Finished giving every unit and ship a description
Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III
Updated data files for use with FQM Deluxe v2.09
Updated shipsets and cleaned out useless Ai files
Changed Monster Tech to Monster Evolution
Removed AI only mounts in CompEnhancement.txt
Added Monster Unit(s): Spawn
Wrote Generic Space Monster Rules for PBW.txt
Added FAQ.txt
Added Empires folder
Added Example Space Monster race
Cleared out old Space Monster AI files.
Updated descriptions for Monster Habitat I-II
Lowered Ship Construction cost again so the multiple lines of research would be balanced.
Added an Invasion! Icon file for use in the future.
Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I
Rebalanced Leaky Shields and Armor
Lowered ammount of supplies generated by solar panels
Gave Solar Sails the armor ability so they are destroyed first
Fixed description mistake in Expert Engineering Team component
Raised Cost of Cargo Tech Area slightly

And of course if you have any comments or questions you can post them here.


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


Last edited by Combat_Wombat on Mon Apr 23, 2012 5:58 pm; edited 1 time in total


Back to top
XenoTheMorph
Space Emperor


Joined: Dec 19, 2004

PostPosted: Wed Feb 23, 2005 11:47 pm    Post subject: Reply with quote

Just thought I would mention that the 'Monster Neural Core' has a roman numeral of IV, seems slightly odd! Smile

Back to top
Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Thu Feb 24, 2005 9:17 pm    Post subject: Reply with quote

Thank you for letting me know make sure you join the Invasion! 0.41 PBW game.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


Back to top
ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Wed Apr 25, 2007 2:12 am    Post subject: Reply with quote

So is invasion mod no longer hosted on this site? The link seems to be broken...I recently aquired a copy of SEIV...And I thought I would like to give being a monster a shot....
Very Happy


Back to top
ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Thu Apr 26, 2007 12:05 am    Post subject: Reply with quote

Never mind, I found it on the invasion site. Although that link at the top is still broken FYI...

Back to top
Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Sat Apr 28, 2007 6:25 am    Post subject: Reply with quote

Is there a working link to this Mod somewhere?

Back to top
ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Sat Apr 28, 2007 3:23 pm    Post subject: Reply with quote

click on invasion on the forum title. You know where it shows all the mods? click on the blue invasion word.

Back to top
Black_Knyght
Space Emperor


Joined: Aug 19, 2005
Location: Dark side of the Moon

PostPosted: Sun Apr 29, 2007 5:46 am    Post subject: Reply with quote

LOL - I know all about those, I just didn't realize the latest version was already posted there.

Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Invasion Mod All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.20 Seconds