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Spaceempires.net :: Happiness problems :: View topic
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Happiness problems

 
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john_stamos64
Space Emperor


Joined: Sep 26, 2006

PostPosted: Wed Nov 15, 2006 7:56 pm    Post subject: Happiness problems Reply with quote

I have been playing this mod for several days and have run into a problem. I have played SEIV for many years, and feel that I am very familiar with the game. However, with the adamant mod, I just can't make my population happy no matter what I do.

Therefore, I took a look at the data files, and I think I have noticed some errors. In the facilities.txt file, facilities that make populations angry modify planet population happiness levels with positive numbers (ie angry by 2% = +2) which I believe is correct. The problems occur with facilities that are supposed to increase happiness. Some facilities modify planet happiness levels with positive numbers whereas some other facilities modify planet happiness by negative numbers. Shouldn't facilities that increase happiness modify planet happiness levels with negative numbers? At the very least, shouldn't there be some consistency amongst the facilities that increase happiness (ie either all modify by negative numbers or all by positive numbers)? Thanks for clarifying this issue.


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Nov 15, 2006 8:07 pm    Post subject: Reply with quote

The two happiness abilities function differently, sadly. First, note that the game does not store a "happiness" value, but rather an "anger" value that ranges from 0 to 100. 0 is jubilation happiness, 100 is rioting. Thus, something that increases anger lowers happiness (mood) levels.

"Planet - Change Population Happiness" uses positive numbers to increase anger, negative numbers to decrease it. It works just like the Happiness.txt file. For example, look at:

Enemy Troops on Planet := 200

Invading troops on a planet make the population very angry, very quickly.

Mineral Miners also have a positive value, so that they will increase anger, thus contributing to declining happiness (mood).

"Change Population Happiness - System" uses positive numbers to decrease anger, but ignores negative numbers. It is actually backwards from all other anger-affecting values. I have no idea why Aaron decided to invert the system happiness ability, but not the planetary one (which is not even used in the stock game).

=0=

In Adamant 0.16, you need to balance production facilities with planetary happiness facilities (which are available from the start). With Entertainment Network I, you need to build one for every 4 mineral miners. The ratio goes down with higher levels of happiness techs, up to the Ent. Net. V with a -10 anger modifier.


Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Nov 15, 2006 8:07 pm    Post subject: Reply with quote

They are correct. The system-wide happiness IIRC requires positive values and the planet-wide happiness ability is negative...

Space Empires Depot | SE:V Balance Mod


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john_stamos64
Space Emperor


Joined: Sep 26, 2006

PostPosted: Thu Nov 16, 2006 4:33 pm    Post subject: Reply with quote

Thanks for the input. I was able to modify the facilities.txt file so that the the Entertainment Network facility (which has a planetary happiness modifier) now modified planetary happiness with a negative number (was positive in original file). All of my planets became jubiliant within a couple of turns.

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Nov 16, 2006 6:46 pm    Post subject: Reply with quote

Eh? In 0.16.01? Which Entertainment Network has a positive value? Line number would be helpful.

Smarter than your average Texrak.


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john_stamos64
Space Emperor


Joined: Sep 26, 2006

PostPosted: Fri Nov 17, 2006 5:08 pm    Post subject: Reply with quote

I am playing 16.01 with a standard physical race. I wanted to make my experience as similiar to the standard game as possible until I got a feel for the modifications. I am sorry, but I didn't track my changes so I can't be sure what lines I changed, but I changed the entertainment networks associated with my style of race.

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Fri Nov 17, 2006 6:01 pm    Post subject: Reply with quote

All I can tell you is that there is no problem with them in 0.16.01.

Smarter than your average Texrak.


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