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Facilities

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Jul 11, 2004 11:51 pm    Post subject: Facilities Reply with quote

Greetings.

I've finally added the current list of facilities for both the general and empire specific tech trees:
SFEmod Facilities

Also check out the weapons section as there are lots of updates there as well:
SFEmod Weapons

Be sure to check each of the empire technology pages as those are updated as well.

I could use some more ideas for facilities, especially for some of the major races as you will notice.

So post away.


Space Empires Depot | SE:V Balance Mod


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JLS
Space Emperor


Joined: Aug 13, 2003

PostPosted: Mon Jul 12, 2004 3:12 am    Post subject: Reply with quote

Your Titles for the Facilities are absolutely awesome Smile

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Jul 12, 2004 3:18 am    Post subject: Reply with quote

Thanks JLS.

I'm adding a bunch more tomorrow that I came up with tonight. Also note that the training facilities should be system wide - a little typo in the abilities description that carried over in the cut n' paste. I'll fix that tomorrow with another quick update.


Space Empires Depot | SE:V Balance Mod


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Tue Jul 13, 2004 2:39 am    Post subject: Reply with quote

I could use some suggestions for names of fleet organizations - i.e. - Star Fleet or Space Command etc. Razz

Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Tue Jul 13, 2004 5:30 am    Post subject: Reply with quote

They sound equally bad.

Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Tue Jul 13, 2004 10:04 pm    Post subject: Reply with quote

Fyron wrote:
They sound equally bad.


I didn't ask how they sound. I asked for suggestions for names of fleet organizations.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Jul 14, 2004 3:07 am    Post subject: Reply with quote

I've added some more facilities for most of the races, particularily ones that were lacking before such as the Broccoli and Corn empires.

I could also use some ideas for types of large scale entertainment/happiness facilities, additional types of military facilities, and more types of resource-related facilities.


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Guest





PostPosted: Wed Jul 14, 2004 10:27 am    Post subject: Reply with quote

Star Force
Space Forces
Interstellar Defense Force
Deep Space Command
Fleet Command
Space Command
Deepstar Control

Can't think of any more, right now.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Wed Jul 14, 2004 6:22 pm    Post subject: Reply with quote

Space Corps
Star Command
Star Control
Cosmic Command Center
Central Command
Fleet Central
StarForce Alpha
Star Navy
Space Navy
Astro Navy
Astro Corps
Astro Command
Star Corps
Crazy Captain Cwok's Central Cosmic Command Center! Wink


That's no space station - it's a spreadsheet!


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Guest





PostPosted: Sat Aug 14, 2004 4:23 pm    Post subject: Reply with quote

Salaam Kwok! I know this is not a facility idea but I think it would fit nicely in the mod. There are the planet damaging weapons in Se4. Well we need some like that in Space Food Empire's. How about a Locust bomb! We all know that locust are a farmer's worst nighmare. So make it the Food Empire's nightmare as well. They could be a mutant space voyaging insect's. Or researched under weapon's of mass destrution. Something to think about Idea . Best of luck with the mod.



Iansidious


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Aug 25, 2004 2:45 am    Post subject: Reply with quote

If you check the tech listings on the website, you'll notice I added a few of your guy's suggestions.

My personal favourite - Banana Astro Navy Command - which is nicely abbreviated to BanCom. Razz

I've also made a number of "duplicate" happiness facilities based on different possible "political" research path outcomes ranging from feudal to democratic to collective etc. They provide more or less the same game stats at the same cost, but help to customize your empire based on your style of play.


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